Hero of the Kingdom: The Lost Tales 1 similar games & best alternatives

Hero of the Kingdom: The Lost Tales 1

PC (Microsoft Windows), Android, iOS • 2020

Should you play it?

Lovely adventuring RPG series. Casual, story-driven journey and quests. People live in fear of the dragon. Embark with your friend Brent on a dangerous quest to kill the dragon and become a hero.

What works
  • Relaxing and casual gameplay
  • Simple and charming story
  • Low grind compared to previous entries
  • Good value especially on sale
  • Easy to learn and play
Things to keep in mind
  • Very short game length
  • Linear and limited exploration
  • Minimal challenge or skill development
  • Lack of innovation from previous games
  • Limited replay value

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Hero of the Kingdom: The Lost Tales 2

  • Hero of the Kingdom III

  • Who Needs a Hero?

  • Stranded In Time

  • Lost Lands: Mahjong

  • Sparkle 3 Genesis

  • My Friend is a Raven

  • Eufloria HD

  • Alaska Gold Fever

Hidden Gems

Less popular games with surprisingly high similarity

  • Hero of the Kingdom: The Lost Tales 2

  • Stranded In Time

  • Eufloria HD

If you liked…

Recommendations by what you enjoyed most

  • Relaxation

    Capybara Spa

  • Escapism

    Hero of the Kingdom: The Lost Tales 2

  • Fantasy

    Castle In The Darkness

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Hero of the Kingdom: The Lost Tales 1: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Fantasy, Story. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can freely explore maps, choose quests, manage resources, and decide how to progress, though the story is linear."

    Capsule for Hero of the Kingdom: The Lost Tales 2 Hero of the Kingdom: The Lost Tales 2

    "Players can freely choose where to go and what quests to complete, but the game is overall linear with a fixed storyline."

  • Competence

    Game with the same Competence vibe

    2

    "Game involves skill leveling and progression through gathering, crafting, and completing quests, but lacks challenging mechanics or combat."

    Capsule for Littlewood Littlewood

    "The game involves managing resources and completing quests with some light RPG elements, but lacks significant challenge or skill tests."

  • Competition

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    -5

    "No competitive elements; focus is on personal, casual play without comparison to others."

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    "No competitive elements; focus is on personal progress and casual play."

  • Continuation

    Game with the same Continuation vibe

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    "Some players enjoyed the relaxing gameplay and atmosphere enough to replay or spend extended time, but overall short length limits habitual play."

    Capsule for The Gunk The Gunk

    "Players enjoy playing through the game in one or few sessions, but the short length limits long habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for Organized Inside Organized Inside

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some crafting and resource management allow for minor creative choices, but gameplay mostly follows predefined structures."

    Capsule for Hero of the Kingdom: The Lost Tales 2 Hero of the Kingdom: The Lost Tales 2

    "Some crafting and resource management allow minor creative decisions, but mostly following predefined quests and tasks."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; purely individual gameplay."

    Capsule for Cookie Clicker Cookie Clicker

    "No social dominance or power over others; purely individual gameplay."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing escape from real-life stress, enjoying a calming fantasy world."

    Capsule for Hero of the Kingdom: The Lost Tales 2 Hero of the Kingdom: The Lost Tales 2

    "Players use the game as a relaxing escape from real life stress, enjoying a calm fantasy world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and relaxation rather than obligation or pressure."

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    "Players engage voluntarily for enjoyment and relaxation rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Some exploration and trying different resource management strategies, but mostly following established quest routines."

    Capsule for Hero of the Kingdom Hero of the Kingdom

    "Some experimentation with resource management and quest order possible, but mostly linear and routine gameplay."

  • Exploration

    Game with the same Exploration vibe

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    "Players explore multiple maps and environments, though maps are relatively small and limited."

    Capsule for FPV SkyDive : FPV Drone Simulator FPV SkyDive : FPV Drone Simulator

    "Players explore multiple maps and discover items, though the world is small and mostly familiar."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization or personalization; players mostly experience preset aesthetics and characters."

    Capsule for Clawfish Clawfish

    "Limited customization or personalization; players follow preset aesthetics and story."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fictional medieval fantasy world with monsters, magic, and heroic quests."

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    "Set in a medieval fantasy world with dragons, orcs, and heroic quests."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly solo play."

    Capsule for Total Chaos Total Chaos

    "No social or community features; strictly solo play."

  • Growth

    Game with the same Growth vibe

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    "Players learn game mechanics and progress through story and quests, with some skill development."

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    "Players learn resource management and progress through quests, but limited skill development."

  • Health

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    "Sedentary gameplay with no physical activity involved."

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    "Sedentary gameplay with no physical activity involved."

  • Idle

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    "Game supports casual play with short sessions and ability to pause and resume easily."

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    "Gameplay allows for casual, interrupted play and can be paused and resumed easily."

  • Intimacy

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    "No social or emotional relationship building; minimal character interaction."

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    "No social or emotional relationship building; minimal character interaction beyond quests."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management roles; single player only."

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    "No leadership or group management roles; single player only."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate items, outfits, and upgrades, progressing through story and side quests."

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    "Players accumulate items, gold, and complete quests to progress the story."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Highly relaxing gameplay with no stress or time pressure; designed for calm enjoyment."

    Capsule for Capybara Spa Capybara Spa

    "Highly relaxing and low-pressure gameplay designed for stress relief and casual enjoyment."

  • Sensation

    Game with the same Sensation vibe

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    "Pleasant visuals and music provide mild sensory enjoyment without intense stimulation."

    Capsule for Hero of the Kingdom II Hero of the Kingdom II

    "Pleasant music and visuals provide mild sensory enjoyment without intense stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

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    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    3

    "Engaging fantasy narrative with characters and lore, though simpler than later series entries."

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    "Simple but engaging narrative with a fantasy storyline and character development."

  • Strategy

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    "Basic resource management and upgrade timing require light strategic thinking."

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    "Some resource and inventory management requires light strategic thinking."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low risk and tension; gameplay is calm and predictable."

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    "Low risk and tension; gameplay is calm and predictable."

  • Value

    Game with the same Value vibe

    3

    "Good value for price especially on sale; short but satisfying experience."

    Capsule for Singularity™ Singularity™

    "Good value for price, especially on sale; short but satisfying experience."

  • Violence

    Game with the same Violence vibe

    -2

    "Some combat elements exist but are simple and non-graphic; focus is more on resource gathering."

    Capsule for Hero of the Kingdom II Hero of the Kingdom II

    "Combat is minimal and non-graphic; more focused on resource management and questing."

  • Survival

    Game with the same Survival vibe

    1

    "Some resource and time management to avoid failure, but no strong survival or threat elements."

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    "Some resource management to avoid failure, but no real threat of death or loss."

Last update: 01/06/2026