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Hero of the Kingdom: The Lost Tales 1

iOS, Android, PC (Microsoft Windows) • 2020

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Quick resume

Lovely adventuring RPG series. Casual, story-driven journey and quests. People live in fear of the dragon. Embark with your friend Brent on a dangerous quest to kill the dragon and become a hero.

Global score

92/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Strategy

Pros

  • Relaxing and casual gameplay
  • Simple and charming story
  • Low grind compared to previous entries
  • Good value especially on sale
  • Easy to learn and play

Cons

  • Very short game length
  • Linear and limited exploration
  • Minimal challenge or skill development
  • Lack of innovation from previous games
  • Limited replay value

Motivations

  • Autonomy
    3

    "Players can freely choose where to go and what quests to complete, but the game is overall linear with a fixed storyline."

  • Competence
    2

    "The game involves managing resources and completing quests with some light RPG elements, but lacks significant challenge or skill tests."

  • Competition
    -5

    "No competitive elements; focus is on personal progress and casual play."

  • Continuation
    1

    "Players enjoy playing through the game in one or few sessions, but the short length limits long habitual play."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    1

    "Some crafting and resource management allow minor creative decisions, but mostly following predefined quests and tasks."

  • Domination
    -5

    "No social dominance or power over others; purely individual gameplay."

  • Escapism
    4

    "Players use the game as a relaxing escape from real life stress, enjoying a calm fantasy world."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and relaxation rather than obligation or pressure."

  • Experimenting
    1

    "Some experimentation with resource management and quest order possible, but mostly linear and routine gameplay."

  • Exploration
    2

    "Players explore multiple maps and discover items, though the world is small and mostly familiar."

  • Expression
    -3

    "Limited customization or personalization; players follow preset aesthetics and story."

  • Fantasy
    4

    "Set in a medieval fantasy world with dragons, orcs, and heroic quests."

  • Fellowship
    -5

    "No social or community features; strictly solo play."

  • Growth
    2

    "Players learn resource management and progress through quests, but limited skill development."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    3

    "Gameplay allows for casual, interrupted play and can be paused and resumed easily."

  • Intimacy
    -5

    "No social or emotional relationship building; minimal character interaction beyond quests."

  • Leadership
    -5

    "No leadership or group management roles; single player only."

  • Progression
    3

    "Players accumulate items, gold, and complete quests to progress the story."

  • Relaxation
    5

    "Highly relaxing and low-pressure gameplay designed for stress relief and casual enjoyment."

  • Sensation
    1

    "Pleasant music and visuals provide mild sensory enjoyment without intense stimulation."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    3

    "Simple but engaging narrative with a fantasy storyline and character development."

  • Strategy
    2

    "Some resource and inventory management requires light strategic thinking."

  • Thrill
    -3

    "Low risk and tension; gameplay is calm and predictable."

  • Value
    3

    "Good value for price, especially on sale; short but satisfying experience."

  • Violence
    -2

    "Combat is minimal and non-graphic; more focused on resource management and questing."

  • Survival
    1

    "Some resource management to avoid failure, but no real threat of death or loss."

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    Last update: 06/03/2026