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Ni no Kuni™ II: Revenant Kingdom

Xbox One, PlayStation 4, PC (Microsoft Windows) • 2018

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Quick resume

Join the young king Evan as he sets out on an epic quest to found a new kingdom and, with the help of some new friends, unite his world, saving its people from a terrible evil.

Global score

84/100

Genres

Adventure, Role-playing (RPG)

Pros

  • Engaging and accessible combat system
  • Charming art style and music
  • Addictive kingdom building and side content
  • Relaxing and positive story
  • Varied gameplay modes

Cons

  • Simplistic and predictable story
  • Some grinding and tedious side quests
  • Clunky ai companions
  • Skirmish battles can be dull
  • Limited voice acting and character customization

Motivations

  • Autonomy
    3

    "Players can choose party members, manage kingdom building, and engage in multiple gameplay modes, indicating moderate player control and decision-making."

  • Competence
    2

    "Combat is accessible and fun but not highly challenging; some grinding and strategy involved especially in harder difficulties and kingdom management."

  • Competition
    -2

    "Focus is on personal progression and kingdom building rather than direct competition; no mention of ranked modes or leaderboards."

  • Continuation
    4

    "Many players report long playtimes, addictive kingdom building, and extensive side content encouraging habitual and extended play."

  • Cooperation
    1

    "Party-based combat with AI teammates and some tactical army battles, but limited direct multiplayer cooperation."

  • Creativity
    3

    "Kingdom building and customization of citizens and buildings provide creative engagement beyond combat."

  • Domination
    -3

    "Interactions emphasize shared goals and mutual respect; no evidence of trash talk or power imposition."

  • Escapism
    5

    "Players use the game as a relaxing, comforting escape with a positive, feel-good story and immersive fantasy world."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and personal interest; no indication of obligation or external pressure."

  • Experimenting
    2

    "Multiple gameplay systems and character builds encourage some experimentation, though some routines and grinding are present."

  • Exploration
    3

    "Open world with diverse locations and side quests encourages discovery despite some procedural dungeons."

  • Expression
    2

    "Customization through kingdom building and equipment choices allows some self-expression, though character appearance options are limited."

  • Fantasy
    5

    "Strong fantasy setting with magical creatures, a young king, and a whimsical, Studio Ghibli-inspired world."

  • Fellowship
    1

    "Some sense of community through recruiting citizens and party interactions, but mostly single-player experience."

  • Growth
    3

    "Players develop skills, characters, and kingdom infrastructure, supporting learning and personal development."

  • Health
    -4

    "Primarily sedentary gameplay with some reports of long grinding sessions and AFK mechanics."

  • Idle
    3

    "Kingdom building involves waiting for timers and passive progression, encouraging background play and intermittent attention."

  • Intimacy
    -3

    "Social interactions are limited to party and kingdom citizens with minimal emotional depth or close relationships."

  • Leadership
    4

    "Players lead a kingdom, manage citizens, and command armies, embodying leadership roles."

  • Progression
    4

    "Strong emphasis on accumulating upgrades, recruiting citizens, and expanding the kingdom."

  • Relaxation
    4

    "Game provides a relaxing, low-stress experience with a positive tone and accessible combat."

  • Sensation
    3

    "Vibrant visuals, charming art style, and pleasant music provide sensory enjoyment."

  • Status
    -2

    "Focus is on personal achievement and kingdom building rather than social recognition or popularity."

  • Story
    2

    "Narrative immersion with character-driven story and worldbuilding, though some find it simplistic or childish."

  • Strategy
    3

    "Combat and kingdom management require planning and tactical decision-making."

  • Thrill
    -1

    "Combat can be challenging but overall the game is low on suspense and risk, focusing on comfort."

  • Value
    3

    "Players report good value especially when purchased on sale, with many hours of content."

  • Violence
    -1

    "Combat involves fighting monsters but is not focused on destruction or chaos; cooperative and constructive elements present."

  • Survival
    -2

    "Game is generally low-risk with some challenging fights; survival elements are minimal."

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    Last update: 06/03/2026