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Legend of Mana

Nintendo Switch, PC (Microsoft Windows), iOS, Xbox Series X|S, PlayStation 4 • 2021

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Quick resume

The HD Remaster of Legend of Mana is coming to Steam. Meet a colorful cast of characters, use the unique "Land Make" System to build the World Map, and square off against fearsome monsters in the vibrant world of Fa’Diel.

Global score

78/100

Genres

Action, Role-playing (RPG), Hack and slash/Beat 'em up, Adventure

Pros

  • Beautiful hand-drawn backgrounds and art
  • Excellent and nostalgic soundtrack with arranged option
  • Deep and complex crafting and pet raising systems
  • High replayability with multiple story arcs and new game+
  • Freedom in world building and exploration

Cons

  • Combat is simple and can feel clunky or repetitive
  • Some gameplay systems are obscure and require external guides
  • Storytelling is fragmented and non-linear, which may confuse players
  • Character sprites not updated and can look out of place
  • Performance issues like stuttering reported on some setups

Motivations

  • Autonomy
    4

    "Players have freedom to place artifacts and build the world map in any order, affecting gameplay and exploration."

  • Competence
    3

    "Game has complex crafting, pet raising, and combat systems that reward skill and understanding, though combat itself is relatively simple."

  • Competition
    -3

    "Focus is on personal exploration and quest completion rather than player-vs-player competition."

  • Continuation
    4

    "High replay value with multiple story arcs, new game+ modes, and complex systems encouraging repeated playthroughs."

  • Cooperation
    2

    "Supports local co-op and NPC companions, encouraging some teamwork though primarily a single-player experience."

  • Creativity
    5

    "Strong emphasis on world building via artifact placement, weapon/armor crafting, golem programming, and pet raising."

  • Domination
    -4

    "Interactions are cooperative and story-driven with no emphasis on dominance or power over others."

  • Escapism
    5

    "Highly immersive fantasy world with dreamlike storytelling and enchanting art and music, offering strong escape from reality."

  • Expectation
    -4

    "Players engage voluntarily driven by nostalgia, curiosity, and intrinsic interest rather than obligation."

  • Experimenting
    5

    "Players encouraged to explore complex systems, experiment with crafting, pet raising, and artifact placement."

  • Exploration
    5

    "Open-ended world exploration with discovery of quests, secrets, and new areas driven by artifact placement."

  • Expression
    3

    "Customization through equipment, golem design, and pet personality shaping allows player expression."

  • Fantasy
    5

    "Strong fantasy setting with magical creatures, mythical story arcs, and imaginative worldbuilding."

  • Fellowship
    2

    "Community exists around the game and there is local co-op, but primarily a solo experience."

  • Growth
    4

    "Players learn complex systems and develop skills in combat, crafting, and worldbuilding."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention for combat and quest progression, not suited for idle or background play."

  • Intimacy
    1

    "Some emotional connection through story and character interactions, but limited social intimacy."

  • Leadership
    -3

    "Players mainly follow questlines and explore independently, no significant leadership roles."

  • Progression
    5

    "Strong emphasis on item collection, weapon/armor upgrades, pet leveling, and quest completion."

  • Relaxation
    3

    "Generally a laid-back experience with some tension in combat but overall calming and nostalgic."

  • Sensation
    4

    "Enjoyable visual art, music, and fantasy atmosphere provide rich sensory stimulation."

  • Status
    -2

    "Achievements exist but social recognition or popularity is not a major focus."

  • Story
    3

    "Narrative is vignette-based and fragmented, focusing on character stories rather than epic overarching plot."

  • Strategy
    3

    "Requires planning in artifact placement, crafting, and combat ability selection, though combat is simple."

  • Thrill
    -2

    "Combat is low risk and predictable, with little sustained tension or suspense."

  • Value
    4

    "High replayability, depth, and nostalgia provide strong perceived value for time and money."

  • Violence
    1

    "Combat involves fighting enemies but is not focused on destruction or chaos; also includes constructive systems."

  • Survival
    -3

    "Low threat environment with minimal survival pressure; combat is forgiving and easy."

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    Last update: 06/03/2026