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Out and About similar games & best alternatives

Out and About

PC (Microsoft Windows) • 2025

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Quick resume

A cozy foraging adventure about the magic of real-life plants! Identify and gather wild plants and fungi, cook tasty recipes, master herbal remedies, and rebuild your community after a devastating storm.

Global score

93/100

Genres

Casual, Indie, Simulator, Early Access

Similar games

    Pros

    • Relaxing and cozy atmosphere
    • Educational and realistic plant identification
    • Engaging community and story elements
    • High level of polish for early access
    • Active and responsive developers

    Cons

    • Some grindiness and slow progression
    • Limited fast travel options currently
    • Repetitive cooking animations
    • Occasional bugs and early access rough edges
    • Town and npc interactions could be deeper

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Health, Story, Competition, Status. It leans lower than usual among comparable games on Thrill, Fantasy, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have control over when time progresses and can explore at their own pace without forced rush."

    • Competence
      3

      "Game involves learning plant identification, sorting minigames, and cooking recipes requiring skill and knowledge."

    • Competition
      -4

      "Focus is on personal progress and exploration with no mention of competitive elements or leaderboards."

    • Continuation
      4

      "Players report long play sessions, habitual engagement, and eagerness for future updates."

    • Cooperation
      2

      "Some cooperative elements like cooking with NPCs and community rebuilding, but mostly single player."

    • Creativity
      2

      "Character customization and crafting recipes allow some creative expression, though within set systems."

    • Domination
      -5

      "Game emphasizes community, mutual aid, and equality with no dominance or power over others."

    • Escapism
      5

      "Strongly designed for relaxation, stress relief, and immersion in a peaceful natural environment."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and personal desire to learn and relax."

    • Experimenting
      3

      "Players explore new plants, recipes, and game mechanics with encouragement to discover and learn."

    • Exploration
      4

      "Open world with many areas to discover, encouraging curiosity-driven foraging and environment interaction."

    • Expression
      3

      "Character customization options and some personalization of appearance support self-expression."

    • Fantasy
      -4

      "Focus on realistic plant identification, real recipes, and plausible scenarios rooted in nature."

    • Fellowship
      3

      "Community interactions, NPC friendships, and cooperative cooking foster a sense of belonging."

    • Growth
      4

      "Strong learning component about plants, foraging, and recipes supports personal development."

    • Health
      3

      "Encourages real-life engagement with nature and healthy outdoor activities through education."

    • Idle
      -3

      "Requires focused attention on plant identification, sorting, and quest completion."

    • Intimacy
      2

      "Developing friendships with NPCs and community involvement provide moderate social connection."

    • Leadership
      -3

      "No leadership roles; players support community and NPCs without authoritative control."

    • Progression
      3

      "Progression through unlocking areas, recipes, town rebuilding, and friendship levels."

    • Relaxation
      5

      "Highly relaxing, cozy atmosphere with calming music and slow-paced gameplay."

    • Sensation
      3

      "Pleasant visuals, soothing sound design, and charming animations provide sensory enjoyment."

    • Status
      -4

      "Focus is on personal growth and community rather than social recognition or popularity."

    • Story
      3

      "Engaging narrative with character development and town restoration provides context and immersion."

    • Strategy
      2

      "Requires planning for foraging, cooking, and resource management but not highly complex strategy."

    • Thrill
      -4

      "Gameplay is calm and predictable with minimal risk or suspense."

    • Value
      4

      "Players perceive good value in educational content, relaxing gameplay, and ongoing updates."

    • Violence
      -5

      "No violence; focus on constructive, cooperative, and nurturing activities."

    • Survival
      -4

      "Stable, low-risk environment without threats or survival pressure."

    Last update: 29/04/2026