Neighbours from Hell Compilation similar games & best alternatives
Neighbours from Hell Compilation
2013
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Quick resume
INTRODUCING THE GAME OF NEIGHBOURHOOD NASTINESS AND COMMUNITY COMMOTION! Living next door to you is a real Neighbour From Hell and it's now time to have your revenge! This compilation includes the original Neighbours From Hell and it's sequel Neighbours from Hell 2: On Vacation.
Global score
98/100
Genres
Adventure, Casual, Puzzle, Point-and-click
Similar games
Pros
- Nostalgic and humorous gameplay
- Simple point-and-click mechanics
- Charming cartoonish graphics
- Short and accessible
- Includes both original games
Cons
- Lack of modern features like achievements or trading cards
- Limited replay value after 100% completion
- Somewhat repetitive levels
- No multiplayer or social features
- Dated graphics and ui
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Relaxation, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players control Woody freely to set traps and decide timing and order of pranks, showing high player agency and freedom."
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Competence3
"Game involves puzzle-solving and timing challenges to chain pranks effectively, requiring skill and planning."
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Competition-3
"Focus is on personal performance and self-set goals like achieving 100% ratings, with no indication of player-vs-player competition."
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Continuation2
"Nostalgic appeal and replaying levels for perfect scores encourage habitual play, though overall game length is short."
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Cooperation-5
"Single-player experience focused on individual tasks without multiplayer or cooperative elements."
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Creativity3
"Players experiment with various trap combinations and timing to maximize prank effectiveness, showing creative problem solving."
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Domination-4
"Interactions are with AI neighbor, no social dominance or power over other players."
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Escapism3
"Players use the game as a humorous escape and stress relief by virtually tormenting a neighbor."
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Expectation-4
"Players engage voluntarily for fun and nostalgia, not out of obligation or external pressure."
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Experimenting4
"Game encourages trying different prank orders and trap placements to achieve optimal combos and scores."
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Exploration1
"Some exploration of rooms and new locations occurs, especially in second game, but environments are mostly familiar."
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Expression-3
"Limited character customization; focus is on gameplay rather than avatar or environment personalization."
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Fantasy4
"Cartoonish, exaggerated slapstick humor and fictional scenarios create a strong fantasy and comedic experience."
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Fellowship-4
"No social or community features; primarily a solo experience."
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Growth2
"Players develop skill in timing and strategy to improve performance and achieve 100% completion."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention to timing and trap placement; not designed for passive or background play."
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Intimacy-5
"No social interactions or relationship building; purely individual gameplay."
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Leadership-5
"No leadership or group management elements; single-player focused."
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Progression2
"Progression through levels and unlocking new traps and locations, but no complex item or upgrade systems."
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Relaxation1
"Lighthearted and humorous tone provides some relaxation, though timing challenges add mild tension."
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Sensation2
"Cartoon animations and humorous sound effects provide sensory enjoyment and emotional fun."
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Status-4
"No social recognition or ranking systems; achievements are personal and offline."
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Story2
"Simple episodic narrative framing the prank scenarios, with some character and setting context."
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Strategy3
"Requires planning and sequencing of traps to maximize neighbor's frustration and score."
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Thrill1
"Some suspense in avoiding detection and timing pranks, but overall light and comedic tone reduces tension."
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Value3
"Offers nostalgic value and hours of entertainment at a low price, especially during sales."
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Violence-3
"No real violence; pranks are cartoonish and slapstick rather than destructive or aggressive."
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Survival-2
"Limited survival elements; player must avoid detection but no complex resource management or threats."
Last update: 29/04/2026