The House in Fata Morgana: A Requiem for Innocence similar games & best alternatives
The House in Fata Morgana: A Requiem for Innocence
2018
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Quick resume
"A Requiem for Innocence" is a companion to the visual novel "The House in Fata Morgana." It tells the tale of a young man dragged down by his ambitions and a girl both worshiped as a saint and maligned as a witch. For them, there is no happily ever after.
Global score
97/100
Genres
Adventure, Visual Novel
Pros
- Masterful storytelling and writing
- Deep emotional engagement
- Beautiful art and soundtrack
- Expands and enriches original story
- Includes meaningful side stories and extras
Cons
- Requires playing original game first
- Shorter length than main game
- Some modern language anachronisms
- No gameplay variety beyond reading
- Heavy and tragic themes may be intense
Motivations
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Autonomy-3
"The game is a kinetic visual novel with a fixed narrative; players follow a predetermined story with no meaningful choices or control over actions."
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Competence-4
"Gameplay involves reading and experiencing the story, with no skill tests or technical challenges."
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Competition-5
"No competitive elements; focus is on personal narrative experience without comparison to others."
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Continuation4
"Players engage deeply with the story, often playing through all episodes and extras, showing strong attachment and habitual play."
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Cooperation-5
"Single-player experience focused on individual engagement with the narrative; no multiplayer or collaborative elements."
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Creativity-4
"Players consume a fixed story and art with no creation or modification opportunities."
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Domination-5
"No social or power dynamics over others; experience is solitary and narrative-driven."
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Escapism5
"Strong escapism through immersive, emotional storytelling that allows players to experience different lives and emotions."
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Expectation-4
"Players engage voluntarily out of personal interest and emotional investment, not obligation or external pressure."
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Experimenting-5
"Narrative is fixed with no exploration of mechanics or novel gameplay; reading is linear and predetermined."
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Exploration-4
"Exploration is limited to narrative discovery rather than spatial or mechanical exploration."
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Expression-5
"No character customization or self-expression; presentation is standardized and fixed."
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Fantasy4
"Engages players in a dark fantasy setting with gothic and tragic themes, distinct from realistic experiences."
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Fellowship-4
"Minimal social interaction; experience is solitary and personal without community involvement."
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Growth3
"Players gain emotional and intellectual growth through complex storytelling and character development."
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Health-5
"Sedentary gameplay typical of visual novels; no physical activity involved."
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Idle-4
"Requires sustained attention and focus to follow the narrative; not suited for background or casual play."
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Intimacy3
"Strong emotional connections to characters and story foster a sense of intimacy despite lack of social interaction."
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Leadership-5
"No leadership or group management roles; purely individual experience."
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Progression2
"Progression is narrative-based through story completion rather than item or power accumulation."
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Relaxation3
"Provides emotional catharsis and flow through engrossing storytelling, though with heavy and intense themes."
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Sensation2
"Enjoyment derives from art, music, and emotional tone rather than intense sensory stimulation."
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Status-5
"No social recognition or status mechanics; experience is private and personal."
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Story5
"Strong narrative immersion with complex plot, character development, and emotional engagement."
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Strategy-5
"No strategic or problem-solving gameplay; reading experience is straightforward."
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Thrill2
"Emotional tension and suspense arise from story events, but gameplay is controlled and predictable."
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Value4
"Highly praised for emotional and narrative value; players feel rewarded for time invested."
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Violence-3
"Contains violent and tragic themes in story but no interactive combat or destruction gameplay."
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Survival-5
"No survival or resource management elements; story unfolds in stable narrative conditions."
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Last update: 06/03/2026