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Paint Drying Simulator similar games & best alternatives

Paint Drying Simulator

PC (Microsoft Windows) • 2021

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Quick resume

This is literally a game about watch paint drying for 6 hours, so.. ..do you feel like wasting money and time? XD

Global score

88/100

Genres

Simulator

Similar games

    Pros

    • Unique and novel concept
    • Relaxing and meditative experience
    • Highly immersive visuals and sound
    • Long play sessions and replayability
    • Affordable price

    Cons

    • Excessive gpu usage and hardware stress
    • Lack of gameplay challenge or objectives
    • Some reports of crypto mining suspicion
    • Minimal social or multiplayer features
    • Repetitive and limited content

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Idle. It leans lower than usual among comparable games on Fantasy, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players freely choose paint colors and wall types, directing their own experience without constraints."

    • Competence
      -4

      "Gameplay involves passive watching with no skill or challenge, focusing on predictable, repetitive observation."

    • Competition
      -5

      "No competitive elements or comparison to others; experience is entirely personal and individual."

    • Continuation
      5

      "Many players report long sessions, habitual play, and strong attachment despite minimal gameplay."

    • Cooperation
      -5

      "No cooperative or multiplayer goals; players engage independently."

    • Creativity
      2

      "Some choice in paint colors and wall types allows limited creative expression."

    • Domination
      -5

      "No social dominance or power dynamics; experience is solitary and equal."

    • Escapism
      5

      "Players use the game to relax, meditate, and escape real-life stress and problems."

    • Expectation
      -5

      "Engagement is voluntary and driven by intrinsic interest or curiosity."

    • Experimenting
      1

      "Players try different paint colors and wall types, but overall mechanics are very limited."

    • Exploration
      -3

      "Limited discovery mainly involves switching between known paint colors; no new areas or secrets."

    • Expression
      2

      "Customization of paint colors and walls offers some self-expression."

    • Fantasy
      -5

      "Game simulates a realistic and mundane process with no fictional or imaginative elements."

    • Fellowship
      -4

      "Minimal social interaction; mostly solo experience with rare group watching mentioned."

    • Growth
      -4

      "No learning or skill development; repetitive and static experience."

    • Health
      -5

      "Sedentary gameplay with reports of excessive GPU usage and hardware stress."

    • Idle
      5

      "Designed for passive, background play over long periods with minimal attention required."

    • Intimacy
      -5

      "No close relationships or emotional sharing; interactions are superficial or absent."

    • Leadership
      -5

      "No leadership or group management roles; purely individual experience."

    • Progression
      3

      "Players unlock achievements and complete watching multiple paint colors, showing some progression."

    • Relaxation
      5

      "Strong emphasis on relaxation, mindfulness, and stress relief through slow-paced gameplay."

    • Sensation
      1

      "Visual and auditory details are noted, but sensory stimulation is subtle and calm."

    • Status
      -4

      "Achievements exist but social recognition is minimal; focus is on personal experience."

    • Story
      -5

      "No narrative or plot; purely context-free observation."

    • Strategy
      -5

      "No strategic or problem-solving elements; gameplay is straightforward and passive."

    • Thrill
      -5

      "No suspense or risk; experience is controlled and predictable."

    • Value
      3

      "Many players feel the game offers good value for relaxation and novelty despite simplicity."

    • Violence
      -5

      "No violence or destructive gameplay; focus is on passive observation."

    • Survival
      -5

      "No threats or survival challenges; stable and safe environment."

    Last update: 29/04/2026