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Minds Beneath Us

PC (Microsoft Windows) • 2024

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Quick resume

MINDS BENEATH US is an emotional sci-fi narrative game. Through the eyes of a humble individual, experience a mad world where humans are exploited as computing devices for AI. Listen to the concerns of those you meet and offer guidance. Together, face challenges and confront an uncertain destiny.

Global score

96/100

Genres

Adventure, Indie, Role-playing (RPG), Visual Novel

Pros

  • Deep and engaging story
  • Complex moral choices
  • Immersive cyberpunk world-building
  • Well-developed characters
  • Atmospheric art and music

Cons

  • Minimal gameplay mechanics
  • Some translation typos
  • Linear story with limited branching
  • Lack of manual save system
  • Some unresolved plot threads

Motivations

  • Autonomy
    4

    "Players make meaningful dialogue choices that affect relationships and story outcomes, reflecting control over decisions rather than following fixed routines."

  • Competence
    2

    "Gameplay is minimalistic with some QTEs and exploration, requiring attention and decision-making but not complex skill challenges."

  • Competition
    -4

    "Focus is on personal narrative experience and moral choices without competitive elements or player comparison."

  • Continuation
    3

    "Players express strong attachment to story and characters, with many wanting to replay and anticipating sequels."

  • Cooperation
    -3

    "Gameplay centers on individual player choices and interactions with NPCs, with limited or no multiplayer cooperation."

  • Creativity
    3

    "Players experiment with dialogue options and explore the world to unlock different story paths and character interactions."

  • Domination
    -5

    "Interactions emphasize mutual respect and realistic character dynamics rather than exerting control or superiority."

  • Escapism
    4

    "The immersive cyberpunk narrative and world-building provide a strong escape from real-life through story engagement."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest in story, characters, and moral dilemmas without external pressure."

  • Experimenting
    3

    "Players try different dialogue choices and explore environmental details to discover new story elements."

  • Exploration
    3

    "Game encourages exploration of environments and conversations to uncover lore and unlock additional dialogue options."

  • Expression
    2

    "Players express themselves through dialogue choices shaping character relationships and story outcomes."

  • Fantasy
    3

    "Set in a cyberpunk sci-fi world with speculative technology and dystopian themes, blending imaginative fiction with realistic elements."

  • Fellowship
    2

    "Strong community engagement and shared interest in story and characters, though gameplay is single-player focused."

  • Growth
    3

    "Players develop understanding of complex moral issues and character motivations through narrative progression."

  • Health
    -5

    "Gameplay is sedentary and text-heavy, with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention on dialogue and story, with minimal background or idle play."

  • Intimacy
    3

    "Players form emotional connections with characters through dialogue and story, fostering meaningful relationships."

  • Leadership
    -4

    "Player role is individual decision-maker rather than leader or manager of groups."

  • Progression
    2

    "Progression occurs through story advancement and unlocking dialogue paths rather than item or power accumulation."

  • Relaxation
    3

    "Narrative pacing balances tension and calm moments, providing emotional engagement without sustained stress."

  • Sensation
    3

    "Visual style, music, and atmospheric audio provide sensory stimulation enhancing immersion."

  • Status
    -4

    "Focus is on personal story experience rather than social recognition or popularity."

  • Story
    5

    "Highly praised narrative immersion with complex characters, moral dilemmas, and engaging plot."

  • Strategy
    2

    "Players use reasoning and analysis to choose dialogue options and navigate moral complexities."

  • Thrill
    2

    "Some suspense and tension in story and QTEs, but overall controlled and thoughtful experience."

  • Value
    4

    "Players report strong perceived value for time and money due to story depth and emotional impact."

  • Violence
    -3

    "Minimal combat focused on QTEs; emphasis is on dialogue and narrative rather than destruction."

  • Survival
    1

    "Some elements of avoiding failure in QTEs and story consequences, but low-risk overall."

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    Last update: 06/03/2026