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Beholder: Conductor

PC (Microsoft Windows), Mac • 2025

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Quick resume

A Beholder series spin-off. Become a conductor of the Determination Bringer train: monitor passengers, report incidents, and carry out important Ministry assignments — whose level of secrecy depends only on your loyalty. And remember: mission success is very important to you!

Global score

91/100

Genres

Adventure, Indie, Simulator, Strategy, Point-and-click, Puzzle

Pros

  • Engaging dystopian story and atmosphere
  • Meaningful moral choices
  • Unique train setting
  • Solid pixel art and sound design
  • Replayability through multiple endings

Cons

  • Short game length
  • Linear and scripted gameplay
  • Limited character depth and interaction
  • Frustrating save system and bugs
  • Some repetitive and grindy tasks

Motivations

  • Autonomy
    3

    "Players have some freedom in decision making and moral choices, but the game is largely linear with scripted events and limited branching."

  • Competence
    2

    "Gameplay involves skillful management of time and resources, but many tasks are repetitive and some players find objectives frustrating or grindy."

  • Competition
    -4

    "Focus is on personal story progression and moral choices without competitive elements or player comparison."

  • Continuation
    1

    "Some players replay for different endings and achievements, but the game is short and can feel repetitive, limiting long habitual play."

  • Cooperation
    -5

    "Single-player experience focused on individual tasks and decisions without multiplayer or cooperative gameplay."

  • Creativity
    -2

    "Players follow predefined quests and storylines with limited opportunity for creative problem solving or customization."

  • Domination
    1

    "Players exert authority over passengers and make moral choices impacting others, but interactions are balanced and not focused on domination."

  • Escapism
    4

    "The dystopian setting and immersive narrative provide strong escapism from real life."

  • Expectation
    -3

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    -1

    "Some experimentation with choices and outcomes exists, but overall gameplay is linear and scripted."

  • Exploration
    -3

    "Game environment is mostly fixed and linear with limited discovery or new areas."

  • Expression
    -4

    "Minimal character or environment customization; players use preset visuals and follow story presentation."

  • Fantasy
    3

    "Set in a dystopian fictional world with moral dilemmas and surveillance themes, providing imaginative fiction experience."

  • Fellowship
    -5

    "Solo play with minimal social interaction or community involvement."

  • Growth
    2

    "Players learn to manage resources and make strategic decisions, though learning curve is moderate and gameplay can be repetitive."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    2

    "Some waiting and time passing between events, but players must maintain attention during timed tasks."

  • Intimacy
    -4

    "Limited emotional connections with characters; interactions are brief and mostly task-oriented."

  • Leadership
    2

    "Player leads as a train conductor making decisions affecting passengers, but within scripted constraints."

  • Progression
    3

    "Players accumulate authority, money, and unlock train cars, progressing through story and gameplay."

  • Relaxation
    1

    "Atmosphere is tense and oppressive but gameplay pacing allows moments of calm; some players find it stressful."

  • Sensation
    2

    "Pixel art and sound design create atmospheric sensory experience, though not highly stimulating."

  • Status
    -4

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    4

    "Strong narrative focus with moral dilemmas, character interactions, and multiple endings."

  • Strategy
    3

    "Requires planning, resource management, and decision making under time pressure."

  • Thrill
    2

    "Tension from timed tasks and moral choices creates suspense, though some find pacing uneven."

  • Value
    1

    "Generally considered worth the price by fans, though some feel game is short and could offer more content."

  • Violence
    1

    "Includes reporting and arresting passengers, but violence is implied rather than explicit or central."

  • Survival
    3

    "Players must manage resources and avoid failure to progress, balancing risk and safety."

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    Last update: 06/03/2026