Hero of the Kingdom: The Lost Tales 1 similar games & best alternatives
Hero of the Kingdom: The Lost Tales 1
2020
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Quick resume
Lovely adventuring RPG series. Casual, story-driven journey and quests. People live in fear of the dragon. Embark with your friend Brent on a dangerous quest to kill the dragon and become a hero.
Global score
92/100
Genres
Adventure, Casual, Indie, Role-playing (RPG), Strategy
Similar games
Pros
- Relaxing and casual gameplay
- Simple and charming story
- Low grind compared to previous entries
- Good value especially on sale
- Easy to learn and play
Cons
- Very short game length
- Linear and limited exploration
- Minimal challenge or skill development
- Lack of innovation from previous games
- Limited replay value
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can freely choose where to go and what quests to complete, but the game is overall linear with a fixed storyline."
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Competence2
"The game involves managing resources and completing quests with some light RPG elements, but lacks significant challenge or skill tests."
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Competition-5
"No competitive elements; focus is on personal progress and casual play."
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Continuation1
"Players enjoy playing through the game in one or few sessions, but the short length limits long habitual play."
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Cooperation-5
"Single-player experience with no multiplayer or cooperative gameplay."
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Creativity1
"Some crafting and resource management allow minor creative decisions, but mostly following predefined quests and tasks."
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Domination-5
"No social dominance or power over others; purely individual gameplay."
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Escapism4
"Players use the game as a relaxing escape from real life stress, enjoying a calm fantasy world."
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Expectation-4
"Players engage voluntarily for enjoyment and relaxation rather than obligation or pressure."
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Experimenting1
"Some experimentation with resource management and quest order possible, but mostly linear and routine gameplay."
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Exploration2
"Players explore multiple maps and discover items, though the world is small and mostly familiar."
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Expression-3
"Limited customization or personalization; players follow preset aesthetics and story."
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Fantasy4
"Set in a medieval fantasy world with dragons, orcs, and heroic quests."
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Fellowship-5
"No social or community features; strictly solo play."
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Growth2
"Players learn resource management and progress through quests, but limited skill development."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle3
"Gameplay allows for casual, interrupted play and can be paused and resumed easily."
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Intimacy-5
"No social or emotional relationship building; minimal character interaction beyond quests."
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Leadership-5
"No leadership or group management roles; single player only."
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Progression3
"Players accumulate items, gold, and complete quests to progress the story."
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Relaxation5
"Highly relaxing and low-pressure gameplay designed for stress relief and casual enjoyment."
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Sensation1
"Pleasant music and visuals provide mild sensory enjoyment without intense stimulation."
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Status-5
"No social recognition or status systems present."
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Story3
"Simple but engaging narrative with a fantasy storyline and character development."
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Strategy2
"Some resource and inventory management requires light strategic thinking."
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Thrill-3
"Low risk and tension; gameplay is calm and predictable."
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Value3
"Good value for price, especially on sale; short but satisfying experience."
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Violence-2
"Combat is minimal and non-graphic; more focused on resource management and questing."
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Survival1
"Some resource management to avoid failure, but no real threat of death or loss."
Last update: 29/04/2026