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[Chilla's Art] Stigmatized Property | 事故物件

PC (Microsoft Windows) • 2019

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Quick resume

Stigmatized Property, 事故物件 (Jiko bukken) is a horror game inspired by haunted apartment rooms in Japan. These properties are known to have cheap rents and you play to find out the exact reason why.

Global score

81/100

Genres

Action, Adventure, Casual, Indie, Simulator, Strategy

Pros

  • Strong atmospheric and immersive horror experience
  • Unique vhs-style visuals and sound design
  • Effective pacing and tension building
  • Multiple endings providing some replay value
  • Good value for price

Cons

  • Very short gameplay length
  • Limited puzzle complexity
  • Some visibility and control issues
  • Minimal story depth and character development
  • Lack of save system and inventory limitations

Motivations

  • Autonomy
    3

    "Players control the protagonist's movement and decisions in exploration and puzzle-solving, allowing some freedom within a linear narrative."

  • Competence
    1

    "Gameplay involves simple puzzles and item collection with minimal challenge, but requires some problem-solving and exploration."

  • Competition
    -5

    "No evidence of competitive elements; focus is on personal experience and exploration."

  • Continuation
    -3

    "Short game (~30-60 minutes) with limited replay value beyond achieving multiple endings; players tend to complete quickly."

  • Cooperation
    -5

    "Single-player experience with no cooperative or multiplayer features."

  • Creativity
    2

    "Players engage in exploration and puzzle-solving in a unique atmospheric setting with some freedom to explore, but within predefined environments."

  • Domination
    -5

    "No social dominance or power dynamics; experience is solitary and personal."

  • Escapism
    4

    "Strong immersion in a dark, eerie Japanese horror environment provides escape from reality and induces anxiety and suspense."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest in horror and atmosphere without obligation or external pressure."

  • Experimenting
    1

    "Some exploration and puzzle experimentation, but overall gameplay follows a set path with limited novelty."

  • Exploration
    4

    "Core gameplay involves discovering diary pages, shrines, and interacting with environment in a detailed urban Japanese setting."

  • Expression
    -4

    "No character customization or player-driven expression; protagonist and environment are fixed."

  • Fantasy
    3

    "Engages players in a supernatural horror narrative with ghostly elements and eerie phenomena beyond realistic experience."

  • Fellowship
    -5

    "No social or community features; solitary gameplay."

  • Growth
    1

    "Players learn puzzle solutions and story progression, but limited skill development or complexity."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention to explore and solve puzzles; not designed for background or idle play."

  • Intimacy
    -5

    "No social or emotional relationship building; isolated experience."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    3

    "Progression through collecting diary pages and unlocking story endings; some item-based advancement."

  • Relaxation
    -2

    "Atmosphere induces tension and anxiety rather than relaxation or flow."

  • Sensation
    3

    "Strong sensory stimulation through eerie visuals, VHS grain effects, and unsettling sound design."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    4

    "Narrative-driven experience with unfolding mystery, multiple endings, and atmospheric storytelling."

  • Strategy
    1

    "Simple puzzle-solving requires some reasoning but overall straightforward gameplay."

  • Thrill
    3

    "Creates suspense and occasional jump scares, building tension and relief."

  • Value
    4

    "Players report good value for price given the quality of atmosphere and experience despite short length."

  • Violence
    2

    "Includes implied supernatural threats and some disturbing imagery but no explicit combat or destruction gameplay."

  • Survival
    2

    "Players avoid threats and progress through cautious exploration, though no complex survival mechanics."

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    Last update: 06/03/2026