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AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome

Mac, PC (Microsoft Windows), Linux • 2011

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Quick resume

82 remastered levels from the original and 43 brand new ones that are twice as fast!

Global score

74/100

Genres

Action, Indie, Sport, Simulator

Pros

  • Unique and thrilling gameplay
  • High replayability with many levels
  • Humorous and quirky style
  • Good value for price
  • Oculus rift vr support

Cons

  • Controls can be awkward without controller
  • Some repetition in gameplay
  • Lack of adjustable settings
  • Minimal narrative depth
  • May cause motion discomfort for some

Motivations

  • Autonomy
    4

    "Players have freedom to control their fall, choose paths, and decide risk vs reward in jumps."

  • Competence
    4

    "High skill ceiling with challenging levels requiring precise control and mastery."

  • Competition
    2

    "Includes leaderboards and score challenges, but many players focus on personal improvement."

  • Continuation
    3

    "Players report habitual play and returning to the game repeatedly for short sessions."

  • Cooperation
    -5

    "Entirely single-player focused with no cooperative elements."

  • Creativity
    2

    "Players creatively choose routes and stunts to maximize scores, though within fixed levels."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are minimal."

  • Escapism
    4

    "Players use the game as a thrilling distraction and stress relief, escaping reality."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge, not out of obligation."

  • Experimenting
    3

    "Encourages trying new routes and stunts to improve scores and discover level secrets."

  • Exploration
    2

    "Players explore multiple paths and hidden scoring opportunities in levels."

  • Expression
    1

    "Limited cosmetic options like gestures, but mostly standardized presentation."

  • Fantasy
    3

    "Abstract futuristic setting with surreal elements and humorous narrative."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social or community interaction."

  • Growth
    3

    "Players develop skills and improve performance over time to master levels."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    3

    "Supports short, casual play sessions and quick engagement between other activities."

  • Intimacy
    -5

    "No close social relationships or emotional sharing involved."

  • Leadership
    -5

    "No leadership or group management roles present."

  • Progression
    3

    "Players accumulate points and unlock new levels and power-ups."

  • Relaxation
    2

    "Some players find it relaxing and enjoyable despite moments of tension."

  • Sensation
    4

    "Strong sensory stimulation from fast-paced visuals, sound, and adrenaline rush."

  • Status
    1

    "Some recognition via leaderboards and achievements, but limited social status focus."

  • Story
    1

    "Minimal narrative with surreal elements, mostly context-light gameplay."

  • Strategy
    3

    "Requires planning routes and timing to maximize scores and avoid crashing."

  • Thrill
    5

    "Core motivation is the thrill of high-speed falling and risk-taking."

  • Value
    4

    "Players perceive good value for price with extensive content and replayability."

  • Violence
    1

    "Some cartoonish violence in crashing, but mostly focused on falling and scoring."

  • Survival
    3

    "Avoiding crashing and death is a key gameplay element."

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    Last update: 06/03/2026