As Long As You're Here similar games & best alternatives

As Long As You're Here

PC (Microsoft Windows) • 2025

Should you play it?

What if you lost all your memories? An emotional family drama seen through the eyes of a woman with Alzheimer's disease. As Annie’s life slowly unravels, uncover memories of her deceased brother as her past bleeds into the present.

What works
  • Emotionally impactful and empathetic storytelling
  • Unique perspective on dementia
  • Beautiful art and sound design
  • Short and respectful experience
  • Educational value for caregivers and families
Things to keep in mind
  • Very short gameplay length
  • Minimal gameplay complexity
  • Limited replay value
  • Some minor technical issues reported
  • May be emotionally heavy for some players

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Journal

  • Summerland

  • A Space For The Unbound - Prologue

  • Perfect Tides

  • Adios

  • The Lion's Song: Episode 1 - Silence

  • The Fidelio Incident

  • Home is Where One Starts...

  • Lake

Hidden Gems

Less popular games with surprisingly high similarity

  • Journal

  • Perfect Tides

  • Adios

If you liked…

Recommendations by what you enjoyed most

  • Story

    Another Lost Phone: Laura's Story

  • Escapism

    and Roger

  • Intimacy

    YOU and ME and HER: A Love Story

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

As Long As You're Here: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Competence, Experimenting, Survival. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Fantasy, Idle.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore the house, choose escape routes, and develop their own strategies to avoid Granny and Grandpa."

    Capsule for Granny: Chapter Two Granny: Chapter Two

    "Players navigate the environment and perform daily tasks with some freedom, but the gameplay reflects the progressive loss of control due to dementia."

  • Competence

    Game with the same Competence vibe

    -3

    "Gameplay is simple and predictable, mostly walking and interacting with objects; minimal skill or challenge."

    Capsule for Adios Adios

    "Gameplay involves simple, routine tasks that become confusing over time; minimal skill challenge and predictable interactions."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on personal experience and emotional journey without comparison to others."

    Capsule for Spiritfarer®: Farewell Edition Spiritfarer®: Farewell Edition

    "No competitive elements; focus is on personal experience and emotional journey without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players express attachment and desire to replay or revisit the game for emotional connection despite its short length."

    Capsule for My Little Puppy My Little Puppy

    "Players tend to complete the short experience in one session and some express emotional attachment, though the game is brief."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single player experience focused on individual actions; no multiplayer or cooperative gameplay."

    Capsule for Accident Accident

    "Single-player experience focused on individual perspective; no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    1

    "Limited player creativity; some interaction with environment and minor puzzle solving but mostly predefined narrative."

    Capsule for State of Mind State of Mind

    "Limited player creativity; some exploration and interaction with environment, but mostly predefined narrative and tasks."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; the game promotes empathy and understanding."

    Capsule for missed messages. missed messages.

    "No elements of dominance or control over others; the game fosters empathy and understanding."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to emotionally engage and momentarily escape into a moving, fictional narrative about dementia and love."

    Capsule for and Roger and Roger

    "Players use the game to emotionally engage and momentarily escape into the perspective of someone with dementia."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and emotional connection, not due to obligation or external pressure."

    Capsule for Milk outside a bag of milk outside a bag of milk Milk outside a bag of milk outside a bag of milk

    "Players engage voluntarily out of personal interest or emotional connection, not due to obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -2

    "Gameplay involves exploring and interacting with the environment but within a fixed narrative and limited mechanics; little novelty exploration."

    Capsule for Summer of '58 Summer of '58

    "Gameplay is structured and narrative-driven with limited experimentation; subtle environmental changes encourage observation."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore the apartment building and discover secrets, though environment is limited and repetitive."

    Capsule for Jaden Williams' The Stalking Stairs Jaden Williams' The Stalking Stairs

    "Players explore the apartment and surroundings, noticing subtle changes that reflect memory loss."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal customization or self-expression; players interact with preset characters and story."

