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Burger Shop

iOS, Android, PC (Microsoft Windows), Mac • 2017

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Quick resume

Make burgers, shakes and more in this exciting food-making game that has been enjoyed by millions of fans everywhere.

Global score

99/100

Genres

Action, Casual, Simulator

Pros

  • Addictive and challenging gameplay
  • Nostalgic and fun for all ages
  • Simple controls and accessible mechanics
  • Variety of game modes and levels
  • Engaging soundtrack and visuals

Cons

  • Can cause physical strain with intense play
  • Repetitive and stressful at higher difficulties
  • Limited customization and social features
  • Some players find late-game overwhelming
  • Single soundtrack can be repetitive

Motivations

  • Autonomy
    3

    "Players choose which dishes to add to their menu after each level, allowing some control over gameplay progression and strategy."

  • Competence
    4

    "The game offers increasing difficulty and requires skillful multitasking and fast reflexes to master, especially for perfect scores and expert modes."

  • Competition
    -3

    "Focus is on personal performance and self-improvement rather than direct competition or leaderboards."

  • Continuation
    4

    "Many players report long play sessions, addiction, and habitual return to the game, including completionist goals."

  • Cooperation
    -5

    "The game is a single-player experience focused on individual task management without cooperative elements."

  • Creativity
    2

    "Players customize their menu by selecting dishes to add, but gameplay follows predefined recipes and structures."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is individual and non-confrontational."

  • Escapism
    4

    "Players use the game as a nostalgic escape and stress relief, immersing in a fun, fast-paced environment."

  • Expectation
    -4

    "Engagement is driven by intrinsic interest, nostalgia, and personal challenge rather than obligation or external pressure."

  • Experimenting
    2

    "Some experimentation in menu building and strategies is possible, but core gameplay remains consistent."

  • Exploration
    -2

    "Players progress through known levels and restaurants; limited discovery but some variation in customer types and settings."

  • Expression
    -3

    "Minimal customization beyond menu choices; no avatar or environment personalization."

  • Fantasy
    2

    "The game features whimsical characters and a light story with imaginative elements like aliens and clowns."

  • Fellowship
    -4

    "Primarily a solo experience with little social interaction or community involvement described."

  • Growth
    3

    "Players develop skills in multitasking, speed, and strategy as difficulty increases."

  • Health
    -4

    "Reports of physical strain and repetitive stress injuries from intense play sessions."

  • Idle
    -4

    "Requires constant attention and fast reactions; not suited for casual or background play."

  • Intimacy
    -5

    "No close relationships or emotional sharing; gameplay is individual and task-focused."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    4

    "Progression through unlocking new dishes, restaurants, and game modes is a core mechanic."

  • Relaxation
    -2

    "While some modes are more relaxed, the overall gameplay is often described as stressful and fast-paced."

  • Sensation
    3

    "Engaging visuals, sounds, and upbeat music contribute to sensory enjoyment."

  • Status
    -4

    "No social recognition or ranking systems; achievements are personal milestones."

  • Story
    2

    "There is a light narrative and lore that adds context and humor to the gameplay."

  • Strategy
    3

    "Players plan menu choices and manage orders strategically to optimize performance."

  • Thrill
    3

    "The increasing difficulty and time pressure create suspense and excitement."

  • Value
    3

    "Players perceive good value for money due to addictive gameplay and nostalgia."

  • Violence
    -5

    "No violent content; gameplay centers on constructive food preparation."

  • Survival
    2

    "Players must manage customer impatience and avoid failure by timely serving orders."

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    Last update: 06/03/2026