[Chilla's Art] Inunaki Tunnel | 犬鳴トンネル similar games & best alternatives
[Chilla's Art] Inunaki Tunnel | 犬鳴トンネル
2019
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Quick resume
Inunaki tunnel (or Inunaki village) is a famous Japanese horror spot where people have been killed or burnt to death.
Global score
77/100
Genres
Action, Adventure, Casual, Indie, Simulator, Strategy
Similar games
Pros
- Strong atmospheric horror and immersive vhs aesthetic
- Based on real japanese urban legends with authentic setting
- Multiple endings encouraging replay
- Simple puzzles and exploration suitable for casual players
- Affordable price point
Cons
- Very short gameplay length
- Dark visuals can be frustrating and hard to navigate
- Lack of save system forces single-session playthroughs
- Limited scares and tension for some players
- Linear and repetitive gameplay with slow movement
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Strategy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players explore freely at their own pace with some puzzle-solving and item collection, but within a linear environment and story."
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Competence1
"Gameplay involves simple puzzles and exploration with minimal challenge; some players found puzzles confusing but overall low skill demand."
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Competition-5
"No competitive elements; focus is on solo exploration and personal experience."
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Continuation1
"Short playtime with multiple endings encourages some replay, but some players found replaying tedious and lost interest quickly."
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Cooperation-5
"Entirely single-player experience with no cooperative or multiplayer features."
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Creativity2
"Players engage in exploration and puzzle-solving with some freedom in approach; limited creation or modification."
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Domination-5
"No elements of exerting control or superiority over others; solo experience."
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Escapism4
"Strong atmospheric horror and psychological tension provide immersive escape from reality."
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Expectation-3
"Players engage voluntarily for horror experience and exploration; no obligation or external pressure noted."
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Experimenting1
"Some exploration of different endings and puzzle solutions, but largely linear and routine gameplay."
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Exploration4
"Exploration of dark tunnels, forest, and shrines with discovery of notes and secrets is a core gameplay element."
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Expression-5
"No character customization or self-expression features; fixed protagonist and environment."
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Fantasy3
"Based on Japanese urban legends and supernatural themes, providing an imaginative horror experience."
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Fellowship-5
"No social or community features; strictly solo play."
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Growth1
"Some learning involved in puzzle solving and uncovering story, but limited depth or skill development."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires attention to exploration and puzzles; some slow walking but not background or idle play."
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Intimacy-5
"No social interaction or relationship building; solitary experience."
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Leadership-5
"No leadership or group management elements; single player only."
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Progression2
"Progression through collecting items, solving puzzles, and unlocking multiple endings."
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Relaxation2
"Atmospheric tension balanced with slow pacing; some players found it relaxing, others found it tedious."
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Sensation3
"Strong sensory atmosphere with VHS effects, sound design, and visual style enhancing emotional engagement."
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Status-5
"No social recognition or status systems present."
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Story3
"Narrative delivered through environmental storytelling and notes, based on real urban legends."
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Strategy0
"Simple puzzle solving with minimal strategic depth; some players found puzzles confusing but mostly straightforward."
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Thrill3
"Psychological horror and suspense create tension and occasional jump scares, though some found scares sparse."
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Value3
"Generally considered good value for price given short length and atmospheric experience."
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Violence2
"Includes themes of violence and horror but gameplay focuses on avoidance and atmosphere rather than combat."
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Survival1
"Some elements of avoiding threats and tension, but no complex survival mechanics."
Last update: 29/04/2026