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Onee Chanbara ORIGIN

PlayStation 4, PC (Microsoft Windows) • 2020

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Quick resume

To commemorate the 15th anniversary of the sword fighting action game series Onee Chanbara, the events of THE Onee Chanbara and THE Onee Chanbara 2 have been completely remade in full HD. The evolution of this high-speed action game cannot be missed!

Global score

76/100

Genres

Action, Hack and slash/Beat 'em up

Pros

  • Fun and fluid hack-and-slash combat
  • Engaging timing-based combo and parry system
  • Stylish cel-shaded anime art style
  • Multiple playable characters and modes
  • Strong fanservice and gore appeal

Cons

  • Technical issues and poor pc port at launch
  • Short main story and limited content
  • Repetitive level design and enemy variety
  • Expensive base price with dlc milking
  • Camera and control quirks

Motivations

  • Autonomy
    4

    "Players can swap characters and weapons mid-combo, choose rings and items, and decide combat approach freely."

  • Competence
    4

    "Combat requires timing for parries, dodges, and combos; skillful play is rewarded with damage boosts and extended combos."

  • Competition
    -3

    "Focus is on single-player progression and personal mastery; no mention of ranked or multiplayer competitive modes."

  • Continuation
    3

    "Game encourages replay through multiple difficulties, survival mode, and bonus missions; some players report habitual play."

  • Cooperation
    -4

    "Gameplay is primarily solo; AI partner assists but no cooperative multiplayer or teamwork emphasized."

  • Creativity
    2

    "Players customize characters with rings, items, and DLC costumes; limited level design and linear progression."

  • Domination
    -4

    "Interactions are individual-focused with no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players enjoy the game as a fun, mindless hack-and-slash with campy story and fanservice, providing distraction and stress relief."

  • Expectation
    -4

    "Players engage voluntarily for fun and nostalgia; no indication of obligation or external pressure to play."

  • Experimenting
    3

    "Players experiment with timing combos, parries, character switching, and ring/item builds to optimize play."

  • Exploration
    -3

    "Levels are linear and repetitive; exploration is minimal and not rewarded."

  • Expression
    3

    "Customization through DLC costumes and rings allows some self-expression, though limited by linear content."

  • Fantasy
    5

    "Strong fantasy elements with anime-style characters, supernatural powers, and exaggerated gore."

  • Fellowship
    -4

    "Game is single-player focused with limited social or community interaction."

  • Growth
    4

    "Players level up characters, learn timing for combos and parries, and improve skills through repeated play."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity; some players report long sessions."

  • Idle
    -4

    "Requires focused attention on combat and timing; not suited for background or casual intermittent play."

  • Intimacy
    -4

    "No evidence of close social relationships or emotional sharing; interactions are limited to gameplay."

  • Leadership
    -4

    "No leadership or group management roles; gameplay is individual and AI partner is passive."

  • Progression
    4

    "Players accumulate items, rings, and upgrades; unlock characters and DLC content through play."

  • Relaxation
    2

    "Some players find gameplay relaxing and cathartic, though combat timing can be challenging."

  • Sensation
    4

    "Visual gore, flashy combos, and energetic soundtrack provide strong sensory stimulation and excitement."

  • Status
    -4

    "Achievements and scores exist but social recognition or popularity is not emphasized."

  • Story
    2

    "Story is simple, campy, and secondary to gameplay; some players appreciate the narrative and character development."

  • Strategy
    3

    "Combat involves timing, parrying, and resource management; some tactical decision-making in ring and item use."

  • Thrill
    3

    "Boss fights and survival mode provide tension and excitement; timing-based combat adds suspense."

  • Value
    -3

    "Many players feel the game is overpriced for its short length and DLC practices; recommended mainly on sale."

  • Violence
    5

    "Game features extensive gore, blood effects, brutal finishers, and violent combat against zombies."

  • Survival
    2

    "Survival mode challenges players to endure waves of enemies; resource and health management involved."

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    Last update: 06/03/2026