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Juno: New Origins

iOS, Android, PC (Microsoft Windows), Mac • 2023

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Quick resume

Bring to life anything you can imagine from rockets and airplanes to cars and more. Automate them with a visual programming language. Explore 3D planets and make your own. Share your creations online. Complete contracts, conquer milestones, and unlock technology in the newly added Career Mode.

Global score

89/100

Genres

Indie, Simulator

Pros

  • Highly customizable procedural parts
  • Intuitive programming automation system (vizzy)
  • Well-designed career mode with contracts and milestones
  • Good performance even on low-end hardware
  • Active developer support and modding community

Cons

  • Lacks charm and character compared to ksp
  • Limited social and cooperative features
  • Some ui and control quirks, especially camera
  • Planetary environments can feel barren
  • Steep learning curve for beginners

Motivations

  • Autonomy
    4

    "Players have extensive control over building and programming rockets, enabling self-directed play and automation."

  • Competence
    4

    "The game challenges players with realistic rocket design, orbital mechanics, and mission objectives requiring skill and learning."

  • Competition
    -3

    "Focus is on personal progression and experimentation rather than direct competition or leaderboards."

  • Continuation
    3

    "Many players report long play sessions and habitual engagement due to career mode and creative building."

  • Cooperation
    -4

    "Gameplay is primarily single-player with limited social or cooperative mechanics."

  • Creativity
    5

    "Highly emphasized procedural parts and customization allow for extensive creative expression."

  • Domination
    -5

    "No evidence of dominance or power over others; interactions are individual and respectful."

  • Escapism
    3

    "Players use the game as a complex, immersive space simulation to escape and engage with spaceflight."

  • Expectation
    -4

    "Players engage voluntarily out of interest and intrinsic motivation rather than obligation."

  • Experimenting
    5

    "Strong emphasis on trying new designs, tweaking parts, and exploring mechanics."

  • Exploration
    3

    "Players explore planets and solar systems, though some find planetary environments less detailed."

  • Expression
    4

    "Customization of parts and skins supports personal expression in craft design."

  • Fantasy
    -3

    "Focus on realistic physics and plausible spaceflight rather than fictional or mythological elements."

  • Fellowship
    -4

    "Minimal social features; mostly solo play with some community sharing outside the game."

  • Growth
    4

    "Career mode and learning rocket science concepts promote personal development and skill acquisition."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention for building and flight; not suited for passive or background play."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing within gameplay."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual."

  • Progression
    4

    "Career mode features tech trees, contracts, and milestones driving progression and upgrades."

  • Relaxation
    2

    "Some players find the game relaxing and satisfying, though others note a steep learning curve."

  • Sensation
    2

    "Visuals and sound are decent but not highly stimulating; focus is on intellectual engagement."

  • Status
    -4

    "Achievements and community recognition are limited; focus is on personal accomplishment."

  • Story
    1

    "Career mode provides some narrative structure but lacks deep story or character interaction."

  • Strategy
    4

    "Players engage in complex problem solving, planning, and optimization of rocket designs and missions."

  • Thrill
    1

    "Some tension in mission challenges but overall gameplay is more methodical than thrilling."

  • Value
    4

    "Players perceive good value for money due to depth, mod support, and performance."

  • Violence
    -5

    "No combat or destructive gameplay; focus is on constructive engineering and exploration."

  • Survival
    2

    "Players must manage resources and avoid mission failure, but environment is stable and predictable."

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    Last update: 06/03/2026