It Has My Face similar games & best alternatives

It Has My Face

PC (Microsoft Windows), Linux, Mac • 2026

Should you play it?

IT HAS YOUR FACE. Now it wants your life. Hide, seek, and try to kill your clone in this deceptively simple first-person horror roguelite.

What works
  • Unique and engaging gameplay concept
  • High replayability with mutators and upgrades
  • Tense and immersive horror atmosphere
  • Well-executed pixel art style
  • Multiplayer mode for friends
Things to keep in mind
  • Early access with incomplete story
  • Some repetitiveness in gameplay loop
  • Ai and balance issues reported
  • Lack of matchmaking in multiplayer
  • Some bugs and technical glitches

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Steredenn: Binary Stars

  • Spirits Abyss

  • Voids Vigil

  • The Dishwasher: Vampire Smile

  • WazHack

  • Bullet Heaven 2

  • 30XX

  • Tallowmere

  • Dungeon Peplum

Hidden Gems

Less popular games with surprisingly high similarity

  • Spirits Abyss

  • Voids Vigil

  • Dungeon Peplum

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Titan Attacks!

  • Escapism

    BIGFOOT

  • Progression

    Blade Assault

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

It Has My Face: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Story, Cooperation, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players control their character and make timing decisions freely, but must adapt to fixed clone behaviors and preset level challenges."

    Capsule for Ctrl CV Ctrl CV

    "Players can choose their actions freely within the game world, deciding when and how to find and kill their clone, use weapons, and navigate modifiers."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers increasing difficulty, skill challenges, and feedback through upgrades and leaderboards."

    Capsule for Titan Attacks! Titan Attacks!

    "The game offers increasing difficulty, skill challenges in identifying and killing clones, and a rewarding upgrade system that enhances player effectiveness."

  • Competition

    Game with the same Competition vibe

    2

    "Includes multiplayer modes and leaderboards, but many players focus on single-player or casual play."

    Capsule for Rise of the Triad: Ludicrous Edition Rise of the Triad: Ludicrous Edition

    "Includes multiplayer 1v1 mode and leaderboards, but many players focus on single-player or casual play without heavy emphasis on competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report addictive gameplay loops and replayability, encouraging repeated play despite some frustrations."

    Capsule for West of Dead West of Dead

    "Players report high replayability, engaging gameplay loops, and desire to continue playing despite some repetitiveness."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Some multiplayer modes exist allowing playing with friends, but cooperation is limited and not a core focus."

    Capsule for Garfield Kart Garfield Kart

    "Multiplayer mode exists allowing play with friends, but the core gameplay is mostly individual-focused with limited teamwork."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize character builds and choose different skills, but the game world and structures are predefined with limited player modification."

    Capsule for Stygian: Outer Gods Stygian: Outer Gods

    "Players can customize upgrades and use different weapons and strategies; however, the game world and structure are procedurally generated with limited player creation."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize balanced competition and mutual respect rather than exerting control or superiority over others."

    Capsule for Petal Crash Petal Crash

    "Interactions emphasize balanced encounters and mutual threat rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "The game provides a tense, immersive horror experience that players use to escape real-life stress and enjoy thrilling gameplay."

    Capsule for BIGFOOT BIGFOOT

    "The game provides a tense, immersive horror experience that players use for stress relief and distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or external pressure."

    Capsule for Age of Wonders 4 Age of Wonders 4

    "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Game introduces new mechanics and obstacles progressively, encouraging players to adapt and try new strategies."

    Capsule for Waveform Waveform

    "The game introduces new mechanics, mutators, and challenges that encourage players to try new strategies and adapt."

  • Exploration

    Game with the same Exploration vibe

    2

    "Procedurally generated maps and secrets encourage discovery, though environments reuse cave-like structures."

    Capsule for DAIMON BLADES DAIMON BLADES

    "Procedurally generated maps and modifiers encourage discovery of new layouts and secrets, though environments are pixel-art and somewhat limited."

  • Expression

    Game with the same Expression vibe

    1

    "Some character variants and cosmetic skins exist, but customization is limited overall."

