The House in Fata Morgana: A Requiem for Innocence Thumbnail

The House in Fata Morgana: A Requiem for Innocence similar games & best alternatives

The House in Fata Morgana: A Requiem for Innocence

PC (Microsoft Windows) • 2018

Related articles

Quick resume

"A Requiem for Innocence" is a companion to the visual novel "The House in Fata Morgana." It tells the tale of a young man dragged down by his ambitions and a girl both worshiped as a saint and maligned as a witch. For them, there is no happily ever after.

Global score

97/100

Genres

Adventure, Visual Novel

Pros

  • Masterful storytelling and writing
  • Deep emotional engagement
  • Beautiful art and soundtrack
  • Expands and enriches original story
  • Includes meaningful side stories and extras

Cons

  • Requires playing original game first
  • Shorter length than main game
  • Some modern language anachronisms
  • No gameplay variety beyond reading
  • Heavy and tragic themes may be intense

Motivations

  • Autonomy
    -3

    "The game is a kinetic visual novel with a fixed narrative; players follow a predetermined story with no meaningful choices or control over actions."

  • Competence
    -4

    "Gameplay involves reading and experiencing the story, with no skill tests or technical challenges."

  • Competition
    -5

    "No competitive elements; focus is on personal narrative experience without comparison to others."

  • Continuation
    4

    "Players engage deeply with the story, often playing through all episodes and extras, showing strong attachment and habitual play."

  • Cooperation
    -5

    "Single-player experience focused on individual engagement with the narrative; no multiplayer or collaborative elements."

  • Creativity
    -4

    "Players consume a fixed story and art with no creation or modification opportunities."

  • Domination
    -5

    "No social or power dynamics over others; experience is solitary and narrative-driven."

  • Escapism
    5

    "Strong escapism through immersive, emotional storytelling that allows players to experience different lives and emotions."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and emotional investment, not obligation or external pressure."

  • Experimenting
    -5

    "Narrative is fixed with no exploration of mechanics or novel gameplay; reading is linear and predetermined."

  • Exploration
    -4

    "Exploration is limited to narrative discovery rather than spatial or mechanical exploration."

  • Expression
    -5

    "No character customization or self-expression; presentation is standardized and fixed."

  • Fantasy
    4

    "Engages players in a dark fantasy setting with gothic and tragic themes, distinct from realistic experiences."

  • Fellowship
    -4

    "Minimal social interaction; experience is solitary and personal without community involvement."

  • Growth
    3

    "Players gain emotional and intellectual growth through complex storytelling and character development."

  • Health
    -5

    "Sedentary gameplay typical of visual novels; no physical activity involved."

  • Idle
    -4

    "Requires sustained attention and focus to follow the narrative; not suited for background or casual play."

  • Intimacy
    3

    "Strong emotional connections to characters and story foster a sense of intimacy despite lack of social interaction."

  • Leadership
    -5

    "No leadership or group management roles; purely individual experience."

  • Progression
    2

    "Progression is narrative-based through story completion rather than item or power accumulation."

  • Relaxation
    3

    "Provides emotional catharsis and flow through engrossing storytelling, though with heavy and intense themes."

  • Sensation
    2

    "Enjoyment derives from art, music, and emotional tone rather than intense sensory stimulation."

  • Status
    -5

    "No social recognition or status mechanics; experience is private and personal."

  • Story
    5

    "Strong narrative immersion with complex plot, character development, and emotional engagement."

  • Strategy
    -5

    "No strategic or problem-solving gameplay; reading experience is straightforward."

  • Thrill
    2

    "Emotional tension and suspense arise from story events, but gameplay is controlled and predictable."

  • Value
    4

    "Highly praised for emotional and narrative value; players feel rewarded for time invested."

  • Violence
    -3

    "Contains violent and tragic themes in story but no interactive combat or destruction gameplay."

  • Survival
    -5

    "No survival or resource management elements; story unfolds in stable narrative conditions."

Similar games

    Last update: 06/03/2026