Beholder: Conductor similar games & best alternatives
Should you play it?
A Beholder series spin-off. Become a conductor of the Determination Bringer train: monitor passengers, report incidents, and carry out important Ministry assignments — whose level of secrecy depends only on your loyalty. And remember: mission success is very important to you!
What works
- Engaging dystopian story and atmosphere
- Meaningful moral choices
- Unique train setting
- Solid pixel art and sound design
- Replayability through multiple endings
Things to keep in mind
- Short game length
- Linear and scripted gameplay
- Limited character depth and interaction
- Frustrating save system and bugs
- Some repetitive and grindy tasks
What to play next
Similar games, hidden gems, and fresh directions from this game.
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
Beholder: Conductor: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Leadership, Domination, Idle.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
-
Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore story and combat choices, but the narrative is linear with no branching decisions."
Utawarerumono: Prelude to the Fallen
"Players have some freedom in decision making and moral choices, but the game is largely linear with scripted events and limited branching."
-
Competence
Game with the same Competence vibe
2"Gameplay involves skillful resource management and progression, but some tasks are repetitive and grindy, limiting variation in challenge."
Alaska Gold Fever
"Gameplay involves skillful management of time and resources, but many tasks are repetitive and some players find objectives frustrating or grindy."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal narrative experience and moral choices without competitive elements or player comparison."
Minds Beneath Us
"Focus is on personal story progression and moral choices without competitive elements or player comparison."
-
Continuation
Game with the same Continuation vibe
1"Some players replay for achievements and story exploration, but the game is short and some find it repetitive, limiting habitual long sessions."
Endling - Extinction is Forever
"Some players replay for different endings and achievements, but the game is short and can feel repetitive, limiting long habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual tasks with no multiplayer or cooperative gameplay."
Strange Horticulture
"Single-player experience focused on individual tasks and decisions without multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
-2"Limited customization options; players mostly follow predefined routines and quests with minimal creative modification."
Super Life (RPG)
"Players follow predefined quests and storylines with limited opportunity for creative problem solving or customization."
-
Domination
Game with the same Domination vibe
1"Players exert control over rivals and territory, but interactions are balanced and do not emphasize power over others."
City of Gangsters
"Players exert authority over passengers and make moral choices impacting others, but interactions are balanced and not focused on domination."
-
Escapism
Game with the same Escapism vibe
4"Dystopian setting and immersive narrative provide strong escapism from real life."
Mind Scanners
"The dystopian setting and immersive narrative provide strong escapism from real life."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
Borderlands: The Pre-Sequel
"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
-1"Gameplay is mostly linear and scripted with limited novelty or experimentation."
Senua’s Saga: Hellblade II
"Some experimentation with choices and outcomes exists, but overall gameplay is linear and scripted."
-
Exploration
Game with the same Exploration vibe
-3"Game is linear with limited areas; no open exploration or discovery of new environments."
Human-powered spacecraft
"Game environment is mostly fixed and linear with limited discovery or new areas."
-
Expression
Game with the same Expression vibe
-4"Minimal customization; players experience preset characters and story presentation."
Tomoyo After ~It's a Wonderful Life~ English Edition
"Minimal character or environment customization; players use preset visuals and follow story presentation."
-
Fantasy
Game with the same Fantasy vibe
3"Set in a fictional sci-fi dystopian world with imaginative elements and narrative themes."
Iconoclasts
"Set in a dystopian fictional world with moral dilemmas and surveillance themes, providing imaginative fiction experience."
-
Fellowship
Game with the same Fellowship vibe
-5"Solo play with minimal social interaction or community involvement."
Ori and the Blind Forest: Definitive Edition
"Solo play with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
2"Players develop skills in time/resource management and strategy, though learning curve is moderate."
12 Labours of Hercules V: Kids of Hellas (Platinum Edition)
"Players learn to manage resources and make strategic decisions, though learning curve is moderate and gameplay can be repetitive."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
DRAGON BALL Z: KAKAROT
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
2"Some waiting for timed events and slow pacing, but players generally remain engaged."
The Survey
"Some waiting and time passing between events, but players must maintain attention during timed tasks."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited emotional connection with characters; interactions are mostly functional and brief."
Do No Harm
"Limited emotional connections with characters; interactions are brief and mostly task-oriented."
-
Leadership
Game with the same Leadership vibe
2"Player leads train operations and manages passengers, making decisions affecting survival."
The Final Station
"Player leads as a train conductor making decisions affecting passengers, but within scripted constraints."
-
Progression
Game with the same Progression vibe
3"Players accumulate money, unlock new tools and abilities, and progress through story stages."
The Imperial Gatekeeper
"Players accumulate authority, money, and unlock train cars, progressing through story and gameplay."
-
Relaxation
Game with the same Relaxation vibe
1"Atmosphere is tense and suspenseful but not overly stressful; some players find it relaxing, others find it frustrating."
Observation
"Atmosphere is tense and oppressive but gameplay pacing allows moments of calm; some players find it stressful."
-
Sensation
Game with the same Sensation vibe
2"Pixel art visuals and atmospheric sound design provide sensory stimulation and emotional engagement."
The Long Reach
"Pixel art and sound design create atmospheric sensory experience, though not highly stimulating."
-
Status
Game with the same Status vibe
-4"No social recognition or status systems; achievements are personal and not publicly ranked."
Planet of the Eyes
"No social recognition or status systems; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
4"Engaging narrative with character development, moral choices, and multiple endings."
Venetica - Gold Edition
"Strong narrative focus with moral dilemmas, character interactions, and multiple endings."
-
Strategy
Game with the same Strategy vibe
3"Time and resource management require planning and decision-making."
Summer Memories
"Requires planning, resource management, and decision making under time pressure."
-
Thrill
Game with the same Thrill vibe
2"Time constraints and moral dilemmas create moderate suspense and tension."
Mind Scanners
"Tension from timed tasks and moral choices creates suspense, though some find pacing uneven."
-
Value
Game with the same Value vibe
1"Generally considered worth the price by fans, though some mention it is a bit pricey for content."
hololive Treasure Mountain
"Generally considered worth the price by fans, though some feel game is short and could offer more content."
-
Violence
Game with the same Violence vibe
1"Includes some combat and crime elements, but violence is not a central focus."
To Pixelia
"Includes reporting and arresting passengers, but violence is implied rather than explicit or central."
-
Survival
Game with the same Survival vibe
3"Players must manage resources and avoid threats to survive and progress."
Free Stars: The Ur-Quan Masters
"Players must manage resources and avoid failure to progress, balancing risk and safety."
Last update: 01/06/2026