    Capsule for Heretic's Fork Heretic's Fork

    "Some character variation and cosmetic differences exist, but customization is limited compared to other games."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features fictional horror elements, zombies, mutants, and a narrative set in a fictional universe."

    Capsule for Resident Evil 0 Resident Evil 0

    "The game features a dystopian, horror fiction setting with clones, mutations, and supernatural elements, providing imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some community engagement via multiplayer and scenario sharing, but largely a solo experience."

    Capsule for Rebel Inc: Escalation Rebel Inc: Escalation

    "Some community engagement through multiplayer and shared experiences, but many players focus on solo play."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in stealth, memory, and resource management, and progress through upgrades and levels."

    Capsule for ORDER 13 ORDER 13

    "Players develop skills in stealth, strategy, and situational awareness, and progress through upgrade systems."

  • Health

    Game with the same Health vibe

    -4

    "The game is a sedentary experience with no physical activity elements."

    Capsule for Knights And Bikes Knights And Bikes

    "The game is a sedentary experience with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and engagement during rounds; not suited for passive or background play."

    Capsule for Ultimate Chicken Horse Ultimate Chicken Horse

    "Requires focused attention and continuous engagement during rounds; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interactions are limited to competitive or casual multiplayer without deep emotional connections."

    Capsule for Pix the Cat Pix the Cat

    "Social interactions are limited to brief multiplayer matches without deep emotional connections."

  • Leadership

    Game with the same Leadership vibe

    -3

    "Multiplayer roles are cooperative and balanced; no strong leadership or authority roles."

    Capsule for Secrets of Grindea Secrets of Grindea

    "No leadership or management roles; players act independently or in balanced multiplayer without authority."

  • Progression

    Game with the same Progression vibe

    4

    "Strong meta progression system with permanent upgrades, unlockable characters, and weapon enhancements."

    Capsule for Blade Assault Blade Assault

    "Strong meta-progression system with upgrades and unlocks that enhance player abilities and weapons."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "The game is tense and suspenseful, with moments of stress rather than relaxation."

    Capsule for BIGFOOT BIGFOOT

    "The game is tense and suspenseful, inducing stress and alertness rather than relaxation or flow."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful pixel art, flashy effects, and satisfying sound design provide sensory enjoyment."

    Capsule for Rocket Rats Rocket Rats

    "The pixel art style combined with sound design creates a sensory experience that is exciting and suspenseful."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through multiplayer achievements but not a primary motivator."

    Capsule for MONSTER HUNTER RISE MONSTER HUNTER RISE

    "Some recognition through multiplayer and achievements, but not a primary motivator."

  • Story

    Game with the same Story vibe

    3

    "Game includes lore and narrative elements that engage players beyond isolated gameplay."

    Capsule for Five Nights at Roner's: Remastered Five Nights at Roner's: Remastered

    "The game features an unfolding narrative with lore and story elements that engage players beyond gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires tactical planning, stealth, and problem solving; players must devise strategies to survive and extract."

    Capsule for The Forever Winter The Forever Winter

    "Players must use planning, stealth, and tactical decision-making to survive and defeat their clone."

  • Thrill

    Game with the same Thrill vibe

    4

    "Suspense, paranoia, and psychological horror create thrilling and tense gameplay moments."

    Capsule for That's not my Neighbor That's not my Neighbor

    "High suspense and tension from paranoia, clone hunting, and mutators create thrilling gameplay moments."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for price with engaging content and replayability."

    Capsule for Ultrawings Ultrawings

    "Players report good value for price with engaging content and replayability, especially given early access status."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction are central, with units fighting enemies and using various weapons."

    Capsule for Despot's Game: Dystopian Battle Simulator Despot's Game: Dystopian Battle Simulator

    "Combat and killing clones is central, with weapons and traps used to eliminate opponents."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay revolves around avoiding death, managing threats, and surviving enemy encounters."

    Capsule for Occult Occult

    "Core gameplay revolves around avoiding death and outsmarting threats to survive each round."

Last update: 01/06/2026