    Capsule for Doctor Who: The Lonely Assassins Doctor Who: The Lonely Assassins

    "Minimal customization or self-expression; players interact with preset environments and story elements."

  • Fantasy

    Game with the same Fantasy vibe

    -4

    "Focuses on realistic and emotionally grounded experiences related to dementia and caregiving rather than imaginative fiction."

    Capsule for and Roger and Roger

    "Portrays a realistic and sensitive depiction of dementia rather than imaginative or fictional fantasy."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solitary experience with minimal social interaction or community involvement."

    Capsule for Little Nightmares II Little Nightmares II

    "Primarily a solitary experience with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn about social anxiety and empathy; narrative encourages understanding and personal reflection."

    Capsule for The Average Everyday Adventures of Samantha Browne The Average Everyday Adventures of Samantha Browne

    "Players gain emotional insight and empathy, learning about dementia and caregiving through the narrative."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay without physical activity or health-related mechanics."

    Capsule for Ori and the Blind Forest Ori and the Blind Forest

    "Sedentary gameplay without physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on narrative and choices; not designed for casual or background play."

    Capsule for The Cosmic Wheel Sisterhood The Cosmic Wheel Sisterhood

    "Requires focused attention to narrative and environmental details; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    4

    "Strong emotional connections to characters and story foster feelings of closeness and empathy."

    Capsule for YOU and ME and HER: A Love Story YOU and ME and HER: A Love Story

    "Strong emotional connection to characters and story fosters feelings of closeness and empathy."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; experience is personal and individual."

    Capsule for you're just imagining it you're just imagining it

    "No leadership or management roles; experience is personal and introspective."

  • Progression

    Game with the same Progression vibe

    2

    "Narrative progression through uncovering memories and story branches, but no item or power accumulation."

    Capsule for The Town of Light The Town of Light

    "Progression through story and memory reconstruction via family tree and photographs."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Fast-paced and intense gameplay with moments of flow, but also frustration and tension."

    Capsule for Half-Life 2: Deathmatch Half-Life 2: Deathmatch

    "Calm and slow-paced gameplay with moments of emotional tension; overall contemplative rather than stressful."

  • Sensation

    Game with the same Sensation vibe

    2

    "Appealing visuals and sound design provide pleasant sensory stimulation without intense excitement."

    Capsule for Wires And Whiskers Wires And Whiskers

    "Subtle sensory stimuli through visuals and sound design evoke emotional responses rather than intense sensory excitement."

  • Status
    -5

    No nearest game available

  • Story

    Game with the same Story vibe

    5

    "Narrative-driven game with strong emotional and thematic storytelling central to the experience."

    Capsule for Another Lost Phone: Laura's Story Another Lost Phone: Laura's Story

    "Central narrative-driven experience with strong emotional and thematic storytelling."

  • Strategy

    Game with the same Strategy vibe

    -4

    "Minimal strategic or problem-solving elements; gameplay is straightforward and narrative-driven."

    Capsule for despelote despelote

    "Minimal strategic or problem-solving elements; gameplay focuses on narrative and emotional engagement."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low risk and suspense; emotional tension rather than gameplay thrill."

    Capsule for Lost Words: Beyond the Page Lost Words: Beyond the Page

    "Some emotional tension and unease but no traditional thrill or suspense gameplay."

  • Value

    Game with the same Value vibe

    3

    "Many players report high perceived value for emotional support and comfort despite short length."

    Capsule for Save Me, Sakuya-san! Save Me, Sakuya-san!

    "Players report strong emotional and educational value despite short length."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; emphasis on empathy and emotional interaction."

    Capsule for Life is Strange: True Colors Life is Strange: True Colors

    "No violence or destructive gameplay; focuses on empathy and understanding."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics or threats; stable environment."

    Capsule for Lumberjacked Lumberjacked

    "No survival mechanics or threats; stable environment reflecting daily life."

Last update: 27/05/2026