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Crookz - The Big Heist

Mac, PC (Microsoft Windows), Linux • 2015

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Quick resume

Crookz - The Big Heist is a tactical strategy game set in the funky 1970’s with a slick and groovy atmosphere. Show off the art of thieving by plotting stylish heists and robberies; utilizing espionage and quick-thinking to avoid detection.

Global score

81/100

Genres

Simulator, Strategy, Tactical

Pros

  • Engaging tactical stealth gameplay
  • Unique 70s style and atmosphere
  • Multiple characters with distinct skills
  • Good planning and pause mechanics
  • High replayability with challenges

Cons

  • Some bugs and crashes reported
  • Story and voice acting uneven
  • Late game difficulty can be frustrating
  • Limited character customization
  • No multiplayer or social features

Motivations

  • Autonomy
    4

    "Players plan and control detailed actions of multiple characters with freedom to choose team composition and approach"

  • Competence
    4

    "Challenging tactical gameplay requiring skillful timing, planning, and execution with feedback from mission success and scoring"

  • Competition
    1

    "Includes challenge modes with scores and leaderboards, but main gameplay is single player focused without heavy competitive pressure"

  • Continuation
    3

    "Players report long play sessions, replayability through challenges and multiple approaches, some find late game demanding but engaging"

  • Cooperation
    2

    "Players coordinate multiple characters simultaneously, requiring teamwork among AI-controlled team members"

  • Creativity
    4

    "Multiple ways to solve missions, choice of characters and tools, and planning routes allow creative problem solving"

  • Domination
    -3

    "Focus on equal team members with unique skills cooperating; no evidence of exerting control or superiority over others"

  • Escapism
    3

    "Players enjoy immersion in 70s themed heist world with engaging story and atmosphere for distraction and flow"

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment of tactical stealth gameplay"

  • Experimenting
    4

    "Game encourages trying different team compositions, tools, and strategies to solve puzzles and challenges"

  • Exploration
    1

    "Players explore detailed maps with multiple routes and secrets, though environments are fixed and mission-based"

  • Expression
    1

    "Some character personality and customization of loadouts, but limited avatar personalization or cosmetic modification"

  • Fantasy
    3

    "Stylized 70s setting with exaggerated characters and humorous story provides imaginative fiction experience"

  • Fellowship
    -2

    "Primarily single player experience with minimal social interaction or community focus"

  • Growth
    3

    "Players unlock new skills and equipment over time, improving abilities and learning game mechanics"

  • Health
    -4

    "Sedentary gameplay with no physical activity involved"

  • Idle
    -3

    "Requires continuous attention and planning; not designed for casual or background play"

  • Intimacy
    -4

    "No evidence of close social relationships or emotional sharing; focus is on gameplay"

  • Leadership
    3

    "Players lead and coordinate a team of characters with unique skills to achieve objectives"

  • Progression
    4

    "Players accumulate skills, tools, and unlock new characters, progressing through story and challenges"

  • Relaxation
    2

    "Some players find the methodical pace and planning relaxing, though late game can be stressful"

  • Sensation
    2

    "Enjoyable 70s music and colorful visuals provide moderate sensory stimulation"

  • Status
    -3

    "Achievements and leaderboards exist but social recognition is limited; mostly individual focus"

  • Story
    3

    "Narrative driven heist story with character dialogue and cutscenes enhance immersion"

  • Strategy
    5

    "Core gameplay is tactical planning, timing, and problem solving requiring analytical thinking"

  • Thrill
    2

    "Tense stealth scenarios and timing challenges provide moments of suspense and excitement"

  • Value
    4

    "Players report good value for price with many hours of gameplay and replayability"

  • Violence
    -4

    "Non-lethal gameplay focusing on stealth and incapacitating guards rather than violence"

  • Survival
    3

    "Players must avoid detection and failure, managing risks and timing to complete objectives"

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    Last update: 06/03/2026