[Chilla's Art] Inunaki Tunnel | 犬鳴トンネル Thumbnail

[Chilla's Art] Inunaki Tunnel | 犬鳴トンネル similar games & best alternatives

[Chilla's Art] Inunaki Tunnel | 犬鳴トンネル

PC (Microsoft Windows) • 2019

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Quick resume

Inunaki tunnel (or Inunaki village) is a famous Japanese horror spot where people have been killed or burnt to death.

Global score

77/100

Genres

Action, Adventure, Casual, Indie, Simulator, Strategy

Pros

  • Strong atmospheric horror and immersive vhs aesthetic
  • Based on real japanese urban legends with authentic setting
  • Multiple endings encouraging replay
  • Simple puzzles and exploration suitable for casual players
  • Affordable price point

Cons

  • Very short gameplay length
  • Dark visuals can be frustrating and hard to navigate
  • Lack of save system forces single-session playthroughs
  • Limited scares and tension for some players
  • Linear and repetitive gameplay with slow movement

Motivations

  • Autonomy
    3

    "Players explore freely at their own pace with some puzzle-solving and item collection, but within a linear environment and story."

  • Competence
    1

    "Gameplay involves simple puzzles and exploration with minimal challenge; some players found puzzles confusing but overall low skill demand."

  • Competition
    -5

    "No competitive elements; focus is on solo exploration and personal experience."

  • Continuation
    1

    "Short playtime with multiple endings encourages some replay, but some players found replaying tedious and lost interest quickly."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity
    2

    "Players engage in exploration and puzzle-solving with some freedom in approach; limited creation or modification."

  • Domination
    -5

    "No elements of exerting control or superiority over others; solo experience."

  • Escapism
    4

    "Strong atmospheric horror and psychological tension provide immersive escape from reality."

  • Expectation
    -3

    "Players engage voluntarily for horror experience and exploration; no obligation or external pressure noted."

  • Experimenting
    1

    "Some exploration of different endings and puzzle solutions, but largely linear and routine gameplay."

  • Exploration
    4

    "Exploration of dark tunnels, forest, and shrines with discovery of notes and secrets is a core gameplay element."

  • Expression
    -5

    "No character customization or self-expression features; fixed protagonist and environment."

  • Fantasy
    3

    "Based on Japanese urban legends and supernatural themes, providing an imaginative horror experience."

  • Fellowship
    -5

    "No social or community features; strictly solo play."

  • Growth
    1

    "Some learning involved in puzzle solving and uncovering story, but limited depth or skill development."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires attention to exploration and puzzles; some slow walking but not background or idle play."

  • Intimacy
    -5

    "No social interaction or relationship building; solitary experience."

  • Leadership
    -5

    "No leadership or group management elements; single player only."

  • Progression
    2

    "Progression through collecting items, solving puzzles, and unlocking multiple endings."

  • Relaxation
    2

    "Atmospheric tension balanced with slow pacing; some players found it relaxing, others found it tedious."

  • Sensation
    3

    "Strong sensory atmosphere with VHS effects, sound design, and visual style enhancing emotional engagement."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    3

    "Narrative delivered through environmental storytelling and notes, based on real urban legends."

  • Strategy
    0

    "Simple puzzle solving with minimal strategic depth; some players found puzzles confusing but mostly straightforward."

  • Thrill
    3

    "Psychological horror and suspense create tension and occasional jump scares, though some found scares sparse."

  • Value
    3

    "Generally considered good value for price given short length and atmospheric experience."

  • Violence
    2

    "Includes themes of violence and horror but gameplay focuses on avoidance and atmosphere rather than combat."

  • Survival
    1

    "Some elements of avoiding threats and tension, but no complex survival mechanics."

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    Last update: 06/03/2026