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Neighbours from Hell Compilation

PC (Microsoft Windows) • 2013

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Quick resume

INTRODUCING THE GAME OF NEIGHBOURHOOD NASTINESS AND COMMUNITY COMMOTION! Living next door to you is a real Neighbour From Hell and it's now time to have your revenge! This compilation includes the original Neighbours From Hell and it's sequel Neighbours from Hell 2: On Vacation.

Global score

98/100

Genres

Adventure, Casual, Point-and-click, Puzzle

Pros

  • Nostalgic and humorous gameplay
  • Simple point-and-click mechanics
  • Charming cartoonish graphics
  • Short and accessible
  • Includes both original games

Cons

  • Lack of modern features like achievements or trading cards
  • Limited replay value after 100% completion
  • Somewhat repetitive levels
  • No multiplayer or social features
  • Dated graphics and ui

Motivations

  • Autonomy
    4

    "Players control Woody freely to set traps and decide timing and order of pranks, showing high player agency and freedom."

  • Competence
    3

    "Game involves puzzle-solving and timing challenges to chain pranks effectively, requiring skill and planning."

  • Competition
    -3

    "Focus is on personal performance and self-set goals like achieving 100% ratings, with no indication of player-vs-player competition."

  • Continuation
    2

    "Nostalgic appeal and replaying levels for perfect scores encourage habitual play, though overall game length is short."

  • Cooperation
    -5

    "Single-player experience focused on individual tasks without multiplayer or cooperative elements."

  • Creativity
    3

    "Players experiment with various trap combinations and timing to maximize prank effectiveness, showing creative problem solving."

  • Domination
    -4

    "Interactions are with AI neighbor, no social dominance or power over other players."

  • Escapism
    3

    "Players use the game as a humorous escape and stress relief by virtually tormenting a neighbor."

  • Expectation
    -4

    "Players engage voluntarily for fun and nostalgia, not out of obligation or external pressure."

  • Experimenting
    4

    "Game encourages trying different prank orders and trap placements to achieve optimal combos and scores."

  • Exploration
    1

    "Some exploration of rooms and new locations occurs, especially in second game, but environments are mostly familiar."

  • Expression
    -3

    "Limited character customization; focus is on gameplay rather than avatar or environment personalization."

  • Fantasy
    4

    "Cartoonish, exaggerated slapstick humor and fictional scenarios create a strong fantasy and comedic experience."

  • Fellowship
    -4

    "No social or community features; primarily a solo experience."

  • Growth
    2

    "Players develop skill in timing and strategy to improve performance and achieve 100% completion."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention to timing and trap placement; not designed for passive or background play."

  • Intimacy
    -5

    "No social interactions or relationship building; purely individual gameplay."

  • Leadership
    -5

    "No leadership or group management elements; single-player focused."

  • Progression
    2

    "Progression through levels and unlocking new traps and locations, but no complex item or upgrade systems."

  • Relaxation
    1

    "Lighthearted and humorous tone provides some relaxation, though timing challenges add mild tension."

  • Sensation
    2

    "Cartoon animations and humorous sound effects provide sensory enjoyment and emotional fun."

  • Status
    -4

    "No social recognition or ranking systems; achievements are personal and offline."

  • Story
    2

    "Simple episodic narrative framing the prank scenarios, with some character and setting context."

  • Strategy
    3

    "Requires planning and sequencing of traps to maximize neighbor's frustration and score."

  • Thrill
    1

    "Some suspense in avoiding detection and timing pranks, but overall light and comedic tone reduces tension."

  • Value
    3

    "Offers nostalgic value and hours of entertainment at a low price, especially during sales."

  • Violence
    -3

    "No real violence; pranks are cartoonish and slapstick rather than destructive or aggressive."

  • Survival
    -2

    "Limited survival elements; player must avoid detection but no complex resource management or threats."

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    Last update: 06/03/2026