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It Has My Face

PC (Microsoft Windows) • 2025

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Quick resume

IT HAS YOUR FACE. Now it wants your life. Hide, seek, and try to kill your clone in this deceptively simple first-person horror roguelite.

Global score

92/100

Genres

Action, Indie, Early Access

Pros

  • Unique and engaging gameplay concept
  • High replayability with mutators and upgrades
  • Tense and immersive horror atmosphere
  • Well-executed pixel art style
  • Multiplayer mode for friends

Cons

  • Early access with incomplete story
  • Some repetitiveness in gameplay loop
  • Ai and balance issues reported
  • Lack of matchmaking in multiplayer
  • Some bugs and technical glitches

Motivations

  • Autonomy
    3

    "Players can choose their actions freely within the game world, deciding when and how to find and kill their clone, use weapons, and navigate modifiers."

  • Competence
    4

    "The game offers increasing difficulty, skill challenges in identifying and killing clones, and a rewarding upgrade system that enhances player effectiveness."

  • Competition
    2

    "Includes multiplayer 1v1 mode and leaderboards, but many players focus on single-player or casual play without heavy emphasis on competition."

  • Continuation
    3

    "Players report high replayability, engaging gameplay loops, and desire to continue playing despite some repetitiveness."

  • Cooperation
    1

    "Multiplayer mode exists allowing play with friends, but the core gameplay is mostly individual-focused with limited teamwork."

  • Creativity
    2

    "Players can customize upgrades and use different weapons and strategies; however, the game world and structure are procedurally generated with limited player creation."

  • Domination
    -3

    "Interactions emphasize balanced encounters and mutual threat rather than exerting control or superiority over others."

  • Escapism
    4

    "The game provides a tense, immersive horror experience that players use for stress relief and distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting
    3

    "The game introduces new mechanics, mutators, and challenges that encourage players to try new strategies and adapt."

  • Exploration
    2

    "Procedurally generated maps and modifiers encourage discovery of new layouts and secrets, though environments are pixel-art and somewhat limited."

  • Expression
    1

    "Some character variation and cosmetic differences exist, but customization is limited compared to other games."

  • Fantasy
    3

    "The game features a dystopian, horror fiction setting with clones, mutations, and supernatural elements, providing imaginative fiction."

  • Fellowship
    1

    "Some community engagement through multiplayer and shared experiences, but many players focus on solo play."

  • Growth
    3

    "Players develop skills in stealth, strategy, and situational awareness, and progress through upgrade systems."

  • Health
    -4

    "The game is a sedentary experience with no physical activity elements."

  • Idle
    -3

    "Requires focused attention and continuous engagement during rounds; not suited for passive or background play."

  • Intimacy
    -4

    "Social interactions are limited to brief multiplayer matches without deep emotional connections."

  • Leadership
    -3

    "No leadership or management roles; players act independently or in balanced multiplayer without authority."

  • Progression
    4

    "Strong meta-progression system with upgrades and unlocks that enhance player abilities and weapons."

  • Relaxation
    -2

    "The game is tense and suspenseful, inducing stress and alertness rather than relaxation or flow."

  • Sensation
    3

    "The pixel art style combined with sound design creates a sensory experience that is exciting and suspenseful."

  • Status
    1

    "Some recognition through multiplayer and achievements, but not a primary motivator."

  • Story
    3

    "The game features an unfolding narrative with lore and story elements that engage players beyond gameplay."

  • Strategy
    4

    "Players must use planning, stealth, and tactical decision-making to survive and defeat their clone."

  • Thrill
    4

    "High suspense and tension from paranoia, clone hunting, and mutators create thrilling gameplay moments."

  • Value
    4

    "Players report good value for price with engaging content and replayability, especially given early access status."

  • Violence
    3

    "Combat and killing clones is central, with weapons and traps used to eliminate opponents."

  • Survival
    4

    "Core gameplay revolves around avoiding death and outsmarting threats to survive each round."

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    Last update: 06/03/2026