Crookz - The Big Heist similar games & best alternatives
Crookz - The Big Heist
2015
Related articles
Quick resume
Crookz - The Big Heist is a tactical strategy game set in the funky 1970’s with a slick and groovy atmosphere. Show off the art of thieving by plotting stylish heists and robberies; utilizing espionage and quick-thinking to avoid detection.
Global score
81/100
Genres
Simulator, Strategy, Tactical
Similar games
Pros
- Engaging tactical stealth gameplay
- Unique 70s style and atmosphere
- Multiple characters with distinct skills
- Good planning and pause mechanics
- High replayability with challenges
Cons
- Some bugs and crashes reported
- Story and voice acting uneven
- Late game difficulty can be frustrating
- Limited character customization
- No multiplayer or social features
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Competition. It leans lower than usual among comparable games on Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players plan and control detailed actions of multiple characters with freedom to choose team composition and approach"
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Competence4
"Challenging tactical gameplay requiring skillful timing, planning, and execution with feedback from mission success and scoring"
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Competition1
"Includes challenge modes with scores and leaderboards, but main gameplay is single player focused without heavy competitive pressure"
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Continuation3
"Players report long play sessions, replayability through challenges and multiple approaches, some find late game demanding but engaging"
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Cooperation2
"Players coordinate multiple characters simultaneously, requiring teamwork among AI-controlled team members"
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Creativity4
"Multiple ways to solve missions, choice of characters and tools, and planning routes allow creative problem solving"
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Domination-3
"Focus on equal team members with unique skills cooperating; no evidence of exerting control or superiority over others"
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Escapism3
"Players enjoy immersion in 70s themed heist world with engaging story and atmosphere for distraction and flow"
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment of tactical stealth gameplay"
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Experimenting4
"Game encourages trying different team compositions, tools, and strategies to solve puzzles and challenges"
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Exploration1
"Players explore detailed maps with multiple routes and secrets, though environments are fixed and mission-based"
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Expression1
"Some character personality and customization of loadouts, but limited avatar personalization or cosmetic modification"
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Fantasy3
"Stylized 70s setting with exaggerated characters and humorous story provides imaginative fiction experience"
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Fellowship-2
"Primarily single player experience with minimal social interaction or community focus"
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Growth3
"Players unlock new skills and equipment over time, improving abilities and learning game mechanics"
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Health-4
"Sedentary gameplay with no physical activity involved"
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Idle-3
"Requires continuous attention and planning; not designed for casual or background play"
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Intimacy-4
"No evidence of close social relationships or emotional sharing; focus is on gameplay"
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Leadership3
"Players lead and coordinate a team of characters with unique skills to achieve objectives"
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Progression4
"Players accumulate skills, tools, and unlock new characters, progressing through story and challenges"
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Relaxation2
"Some players find the methodical pace and planning relaxing, though late game can be stressful"
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Sensation2
"Enjoyable 70s music and colorful visuals provide moderate sensory stimulation"
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Status-3
"Achievements and leaderboards exist but social recognition is limited; mostly individual focus"
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Story3
"Narrative driven heist story with character dialogue and cutscenes enhance immersion"
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Strategy5
"Core gameplay is tactical planning, timing, and problem solving requiring analytical thinking"
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Thrill2
"Tense stealth scenarios and timing challenges provide moments of suspense and excitement"
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Value4
"Players report good value for price with many hours of gameplay and replayability"
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Violence-4
"Non-lethal gameplay focusing on stealth and incapacitating guards rather than violence"
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Survival3
"Players must avoid detection and failure, managing risks and timing to complete objectives"
Last update: 29/04/2026