The House in Fata Morgana: A Requiem for Innocence similar games & best alternatives
The House in Fata Morgana: A Requiem for Innocence
2018
Related articles
Quick resume
"A Requiem for Innocence" is a companion to the visual novel "The House in Fata Morgana." It tells the tale of a young man dragged down by his ambitions and a girl both worshiped as a saint and maligned as a witch. For them, there is no happily ever after.
Global score
97/100
Genres
Adventure, Visual Novel
Similar games
Pros
- Masterful storytelling and writing
- Deep emotional engagement
- Beautiful art and soundtrack
- Expands and enriches original story
- Includes meaningful side stories and extras
Cons
- Requires playing original game first
- Shorter length than main game
- Some modern language anachronisms
- No gameplay variety beyond reading
- Heavy and tragic themes may be intense
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Idle, Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy-3
"The game is a kinetic visual novel with a fixed narrative; players follow a predetermined story with no meaningful choices or control over actions."
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Competence-4
"Gameplay involves reading and experiencing the story, with no skill tests or technical challenges."
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Competition-5
"No competitive elements; focus is on personal narrative experience without comparison to others."
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Continuation4
"Players engage deeply with the story, often playing through all episodes and extras, showing strong attachment and habitual play."
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Cooperation-5
"Single-player experience focused on individual engagement with the narrative; no multiplayer or collaborative elements."
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Creativity-4
"Players consume a fixed story and art with no creation or modification opportunities."
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Domination-5
"No social or power dynamics over others; experience is solitary and narrative-driven."
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Escapism5
"Strong escapism through immersive, emotional storytelling that allows players to experience different lives and emotions."
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Expectation-4
"Players engage voluntarily out of personal interest and emotional investment, not obligation or external pressure."
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Experimenting-5
"Narrative is fixed with no exploration of mechanics or novel gameplay; reading is linear and predetermined."
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Exploration-4
"Exploration is limited to narrative discovery rather than spatial or mechanical exploration."
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Expression-5
"No character customization or self-expression; presentation is standardized and fixed."
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Fantasy4
"Engages players in a dark fantasy setting with gothic and tragic themes, distinct from realistic experiences."
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Fellowship-4
"Minimal social interaction; experience is solitary and personal without community involvement."
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Growth3
"Players gain emotional and intellectual growth through complex storytelling and character development."
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Health-5
"Sedentary gameplay typical of visual novels; no physical activity involved."
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Idle-4
"Requires sustained attention and focus to follow the narrative; not suited for background or casual play."
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Intimacy3
"Strong emotional connections to characters and story foster a sense of intimacy despite lack of social interaction."
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Leadership-5
"No leadership or group management roles; purely individual experience."
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Progression2
"Progression is narrative-based through story completion rather than item or power accumulation."
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Relaxation3
"Provides emotional catharsis and flow through engrossing storytelling, though with heavy and intense themes."
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Sensation2
"Enjoyment derives from art, music, and emotional tone rather than intense sensory stimulation."
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Status-5
"No social recognition or status mechanics; experience is private and personal."
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Story5
"Strong narrative immersion with complex plot, character development, and emotional engagement."
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Strategy-5
"No strategic or problem-solving gameplay; reading experience is straightforward."
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Thrill2
"Emotional tension and suspense arise from story events, but gameplay is controlled and predictable."
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Value4
"Highly praised for emotional and narrative value; players feel rewarded for time invested."
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Violence-3
"Contains violent and tragic themes in story but no interactive combat or destruction gameplay."
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Survival-5
"No survival or resource management elements; story unfolds in stable narrative conditions."
Last update: 29/04/2026