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The Medium similar games & best alternatives

The Medium

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5, Mac • 2021

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Quick resume

Discover a dark mystery only a medium can solve. Travel to an abandoned communist resort and use your unique psychic abilities to uncover its deeply disturbing secrets, solve dual-reality puzzles, survive encounters with sinister spirits, and explore two realities at the same time.

Global score

89/100

Genres

Adventure

Similar games

    Pros

    • Unique dual-world split-screen mechanic
    • Engaging psychological horror story
    • Strong atmosphere and sound design
    • Beautiful and detailed environments
    • Accessible puzzles and gameplay

    Cons

    • Fixed camera angles can be frustrating
    • Performance issues and stuttering reported
    • Short game length with limited replay value
    • Some puzzles and stealth sections can be repetitive
    • Lack of player control over camera and limited gameplay depth

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Creativity. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can explore environments and solve puzzles with some freedom, but the game is largely linear with fixed camera angles and guided progression."

    • Competence
      2

      "Puzzles and stealth sections provide moderate challenge, but gameplay is generally straightforward and accessible."

    • Competition
      -5

      "Single-player experience focused on personal story and exploration without competitive elements."

    • Continuation
      2

      "Players report engaging story and atmosphere encouraging completion, but limited replay value and relatively short length."

    • Cooperation
      -5

      "Entirely single-player with no multiplayer or cooperative gameplay."

    • Creativity
      4

      "Innovative dual-world split-screen mechanic and unique puzzle design encourage creative problem solving."

    • Domination
      -5

      "No social dominance or power dynamics; experience is personal and narrative-driven."

    • Escapism
      4

      "Strong atmospheric and psychological horror elements provide immersive escape from reality."

    • Expectation
      -3

      "Players engage voluntarily for story and atmosphere; no indication of obligation or external pressure."

    • Experimenting
      3

      "The dual-world mechanic and puzzle solving encourage players to experiment with interacting in two realities."

    • Exploration
      3

      "Players explore detailed environments and uncover lore, though within a linear structure."

    • Expression
      -4

      "No character customization or player-driven expression; presentation is fixed and cinematic."

    • Fantasy
      5

      "Strong supernatural and psychological horror themes with imaginative spirit world and paranormal elements."

    • Fellowship
      -5

      "Solo experience with minimal social interaction or community involvement."

    • Growth
      2

      "Players develop puzzle-solving skills and understanding of story, but limited skill progression."

    • Health
      -5

      "Sedentary gameplay typical of story-driven adventure games."

    • Idle
      -3

      "Requires focused attention to narrative and puzzles; not designed for casual or background play."

    • Intimacy
      1

      "Emotional narrative and character development foster some emotional connection, but no social intimacy."

    • Leadership
      -5

      "No leadership or group management elements; single-player narrative experience."

    • Progression
      2

      "Story and puzzle progression drive the experience; no item collection or upgrades."

    • Relaxation
      1

      "Atmospheric and slow-paced with moments of tension; overall a balance between relaxation and suspense."

    • Sensation
      4

      "Strong audiovisual design with immersive sound and visuals create emotional and sensory engagement."

    • Status
      -5

      "No social status or recognition systems present."

    • Story
      5

      "Narrative-driven game with deep psychological horror story and strong character development."

    • Strategy
      1

      "Puzzles require some problem solving but overall gameplay is simple and linear."

    • Thrill
      3

      "Psychological horror and chase sequences provide suspense and tension, though not intense jump scares."

    • Value
      2

      "Generally considered worth the price especially on sale; praised for story and atmosphere."

    • Violence
      -4

      "Minimal combat; focus on exploration and puzzle solving rather than destruction."

    • Survival
      1

      "Some stealth and chase sequences require avoidance of threats, but overall low risk gameplay."

    Last update: 29/04/2026