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Utawarerumono: Prelude to the Fallen

PlayStation 4, Nintendo Switch, PlayStation Vita, PC (Microsoft Windows) • 2021

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Quick resume

The first game in the Utawarerumono trilogy of story-rich tactics RPGs. Into a world filled with verdant nature, populated by folk with fluffy ears and fuzzy tails, awakens Hakuowlo, a man of masked mien and missing memory.

Global score

94/100

Genres

Adventure, Role-playing (RPG), Simulator, Strategy, Visual Novel, Turn-based strategy (TBS), Tactical

Pros

  • Deep and emotional story
  • Well-developed characters
  • Immersive fantasy world
  • Good voice acting and music
  • Accessible tactical combat

Cons

  • Slow pacing at start
  • Linear narrative with no choices
  • Combat is easy and simplistic
  • Pc port locked at 720p/30fps
  • Some outdated visuals and fanservice

Motivations

  • Autonomy
    3

    "Players have freedom to explore story and combat choices, but the narrative is linear with no branching decisions."

  • Competence
    1

    "Combat is simple and easy, with limited challenge even on hard mode; some grinding possible but not required."

  • Competition
    -3

    "Focus is on personal story experience and character development rather than competing with others."

  • Continuation
    4

    "Players report long playtimes and emotional investment leading to habitual and extended play sessions."

  • Cooperation
    2

    "Some cooperative combat mechanics exist (e.g. co-op attacks), but mostly single-player experience."

  • Creativity
    1

    "Players can customize character stats and party composition, but combat and story follow preset structure."

  • Domination
    -4

    "Interactions emphasize mutual respect and shared narrative rather than dominance or power over others."

  • Escapism
    5

    "Strong emotional story and immersive world provide significant escape from real-life concerns."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and love for story and characters."

  • Experimenting
    0

    "Limited experimentation possible; combat and story are mostly linear and predictable."

  • Exploration
    -2

    "Story and environments are mostly familiar and linear, with limited discovery or open-world elements."

  • Expression
    1

    "Some character customization and stat allocation allow personal expression within limits."

  • Fantasy
    5

    "Strong fantasy setting with anthropomorphic characters, mythical elements, and imaginative fiction."

  • Fellowship
    3

    "Players feel part of a community through shared story experience and character relationships."

  • Growth
    3

    "Players develop skills in combat and understanding of story, with character progression over time."

  • Health
    -5

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during story and combat; not designed for background or casual play."

  • Intimacy
    3

    "Strong emotional connections with characters and story foster feelings of closeness and attachment."

  • Leadership
    2

    "Players lead a party in combat and make strategic decisions, but within a guided narrative."

  • Progression
    4

    "Character leveling, stat upgrades, and item collection provide clear sense of progression."

  • Relaxation
    3

    "Story and music create relaxing and emotional flow, though some pacing issues noted."

  • Sensation
    3

    "Enjoyable music, voice acting, and art provide sensory stimulation and emotional engagement."

  • Status
    -4

    "Focus is on personal narrative experience rather than social recognition or competition."

  • Story
    5

    "Highly praised narrative immersion with deep characters, worldbuilding, and emotional impact."

  • Strategy
    2

    "Tactical combat requires some planning but is relatively simple and easy compared to other SRPGs."

  • Thrill
    1

    "Some emotional suspense and plot twists, but gameplay risk and tension are low."

  • Value
    3

    "Players feel they receive good narrative and gameplay content for time invested, especially on sale."

  • Violence
    1

    "Combat involves battles and attacks, but violence is stylized and not gratuitous."

  • Survival
    -2

    "Combat is low risk and easy; survival elements and resource management are minimal."

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    Last update: 06/03/2026