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Armed and Dangerous®

Xbox, PC (Microsoft Windows) • 2009

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Quick resume

Meet the Lionhearts. A smack-talking rag-tag band of rebels on an impossible quest. If they can make it through an army of psychotic robots and wall-smashing Goliaths, they just might save the world... if they don't burn it down first.

Global score

88/100

Genres

Action, Shooter

Pros

  • Unique and humorous story and characters
  • Creative and fun weapon designs
  • Nostalgic appeal
  • Runs well on modern hardware
  • Short and entertaining gameplay

Cons

  • Dated graphics and controls
  • Repetitive mission design
  • Limited gameplay depth
  • Lack of multiplayer or social features
  • Some difficulty spikes and frustration

Motivations

  • Autonomy
    3

    "Players control a single character with some freedom in combat and weapon use, but missions follow linear objectives."

  • Competence
    2

    "Gameplay involves shooting and completing objectives with some challenge, but overall mechanics are simple and repetitive."

  • Competition
    -5

    "No evidence of competitive modes or player comparison; focus is on single-player experience."

  • Continuation
    1

    "Short game length with some replay value due to humor and nostalgia, but repetitive gameplay may limit long sessions."

  • Cooperation
    1

    "Includes AI companions with limited commands, but no multiplayer or player cooperation."

  • Creativity
    4

    "Highly creative and unique weapons and humorous scenarios encourage playful experimentation."

  • Domination
    -5

    "No indication of exerting control over others; gameplay is single-player and cooperative with AI."

  • Escapism
    4

    "Strong escapist appeal through humor, absurdity, and fantasy setting."

  • Expectation
    -4

    "Players engage voluntarily for humor and nostalgia, not out of obligation."

  • Experimenting
    3

    "Players can try out various unusual weapons and tactics, though mission structure is linear."

  • Exploration
    -2

    "Levels are large but mostly linear with limited exploration; focus is on objectives rather than discovery."

  • Expression
    -3

    "No character customization or avatar personalization reported."

  • Fantasy
    5

    "Strong fantasy elements with absurd story, characters, and weapons."

  • Fellowship
    -4

    "Single-player focus with minimal social interaction; community exists but gameplay is solo."

  • Growth
    1

    "Some skill development in combat and strategy, but limited learning depth due to repetitive gameplay."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity component."

  • Idle
    -3

    "Requires active engagement and focus; not a casual or background game."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing in gameplay."

  • Leadership
    -3

    "Limited command over AI companions but no leadership over other players."

  • Progression
    2

    "Some progression through unlocking weapons and difficulty levels, but no deep upgrade systems."

  • Relaxation
    1

    "Humor and flow provide some relaxation, but gameplay can be frustrating and repetitive."

  • Sensation
    3

    "Frenetic combat, explosions, and humorous effects provide sensory stimulation."

  • Status
    -5

    "No social status or recognition mechanics present."

  • Story
    4

    "Strong narrative focus with humorous cutscenes and character-driven story."

  • Strategy
    1

    "Basic tactical elements with some use of AI commands and positioning, but mostly straightforward shooting."

  • Thrill
    2

    "Some tension from combat and difficulty spikes, but overall lighthearted tone reduces sustained thrill."

  • Value
    4

    "Good value for price, especially for fans of humor and nostalgia."

  • Violence
    3

    "Combat-focused gameplay with shooting and destruction, including creative weapons."

  • Survival
    1

    "Some survival elements in managing health and avoiding death, but not a core focus."

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    Last update: 06/03/2026