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A Date in the Park

PC (Microsoft Windows) • 2016

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Quick resume

A short and mysterious free point and click adventure game, inspired by the feeling of oddness in an everyday situation.

Global score

88/100

Genres

Adventure, Point-and-click

Pros

  • Free to play
  • Unique pixelated digitized photo art style
  • Engaging and surprising story
  • Easy achievements
  • Atmospheric sound design

Cons

  • Very short gameplay
  • Linear story with single ending
  • Simple puzzles with minimal challenge
  • Some graphical and animation roughness
  • Language barrier may reduce impact for non-portuguese speakers

Motivations

  • Autonomy
    3

    "Players explore the park freely and interact with objects at their own pace, though the story is linear."

  • Competence
    1

    "Gameplay involves simple point-and-click exploration and easy puzzles with minimal challenge."

  • Competition
    -5

    "No competitive elements; focus is on personal exploration and story experience."

  • Continuation
    -3

    "Short game (~30-60 minutes) with limited replay value due to single ending and linear story."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    2

    "Unique pixelated digitized photo art style and some player choice in naming the duck."

  • Domination
    -5

    "No elements of dominance or control over others; purely narrative-driven."

  • Escapism
    3

    "Provides an atmospheric, immersive experience with psychological horror elements for escapism."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and curiosity, not out of obligation."

  • Experimenting
    1

    "Some exploration and discovery, but overall linear with limited novelty in gameplay."

  • Exploration
    4

    "Exploring a real-world park environment with clues and hidden details drives gameplay."

  • Expression
    1

    "Minimal customization limited to naming a duck; mostly fixed presentation."

  • Fantasy
    1

    "Story has surreal and horror elements but grounded in a realistic setting."

  • Fellowship
    -5

    "Solo experience without social or community interaction."

  • Growth
    2

    "Players learn story details and solve simple puzzles, gaining narrative insight."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during play; not suited for background or idle gaming."

  • Intimacy
    1

    "Emotional engagement with story and character, but no social relationship building."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    2

    "Unlocking achievements and progressing through story, but no complex item or upgrade systems."

  • Relaxation
    3

    "Calm exploration with ambient sounds, but tension builds toward a shocking ending."

  • Sensation
    2

    "Atmospheric audio and visuals create emotional and sensory engagement."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    5

    "Strong narrative focus with an unexpected, memorable ending."

  • Strategy
    -2

    "Simple puzzles and exploration with minimal strategic or analytical challenge."

  • Thrill
    3

    "Psychological horror elements and suspenseful moments create thrill and tension."

  • Value
    5

    "Free game with good quality story and achievements offers excellent value for time."

  • Violence
    2

    "Some violent and dark story elements, but no player-driven combat or destruction."

  • Survival
    2

    "Narrative involves avoiding threats and danger, though gameplay is low-risk."

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    Last update: 06/03/2026