The Medium similar games & best alternatives
Should you play it?
Discover a dark mystery only a medium can solve. Travel to an abandoned communist resort and use your unique psychic abilities to uncover its deeply disturbing secrets, solve dual-reality puzzles, survive encounters with sinister spirits, and explore two realities at the same time.
What works
- Unique dual-world split-screen mechanic
- Engaging psychological horror story
- Strong atmosphere and sound design
- Beautiful and detailed environments
- Accessible puzzles and gameplay
Things to keep in mind
- Fixed camera angles can be frustrating
- Performance issues and stuttering reported
- Short game length with limited replay value
- Some puzzles and stealth sections can be repetitive
- Lack of player control over camera and limited gameplay depth
What to play next
Similar games, hidden gems, and fresh directions from this game.
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
The Medium: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Intimacy, Creativity. It leans lower than usual among comparable games on Violence.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
-
Autonomy
Game with the same Autonomy vibe
3"Players can explore environments and solve puzzles with some freedom, but the game is mostly linear with fixed progression paths."
Daymare: 1994 Sandcastle
"Players can explore environments and solve puzzles with some freedom, but the game is largely linear with fixed camera angles and guided progression."
-
Competence
Game with the same Competence vibe
2"Puzzles provide moderate challenge and require thinking, but are generally not very difficult; stealth sections are easy and sometimes frustrating."
REVEIL
"Puzzles and stealth sections provide moderate challenge, but gameplay is generally straightforward and accessible."
-
Competition
Game with the same Competition vibe
-5"Single-player experience focused on personal story and exploration without competitive elements."
In Sound Mind
"Single-player experience focused on personal story and exploration without competitive elements."
-
Continuation
Game with the same Continuation vibe
2"Players report engaging story and gameplay encouraging completion, but limited replay value and short length reduce habitual play."
Rise of the Argonauts
"Players report engaging story and atmosphere encouraging completion, but limited replay value and relatively short length."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no multiplayer or cooperative gameplay."
Half-Life: Alyx
"Entirely single-player with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
4"Innovative mechanics involving split-screen merging and perspective manipulation encourage creative problem solving."
DYO
"Innovative dual-world split-screen mechanic and unique puzzle design encourage creative problem solving."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; experience is individual and narrative-driven."
Infliction
"No social dominance or power dynamics; experience is personal and narrative-driven."
-
Escapism
Game with the same Escapism vibe
4"Strong atmospheric and psychological horror elements provide immersive escape from reality."
The Lightkeeper
"Strong atmospheric and psychological horror elements provide immersive escape from reality."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for story and atmosphere, not out of obligation."
Kona
"Players engage voluntarily for story and atmosphere; no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore dual realities and experiment with puzzles and game mechanics within the layered narrative."
Among Ashes
"The dual-world mechanic and puzzle solving encourage players to experiment with interacting in two realities."
-
Exploration
Game with the same Exploration vibe
3"Players explore detailed environments and uncover lore, though within mostly linear paths and limited freedom."
Through the Woods
"Players explore detailed environments and uncover lore, though within a linear structure."
-
Expression
Game with the same Expression vibe
-4"No character customization or player expression; presentation is fixed and artistically directed."
A Bird Story
"No character customization or player-driven expression; presentation is fixed and cinematic."
-
Fantasy
Game with the same Fantasy vibe
5"Strong supernatural and horror themes with imaginative ghosts, cursed objects, and paranormal scenarios."
Project Unknown
"Strong supernatural and psychological horror themes with imaginative spirit world and paranormal elements."
-
Fellowship
Game with the same Fellowship vibe
-5"Solo experience with minimal social interaction or community involvement."
INFRA
"Solo experience with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
2"Players develop puzzle-solving skills and progress through story, but limited complexity and learning opportunities."
Sacra Terra: Angelic Night
"Players develop puzzle-solving skills and understanding of story, but limited skill progression."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of narrative adventure games."
The Wolf Among Us
"Sedentary gameplay typical of story-driven adventure games."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to narrative and puzzles; not designed for casual or background play."
KARMA: The Dark World
"Requires focused attention to narrative and puzzles; not designed for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
1"Emotional connection to characters and story provides mild intimacy, but no social relationship building."
CAT & ONION
"Emotional narrative and character development foster some emotional connection, but no social intimacy."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player narrative experience."
Fran Bow
"No leadership or group management elements; single-player narrative experience."
-
Progression
Game with the same Progression vibe
2"Story and puzzle progression drive the experience; no item collection or upgrades."
Cats and the Other Lives
"Story and puzzle progression drive the experience; no item collection or upgrades."
-
Relaxation
Game with the same Relaxation vibe
1"Atmospheric and suspenseful, but tension is maintained rather than relaxation or flow."
Decay: The Mare
"Atmospheric and slow-paced with moments of tension; overall a balance between relaxation and suspense."
-
Sensation
Game with the same Sensation vibe
4"Immersive sound design and visuals provide strong sensory stimulation and emotional engagement."
Hell Let Loose
"Strong audiovisual design with immersive sound and visuals create emotional and sensory engagement."
-
Status
Game with the same Status vibe
-5"No social status or recognition systems present."
Black Myth: Wukong
"No social status or recognition systems present."
-
Story
Game with the same Story vibe
5"Narrative-driven game with deep psychological horror story and meta-narrative elements."
Masochisia
"Narrative-driven game with deep psychological horror story and strong character development."
-
Strategy
Game with the same Strategy vibe
1"Puzzles require some reasoning and problem solving but overall gameplay is simple and linear."
Stray Cat Crossing
"Puzzles require some problem solving but overall gameplay is simple and linear."
-
Thrill
Game with the same Thrill vibe
3"Chase sequences and jump scares provide moments of suspense and tension."
Layers of Fear 2 (2019)
"Psychological horror and chase sequences provide suspense and tension, though not intense jump scares."
-
Value
Game with the same Value vibe
2"Generally considered worth the price, especially on sale; short length noted but story and atmosphere praised."
The Final Station
"Generally considered worth the price especially on sale; praised for story and atmosphere."
-
Violence
Game with the same Violence vibe
-4"Minimal combat; focus on puzzle solving and exploration rather than destruction."
The Mooseman
"Minimal combat; focus on exploration and puzzle solving rather than destruction."
-
Survival
Game with the same Survival vibe
1"Some stealth and chase sequences require avoiding threats, but overall low-risk gameplay."
Bye Sweet Carole
"Some stealth and chase sequences require avoidance of threats, but overall low risk gameplay."
Last update: 01/06/2026