Not The Robots similar games & best alternatives
Not The Robots
2013
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Quick resume
You are a robot in an office building. You have to eat furniture and not get caught. A mysterious story unfolds.Not The Robots is this year’s most exciting Roguelike Stealth Furniture Eating Simulator. It’s a game with random levels, permadeath, and the goal of eating furniture - which is also your stealth cover.
Global score
79/100
Genres
Action, Indie, Strategy
Pros
- Unique stealth mechanics
- Procedurally generated levels
- High replayability
- Challenging and skill-based gameplay
- Engaging dynamic soundtrack
Cons
- Steep learning curve
- Randomness can cause unfair difficulty spikes
- Lack of multiplayer or social features
- Limited story accessibility
- Some frustration with unpredictable enemies
Motivations
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Autonomy4
"Players have freedom to choose playstyle, use various items, and adapt tactics dynamically in procedurally generated levels."
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Competence4
"High skill ceiling with challenging stealth mechanics, requiring strategic thinking and precise execution."
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Competition-3
"Focus is on individual performance and self-improvement rather than direct competition or leaderboards."
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Continuation3
"Players report being hooked and playing repeatedly due to procedural generation and evolving difficulty."
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Cooperation-5
"Game is single-player with no multiplayer or cooperative elements."
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Creativity3
"Players creatively plan routes and use items tactically; procedural generation adds variety."
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Domination-5
"No evidence of exerting control over others; gameplay is solitary and balanced."
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Escapism4
"Players use the game as a tense, immersive distraction with a dark, mysterious atmosphere."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment, not obligation."
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Experimenting4
"Players try different strategies, items, and adapt to random level layouts."
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Exploration3
"Procedurally generated levels encourage discovery of new layouts and secrets."
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Expression-4
"Limited character customization; focus is on gameplay rather than avatar personalization."
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Fantasy3
"Imaginative setting with robots eating furniture and surreal enemies in a dystopian office world."
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Fellowship-5
"No social or community features; gameplay is solitary."
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Growth4
"Players learn mechanics, improve stealth skills, and unlock new game features progressively."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle-4
"Requires continuous attention and focus due to tense stealth and permadeath mechanics."
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Intimacy-5
"No social or emotional relationship building; solitary gameplay."
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Leadership-5
"No leadership or group management roles present."
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Progression4
"Players unlock new items, traps, and challenges as they level up the campaign."
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Relaxation-3
"Gameplay is tense and challenging, creating stress and adrenaline rather than relaxation."
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Sensation3
"Dynamic music and atmospheric visuals provide engaging sensory stimulation."
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Status-5
"No social recognition or ranking systems; focus is on personal achievement."
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Story3
"Optional, cryptic story revealed through audio logs adds narrative depth."
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Strategy5
"Strong emphasis on planning, tactical decision-making, and adapting to random elements."
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Thrill4
"High tension from stealth, permadeath, and unpredictable enemy behavior creates excitement."
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Value4
"Players feel the game offers good replayability and content for its price."
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Violence-4
"No combat or destruction; gameplay focuses on stealth and avoidance."
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Survival4
"Players must avoid detection and hazards to survive and progress."
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Last update: 06/03/2026