AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome similar games & best alternatives
AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome
2011
Related articles
Quick resume
82 remastered levels from the original and 43 brand new ones that are twice as fast!
Global score
74/100
Genres
Action, Indie, Sport, Simulator
Similar games
Pros
- Unique and thrilling gameplay
- High replayability with many levels
- Humorous and quirky style
- Good value for price
- Oculus rift vr support
Cons
- Controls can be awkward without controller
- Some repetition in gameplay
- Lack of adjustable settings
- Minimal narrative depth
- May cause motion discomfort for some
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Idle. It leans lower than usual among comparable games on Fellowship, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to control their fall, choose paths, and decide risk vs reward in jumps."
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Competence4
"High skill ceiling with challenging levels requiring precise control and mastery."
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Competition2
"Includes leaderboards and score challenges, but many players focus on personal improvement."
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Continuation3
"Players report habitual play and returning to the game repeatedly for short sessions."
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Cooperation-5
"Entirely single-player focused with no cooperative elements."
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Creativity2
"Players creatively choose routes and stunts to maximize scores, though within fixed levels."
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Domination-5
"No evidence of exerting control or superiority over others; interactions are minimal."
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Escapism4
"Players use the game as a thrilling distraction and stress relief, escaping reality."
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Expectation-4
"Players engage voluntarily for fun and challenge, not out of obligation."
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Experimenting3
"Encourages trying new routes and stunts to improve scores and discover level secrets."
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Exploration2
"Players explore multiple paths and hidden scoring opportunities in levels."
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Expression1
"Limited cosmetic options like gestures, but mostly standardized presentation."
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Fantasy3
"Abstract futuristic setting with surreal elements and humorous narrative."
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Fellowship-4
"Primarily a solo experience with minimal social or community interaction."
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Growth3
"Players develop skills and improve performance over time to master levels."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle3
"Supports short, casual play sessions and quick engagement between other activities."
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Intimacy-5
"No close social relationships or emotional sharing involved."
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Leadership-5
"No leadership or group management roles present."
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Progression3
"Players accumulate points and unlock new levels and power-ups."
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Relaxation2
"Some players find it relaxing and enjoyable despite moments of tension."
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Sensation4
"Strong sensory stimulation from fast-paced visuals, sound, and adrenaline rush."
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Status1
"Some recognition via leaderboards and achievements, but limited social status focus."
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Story1
"Minimal narrative with surreal elements, mostly context-light gameplay."
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Strategy3
"Requires planning routes and timing to maximize scores and avoid crashing."
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Thrill5
"Core motivation is the thrill of high-speed falling and risk-taking."
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Value4
"Players perceive good value for price with extensive content and replayability."
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Violence1
"Some cartoonish violence in crashing, but mostly focused on falling and scoring."
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Survival3
"Avoiding crashing and death is a key gameplay element."
Last update: 29/04/2026