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Naheulbeuk's Dungeon Master

PlayStation 5, Nintendo Switch, Xbox Series X|S, PC (Microsoft Windows) • 2023

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Quick resume

A dungeon in danger ! Build, manage, and defend your tower in the satirical heroic fantasy universe of Dungeon of Naheulbeuk. From a shaky establishment to an infamous lair!

Global score

71/100

Genres

Casual, Indie, Simulator, Strategy

Pros

  • Engaging dungeon management gameplay
  • Humorous fantasy setting and writing
  • Customizable dungeon layouts and decorations
  • Active developer support and updates
  • Good value for price especially on sale

Cons

  • Ai and pathfinding issues frustrate gameplay
  • Limited map variety and fixed floor plans
  • Late-game balance and progression problems
  • Some tedious micromanagement and unclear mechanics
  • Short campaign and limited replayability

Motivations

  • Autonomy
    3

    "Players can design dungeon layouts and choose room placements freely, but constrained by fixed floor plans and some unmodifiable terrain."

  • Competence
    2

    "Game involves managing resources, minion needs, and defense with some skill, but many tasks become repetitive and AI issues reduce challenge."

  • Competition
    -3

    "Focus is on personal dungeon management and progression without competitive multiplayer or leaderboards."

  • Continuation
    1

    "Players report fun early and mid-game with some desire for long play, but bugs and late-game issues reduce sustained engagement."

  • Cooperation
    -4

    "Gameplay centers on individual dungeon management with minimal or no multiplayer cooperation."

  • Creativity
    3

    "Players customize dungeon layouts, decorate rooms, and manage minion placement, though limited by fixed floor plans and room sizes."

  • Domination
    -4

    "Interactions with others are indirect; no evidence of exerting control or superiority over other players."

  • Escapism
    4

    "Players enjoy humorous fantasy setting and immersive dungeon management as a distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

  • Experimenting
    2

    "Players try different dungeon layouts and minion management strategies, though some routines become repetitive."

  • Exploration
    1

    "Some discovery of new floors and mechanics, but limited map variety and fixed layouts reduce exploration."

  • Expression
    3

    "Room decoration and dungeon customization allow self-expression within constraints of fixed floor plans."

  • Fantasy
    5

    "Strong fantasy theme with humorous characters, magical creatures, and dungeon management in a fictional universe."

  • Fellowship
    -4

    "Minimal social interaction or community feeling; mostly solo play."

  • Growth
    3

    "Players learn game mechanics, manage minion needs, and improve dungeon efficiency over time."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires active management and attention; some waiting but generally continuous engagement."

  • Intimacy
    -4

    "No evidence of close relationships or emotional sharing; interactions are superficial or absent."

  • Leadership
    2

    "Players manage and direct minions and dungeon operations, but limited direct control over individual units."

  • Progression
    3

    "Players unlock new floors, rooms, and upgrades, and level up minions, showing clear progression."

  • Relaxation
    1

    "Some players find early gameplay relaxing, but bugs and AI issues cause frustration and tension."

  • Sensation
    2

    "Enjoyable art style, voice acting, and humorous writing provide sensory and emotional enjoyment."

  • Status
    -4

    "No social recognition or ranking systems; achievements are mostly personal."

  • Story
    3

    "Campaign mode with humorous narrative and characters provides story immersion, though pacing issues exist."

  • Strategy
    3

    "Players plan dungeon layout, resource management, and defense strategies, though some mechanics are shallow."

  • Thrill
    1

    "Some suspense from raids and invasions, but overall low risk and predictable outcomes."

  • Value
    2

    "Players find good value for price especially during sales, though some feel content is limited."

  • Violence
    2

    "Combat against invaders and raiding other dungeons is present but not the main focus."

  • Survival
    2

    "Players must defend dungeon and manage resources to avoid failure, but threats are manageable."

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    Last update: 06/03/2026