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Among the Heavens similar games & best alternatives

Among the Heavens

PC (Microsoft Windows), Mac, Linux • 2015

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Quick resume

Up in the sky in a fantasy world, two friends Cid and Markus decided to bring an old tavern back to life in Among the Heavens!

Global score

85/100

Genres

Casual, Simulator, Puzzle

Similar games

    Pros

    • Challenging and engaging time management gameplay
    • Cute fantasy setting and characters
    • Achievements and collectible cards
    • Affordable price
    • Progression through upgrades and new taverns

    Cons

    • Repetitive gameplay and music
    • Technical issues like crashes and aspect ratio
    • Lack of multiplayer or social features
    • Limited customization and creativity
    • Stressful pace may not suit casual players

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Violence, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players direct waiter actions and plan sequences, but within fixed game mechanics and level constraints"

    • Competence
      4

      "Game challenges player reflexes and multitasking skills with increasing difficulty and performance feedback"

    • Competition
      -3

      "Focus is on personal performance and achieving stars; no online leaderboards or direct player competition"

    • Continuation
      2

      "Players often replay levels to improve scores and complete achievements, but game can be tiring and repetitive"

    • Cooperation
      -4

      "Single-player gameplay focused on individual task management without multiplayer or team collaboration"

    • Creativity
      -3

      "Gameplay follows preset patterns and routines; limited customization mainly via upgrades, no creative building"

    • Domination
      -5

      "No elements of exerting power or superiority over others; interactions are task-focused and equal"

    • Escapism
      3

      "Casual fantasy setting and gameplay provide distraction and stress relief from real life"

    • Expectation
      -4

      "Players engage voluntarily for fun and challenge, not due to obligation or external pressure"

    • Experimenting
      2

      "Players try different strategies for seating and combos but within a fixed gameplay loop"

    • Exploration
      -4

      "Game involves known tavern layouts and repeated level structures with minimal discovery"

    • Expression
      -4

      "Limited visual customization; players cannot personalize characters or environments extensively"

    • Fantasy
      4

      "Set in a magical sky tavern with fantasy elements like potions and whimsical customers"

    • Fellowship
      -4

      "Solo play with minimal social interaction or community involvement"

    • Growth
      3

      "Players develop skills in multitasking and strategy; game offers progression via upgrades"

    • Health
      -5

      "Sedentary gameplay with intense clicking and no physical activity"

    • Idle
      -4

      "Requires constant player attention and fast reactions; not suitable for idle or background play"

    • Intimacy
      -5

      "No close social relationships or emotional sharing; interactions are task-oriented"

    • Leadership
      -5

      "No leadership or management of others; player controls only own character"

    • Progression
      3

      "Players accumulate coins and upgrades to improve performance and unlock new taverns"

    • Relaxation
      -2

      "Game can be stressful and fast-paced, though some find it enjoyable and engaging"

    • Sensation
      2

      "Colorful graphics and sounds provide sensory stimulation, though music can be repetitive"

    • Status
      -4

      "No social recognition or ranking; achievements are personal and not publicly compared"

    • Story
      1

      "Minimal narrative with light fantasy setting; gameplay focus is on task completion"

    • Strategy
      3

      "Requires planning seating arrangements and action sequences to maximize points and combos"

    • Thrill
      2

      "Some tension from time pressure and multitasking, but no high-risk or suspenseful elements"

    • Value
      3

      "Affordable price with decent content, achievements, and replay value for fans of the genre"

    • Violence
      -5

      "No combat or destruction; gameplay centers on service and management"

    • Survival
      1

      "Players must avoid failure by managing time and resources but no life-threatening stakes"

    Last update: 29/04/2026