City of Gangsters similar games & best alternatives
City of Gangsters
2021
Related articles
Quick resume
In this management tycoon game, you’ll start a criminal operation from nothing and grow it into a well-oiled money machine! Build speakeasies and illegal distilleries. Manage production chains and resource distribution. Leverage favors, chase down debtors, and bribe the police to look the other way.
Global score
73/100
Genres
Simulator, Strategy, Turn-based strategy (TBS), Indie
Similar games
Pros
- Deep and addictive resource management
- Immersive 1920s gangster atmosphere
- Large procedurally generated maps
- Active and responsive developers
- Complex relationship and logistics systems
Cons
- Steep learning curve and early game tedium
- Some ui clunkiness and excessive clicking
- Random map generation can cause unplayable starts
- Combat is minimal and abstracted
- Late game micromanagement can be tedious
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Competition, Domination, Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy4
"Players have significant control over strategic decisions, logistics, and relationship management, though some routines and automation exist."
-
Competence4
"The game involves complex resource management, strategic planning, and overcoming logistical challenges with feedback on performance."
-
Competition2
"There is competition against AI rival gangs and police, but no evidence of ranked or player-vs-player competition."
-
Continuation3
"Many players report long sessions and habitual play, with some noting addictive qualities and extensive playtime."
-
Cooperation-3
"Gameplay focuses on individual management of the criminal empire with limited collaboration; no multiplayer or team play."
-
Creativity3
"Players customize their empire through choices of products, routes, and relationships, though within structured systems."
-
Domination1
"Players exert control over rivals and territory, but interactions are balanced and do not emphasize power over others."
-
Escapism4
"Players use the game to immerse in a 1920s gangster world, escaping real life through roleplay and strategic engagement."
-
Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."
-
Experimenting3
"Players explore different strategies, maps, and mechanics, experimenting with logistics and relationships."
-
Exploration3
"Players explore large procedurally generated maps, discovering resources, businesses, and opportunities."
-
Expression2
"Some customization of gang name, ethnicity, and traits, but limited avatar or environment personalization."
-
Fantasy3
"Players experience a stylized 1920s gangster world with fictionalized elements and roleplay opportunities."
-
Fellowship-3
"Social connections are mostly with NPCs; no multiplayer or community gameplay reported."
-
Growth4
"Players develop skills in logistics, strategy, and game mechanics, with a significant learning curve."
-
Health-5
"The game is sedentary with no physical activity or health-related features."
-
Idle-3
"Requires focused attention and micromanagement, especially in mid to late game stages."
-
Intimacy-4
"Interactions are limited to transactional NPC relationships with minimal emotional depth."
-
Leadership4
"Players lead their criminal organization, managing members and directing operations."
-
Progression4
"Players accumulate territory, upgrades, items, and influence over time."
-
Relaxation2
"Some players find the game relaxing and immersive, though micromanagement can cause tension."
-
Sensation1
"The game offers moderate sensory stimulation through visuals and sound but is not focused on excitement."
-
Status1
"Players gain recognition within the game world but no social status or popularity outside it."
-
Story3
"Narrative elements and roleplay are present through missions and character interactions."
-
Strategy5
"The game heavily emphasizes strategic planning, problem solving, and resource management."
-
Thrill1
"Some suspense from rivalries and police pressure, but overall low risk and controlled situations."
-
Value3
"Players report good value for time and money, especially with frequent updates and DLC."
-
Violence-2
"Violence is present but minimal and abstracted; focus is on business and logistics rather than combat."
-
Survival3
"Players manage threats from rivals and law enforcement to maintain and grow their empire."
Last update: 29/04/2026