As Long As You're Here similar games & best alternatives
Should you play it?
What if you lost all your memories? An emotional family drama seen through the eyes of a woman with Alzheimer's disease. As Annie’s life slowly unravels, uncover memories of her deceased brother as her past bleeds into the present.
What works
- Emotionally impactful and empathetic storytelling
- Unique perspective on dementia
- Beautiful art and sound design
- Short and respectful experience
- Educational value for caregivers and families
Things to keep in mind
- Very short gameplay length
- Minimal gameplay complexity
- Limited replay value
- Some minor technical issues reported
- May be emotionally heavy for some players
What to play next
Similar games, hidden gems, and fresh directions from this game.
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
As Long As You're Here: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Competence, Experimenting, Survival. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Fantasy, Idle.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
-
Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore the house, choose escape routes, and develop their own strategies to avoid Granny and Grandpa."
Granny: Chapter Two
"Players navigate the environment and perform daily tasks with some freedom, but the gameplay reflects the progressive loss of control due to dementia."
-
Competence
Game with the same Competence vibe
-3"Gameplay is simple and predictable, mostly walking and interacting with objects; minimal skill or challenge."
Adios
"Gameplay involves simple, routine tasks that become confusing over time; minimal skill challenge and predictable interactions."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on personal experience and emotional journey without comparison to others."
Spiritfarer®: Farewell Edition
"No competitive elements; focus is on personal experience and emotional journey without comparison to others."
-
Continuation
Game with the same Continuation vibe
2"Players express attachment and desire to replay or revisit the game for emotional connection despite its short length."
My Little Puppy
"Players tend to complete the short experience in one session and some express emotional attachment, though the game is brief."
-
Cooperation
Game with the same Cooperation vibe
-5"Single player experience focused on individual actions; no multiplayer or cooperative gameplay."
Accident
"Single-player experience focused on individual perspective; no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
1"Limited player creativity; some interaction with environment and minor puzzle solving but mostly predefined narrative."
State of Mind
"Limited player creativity; some exploration and interaction with environment, but mostly predefined narrative and tasks."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; the game promotes empathy and understanding."
missed messages.
"No elements of dominance or control over others; the game fosters empathy and understanding."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to emotionally engage and momentarily escape into a moving, fictional narrative about dementia and love."
and Roger
"Players use the game to emotionally engage and momentarily escape into the perspective of someone with dementia."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and emotional connection, not due to obligation or external pressure."
Milk outside a bag of milk outside a bag of milk
"Players engage voluntarily out of personal interest or emotional connection, not due to obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
-2"Gameplay involves exploring and interacting with the environment but within a fixed narrative and limited mechanics; little novelty exploration."
Summer of '58
"Gameplay is structured and narrative-driven with limited experimentation; subtle environmental changes encourage observation."
-
Exploration
Game with the same Exploration vibe
2"Players explore the apartment building and discover secrets, though environment is limited and repetitive."
Jaden Williams' The Stalking Stairs
"Players explore the apartment and surroundings, noticing subtle changes that reflect memory loss."
-
Expression
Game with the same Expression vibe
-3"Minimal customization or self-expression; players interact with preset characters and story."
Doctor Who: The Lonely Assassins
"Minimal customization or self-expression; players interact with preset environments and story elements."
-
Fantasy
Game with the same Fantasy vibe
-4"Focuses on realistic and emotionally grounded experiences related to dementia and caregiving rather than imaginative fiction."
and Roger
"Portrays a realistic and sensitive depiction of dementia rather than imaginative or fictional fantasy."
-
Fellowship
Game with the same Fellowship vibe
-4"Primarily a solitary experience with minimal social interaction or community involvement."
Little Nightmares II
"Primarily a solitary experience with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
3"Players learn about social anxiety and empathy; narrative encourages understanding and personal reflection."
The Average Everyday Adventures of Samantha Browne
"Players gain emotional insight and empathy, learning about dementia and caregiving through the narrative."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay without physical activity or health-related mechanics."
Ori and the Blind Forest
"Sedentary gameplay without physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention on narrative and choices; not designed for casual or background play."
The Cosmic Wheel Sisterhood
"Requires focused attention to narrative and environmental details; not designed for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
4"Strong emotional connections to characters and story foster feelings of closeness and empathy."
YOU and ME and HER: A Love Story
"Strong emotional connection to characters and story fosters feelings of closeness and empathy."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; experience is personal and individual."
you're just imagining it
"No leadership or management roles; experience is personal and introspective."
-
Progression
Game with the same Progression vibe
2"Narrative progression through uncovering memories and story branches, but no item or power accumulation."
The Town of Light
"Progression through story and memory reconstruction via family tree and photographs."
-
Relaxation
Game with the same Relaxation vibe
1"Fast-paced and intense gameplay with moments of flow, but also frustration and tension."
Half-Life 2: Deathmatch
"Calm and slow-paced gameplay with moments of emotional tension; overall contemplative rather than stressful."
-
Sensation
Game with the same Sensation vibe
2"Appealing visuals and sound design provide pleasant sensory stimulation without intense excitement."
Wires And Whiskers
"Subtle sensory stimuli through visuals and sound design evoke emotional responses rather than intense sensory excitement."
-
Status-5
No nearest game available
-
Story
Game with the same Story vibe
5"Narrative-driven game with strong emotional and thematic storytelling central to the experience."
Another Lost Phone: Laura's Story
"Central narrative-driven experience with strong emotional and thematic storytelling."
-
Strategy
Game with the same Strategy vibe
-4"Minimal strategic or problem-solving elements; gameplay is straightforward and narrative-driven."
despelote
"Minimal strategic or problem-solving elements; gameplay focuses on narrative and emotional engagement."
-
Thrill
Game with the same Thrill vibe
-3"Low risk and suspense; emotional tension rather than gameplay thrill."
Lost Words: Beyond the Page
"Some emotional tension and unease but no traditional thrill or suspense gameplay."
-
Value
Game with the same Value vibe
3"Many players report high perceived value for emotional support and comfort despite short length."
Save Me, Sakuya-san!
"Players report strong emotional and educational value despite short length."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; emphasis on empathy and emotional interaction."
Life is Strange: True Colors
"No violence or destructive gameplay; focuses on empathy and understanding."
-
Survival
Game with the same Survival vibe
-4"No survival mechanics or threats; stable environment."
Lumberjacked
"No survival mechanics or threats; stable environment reflecting daily life."
Last update: 27/05/2026