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Alba: A Wildlife Adventure

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), iOS, Xbox Series X|S, Mac, PlayStation 4 • 2020

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Quick resume

Even the smallest person can make a big difference. Join Alba, as she sets out to save her beautiful island and its wildlife. And possibly start a revolution.

Global score

98/100

Genres

Adventure, Casual, Indie

Pros

  • Wholesome and relaxing gameplay
  • Educational about wildlife and environment
  • Beautiful art style and sound design
  • Family-friendly and accessible controls
  • Meaningful conservation message with real-world impact

Cons

  • Short playtime
  • Limited gameplay depth and challenge
  • Minimal character customization
  • Some minor bugs and interface issues
  • Lack of voice acting and deeper npc interaction

Motivations

  • Autonomy
    4

    "Players freely explore the island, choose when and where to take photos, and decide how to complete tasks at their own pace."

  • Competence
    2

    "Gameplay is simple and accessible with low difficulty, but players receive feedback through collecting animals and completing tasks."

  • Competition
    -5

    "No competitive elements; focus is on personal exploration and completion without comparison to others."

  • Continuation
    1

    "Some players enjoy replaying to find all animals or complete side quests, but the game is short and easily finished."

  • Cooperation
    1

    "Story involves community and helping others, but gameplay is mostly single-player and individual."

  • Creativity
    -3

    "Players follow set tasks and predefined mechanics; limited creative building or modification."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are friendly and cooperative."

  • Escapism
    4

    "Highly immersive, relaxing environment that provides a wholesome escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and learning, not out of obligation or pressure."

  • Experimenting
    -2

    "Gameplay encourages exploration but within a structured set of tasks and goals; limited novelty beyond exploration."

  • Exploration
    4

    "Core gameplay involves discovering new areas and photographing wildlife across the island."

  • Expression
    -4

    "Minimal character customization or self-expression; players use default avatars and follow preset aesthetics."

  • Fantasy
    -4

    "Set in a realistic Mediterranean island with plausible animals and scenarios; no fantasy or improbable events."

  • Fellowship
    2

    "Sense of community and shared goals in story, but gameplay is primarily solo."

  • Growth
    3

    "Players learn about wildlife, environmental care, and develop observational skills."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires player attention and active exploration; not designed for background or idle play."

  • Intimacy
    1

    "Friendly NPC interactions and community themes, but limited deep emotional or social bonding."

  • Leadership
    2

    "Player leads efforts to save the island and organize community action, though gameplay is single-player."

  • Progression
    3

    "Progression through collecting photos, completing tasks, and restoring the island environment."

  • Relaxation
    5

    "Strong emphasis on relaxation, calm exploration, and stress-free gameplay."

  • Sensation
    3

    "Enjoyable visuals, soothing music, and immersive natural sounds provide sensory pleasure."

  • Status
    -5

    "No social status or recognition systems; focus is on personal experience."

  • Story
    4

    "Engaging narrative about conservation, community, and making a difference."

  • Strategy
    -3

    "Simple task completion with minimal strategic or complex problem-solving elements."

  • Thrill
    -5

    "No suspense or risk; gameplay is calm and predictable."

  • Value
    4

    "Players appreciate the meaningful message, educational content, and charitable aspect of tree planting."

  • Violence
    -5

    "No violence; gameplay centers on constructive and cooperative actions."

  • Survival
    -5

    "No survival or threat mechanics; environment is safe and stable."

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    Last update: 06/03/2026