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Monster Hunter Stories 2: Wings of Ruin

Xbox One, PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2021

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Quick resume

A new adventure awaits you in this second installment of the turn-based RPG series set in the world of Monster Hunter! Become a Rider and form bonds with friendly monsters known as Monsties to fight alongside them as you take part in an epic story.

Global score

83/100

Genres

Adventure, Role-playing (RPG)

Pros

  • Engaging turn-based combat
  • Deep monster customization
  • Charming art style and animations
  • Long story and post-game content
  • Accessible for new and returning players

Cons

  • Repetitive dungeon layouts
  • Region-locked and sparse multiplayer
  • Some story and character elements are simplistic
  • Slow battle animations without speed-up
  • Grind-heavy endgame progression

Motivations

  • Autonomy
    4

    "Players have significant control over team composition, gene customization, and battle tactics, allowing personal freedom in gameplay decisions."

  • Competence
    3

    "Combat involves strategic rock-paper-scissors mechanics and monster pattern recognition, providing skill challenges and rewarding mastery."

  • Competition
    1

    "Includes PvP and leaderboards but multiplayer is limited and often inactive; most play focuses on single-player progression."

  • Continuation
    4

    "Long story and post-game content with grinding and monster collection encourage extended play sessions and habitual engagement."

  • Cooperation
    2

    "Supports co-op multiplayer quests and AI partners, but online play is region-locked and not widely populated."

  • Creativity
    4

    "Extensive gene swapping and monster customization enable creative team building and strategic experimentation."

  • Domination
    -3

    "Interactions emphasize cooperation and shared progression rather than exerting control or superiority over others."

  • Escapism
    4

    "Players use the game as a relaxing, immersive fantasy escape with charming world and monster collecting."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    4

    "Encourages trying new monster builds, gene combinations, and battle strategies to optimize performance."

  • Exploration
    2

    "Features multiple regions and monster dens to discover, though some map reuse and repetitive dungeons limit novelty."

  • Expression
    3

    "Character and armor customization with color options and layered armor allow personal aesthetic expression."

  • Fantasy
    5

    "Strong fantasy setting with imaginative monsters, turn-based combat, and narrative-driven adventure."

  • Fellowship
    2

    "Community aspects exist through multiplayer and shared interests, but much play is solo with limited social interaction."

  • Growth
    3

    "Players develop skills in combat strategy and monster team building, with learning encouraged by game mechanics."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity components."

  • Idle
    -3

    "Requires focused attention during battles and exploration; not designed for casual or background play."

  • Intimacy
    1

    "Some social interaction in multiplayer but limited emotional connection beyond gameplay cooperation."

  • Leadership
    2

    "Players lead their own monster teams and can guide multiplayer groups, though leadership roles are informal."

  • Progression
    5

    "Strong emphasis on collecting, upgrading gear, leveling monsters, and unlocking new abilities."

  • Relaxation
    3

    "Turn-based combat and exploration provide a balanced challenge with opportunities for flow and stress relief."

  • Sensation
    3

    "Colorful visuals, detailed animations, and sound design provide engaging sensory stimulation."

  • Status
    1

    "Some recognition through multiplayer rankings and achievements, but mostly individual-focused gameplay."

  • Story
    3

    "Narrative is simple but engaging with character development and cutscenes enhancing immersion."

  • Strategy
    4

    "Combat and team building require logical planning, pattern recognition, and tactical decision-making."

  • Thrill
    2

    "Some suspense in challenging battles and boss fights, though overall tone is more relaxed and casual."

  • Value
    4

    "Offers extensive content, replayability, and quality gameplay for the price, especially on sale."

  • Violence
    1

    "Combat involves defeating monsters but with a tame, cartoonish style and emphasis on bonding rather than destruction."

  • Survival
    2

    "Players must manage resources and avoid defeat in battles, though difficulty is moderate and adjustable."

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    Last update: 06/03/2026