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Call of Duty® (2003)

PC (Microsoft Windows) • 2006

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Quick resume

Call of Duty® delivers the gritty realism and cinematic intensity of World War II's epic battlefield moments like never before.

Global score

95/100

Genres

Action

Pros

  • Immersive wwii atmosphere
  • Challenging and skillful gameplay
  • Three distinct campaigns
  • Solid gunplay and sound design
  • Nostalgic value

Cons

  • Dated graphics and animations
  • Short campaign length
  • Limited multiplayer community
  • Lack of widescreen support out of box
  • High price for age

Motivations

  • Autonomy
    3

    "Players have some freedom to choose weapons and tactics, but missions are largely linear and scripted."

  • Competence
    4

    "High skill required especially on Veteran difficulty; challenging AI and no health regeneration increase skill demand."

  • Competition
    1

    "Multiplayer exists but is minimal and not the main focus; mostly single-player experience."

  • Continuation
    2

    "Players report nostalgia and repeated playthroughs, though campaign is short and multiplayer limited."

  • Cooperation
    3

    "Single-player missions emphasize squad-based combat with AI allies supporting player."

  • Creativity
    -2

    "Gameplay follows scripted missions with limited player creativity; weapon loadouts and tactics offer some variation."

  • Domination
    -3

    "No evidence of trash talk or dominance behaviors; multiplayer is casual and cooperative in nature."

  • Escapism
    4

    "Strong immersion in WWII setting provides escape from real life; players appreciate atmosphere and story."

  • Expectation
    -4

    "Players engage voluntarily for nostalgia and interest; no obligation or pressure reported."

  • Experimenting
    1

    "Some experimentation with different weapons and tactics possible, but missions are mostly linear."

  • Exploration
    -3

    "Levels are linear and scripted with limited exploration or discovery."

  • Expression
    -4

    "No character customization or visual expression; standardized presentation."

  • Fantasy
    -4

    "Realistic WWII setting with historical battles; no fantasy or fictional elements."

  • Fellowship
    2

    "Some social interaction in multiplayer but mostly single-player experience."

  • Growth
    3

    "Players develop skills to master challenging gameplay and tactics."

  • Health
    -5

    "Sedentary gameplay; no physical activity involved."

  • Idle
    -3

    "Requires focused attention due to difficulty and fast-paced combat."

  • Intimacy
    -4

    "Limited social interaction; multiplayer is casual with minimal emotional connection."

  • Leadership
    -2

    "Player leads own actions but AI allies act independently; no player leadership over others."

  • Progression
    2

    "Progression through campaign missions and weapon acquisition; no complex upgrade systems."

  • Relaxation
    -2

    "High tension gameplay especially on harder difficulties; not primarily relaxing."

  • Sensation
    3

    "Immersive sound design and action provide sensory stimulation and excitement."

  • Status
    -3

    "Minimal social recognition or status; multiplayer community is small."

  • Story
    4

    "Narrative immersion through three campaigns with historical context and cinematic moments."

  • Strategy
    3

    "Tactical use of cover, squad coordination, and weapon choice required."

  • Thrill
    4

    "High suspense and challenge, especially on Veteran difficulty; intense combat moments."

  • Value
    -3

    "Many players feel price is high for a short, dated game; recommended to buy on sale."

  • Violence
    4

    "Combat and destruction are central gameplay elements with realistic gunfights and explosions."

  • Survival
    4

    "Health packs and careful play required to avoid death; no health regeneration."

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    Last update: 06/03/2026