Do No Harm similar games & best alternatives
Do No Harm
2025
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Quick resume
Lovecraftian Doctor Simulator. Diagnose patients by analyzing unsettling symptoms and treat them using your Book of Medicine. Make moral choices — decide who to save or kill, discover whom to trust, and unlock multiple endings! Can you endure 30 days of perilous decisions?
Global score
75/100
Genres
Simulator, Visual Novel
Pros
- Engaging and challenging gameplay loop
- Strong lovecraftian atmosphere and story
- Multiple endings and replay value
- Unique medical diagnosis mechanics
- Immersive art style and sound design
Cons
- Steep learning curve and limited tutorials
- Some bugs and ui issues
- Repetitive gameplay over long sessions
- Limited character development and worldbuilding
- Resource management can feel punishing
Motivations
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Autonomy3
"Players have significant control over diagnosis and treatment decisions, including dosage and medicine mixing, with some trial and error."
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Competence4
"The game challenges players to learn complex mechanics, solve puzzles, and manage resources effectively to succeed."
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Competition-3
"Focus is on individual problem solving and personal progress without direct player-vs-player competition."
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Continuation3
"Multiple endings and branching paths encourage replay and extended engagement, though some find the gameplay loop repetitive."
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Cooperation-4
"Gameplay is primarily single-player and independent, with no cooperative multiplayer or teamwork elements."
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Creativity2
"Players experiment with medicine dosages and mixing, but within a fixed system and predefined mechanics."
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Domination-5
"Interactions are balanced and respectful; no evidence of exerting control or superiority over others."
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Escapism4
"The Lovecraftian horror setting and immersive story provide a strong escape from real life."
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Expectation-4
"Players engage voluntarily out of interest and curiosity, with no obligation or external pressure."
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Experimenting4
"Trial and error, testing dosages, and exploring mechanics are core to gameplay and player learning."
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Exploration2
"Players discover new mechanics and story elements over time, though the environment is mostly static."
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Expression-3
"Limited customization; players use preset characters and environments without much personalization."
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Fantasy4
"Strong Lovecraftian fantasy and horror themes with eldritch elements and supernatural anomalies."
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Fellowship-4
"Minimal social interaction; focus is on solo play and individual experience."
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Growth4
"Players develop skills in diagnosis, resource management, and puzzle solving through gameplay."
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Health-4
"Sedentary gameplay with no physical activity or health-related benefits."
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Idle-4
"Requires focused attention and active decision-making throughout play sessions."
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Intimacy-4
"Limited emotional connection with characters; interactions are mostly functional and brief."
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Leadership-4
"No leadership or group management roles; players act independently."
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Progression3
"Players accumulate tools, unlock story branches, and improve skills over multiple playthroughs."
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Relaxation1
"Some players find the gameplay calming, but others experience frustration and tension from difficulty."
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Sensation2
"Atmospheric visuals and sound create an eerie mood, though sensory stimulation is moderate."
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Status-4
"Achievements exist but social recognition or status seeking is not a major focus."
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Story4
"Strong narrative immersion with multiple endings, character arcs, and unfolding mysteries."
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Strategy4
"Players must use logic, deduction, and planning to diagnose and treat patients effectively."
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Thrill2
"Tension arises from managing limited resources and sanity, but risk is controlled and predictable."
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Value3
"Generally perceived as good value for price, with engaging gameplay and replayability."
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Violence-4
"Focus on healing and diagnosis rather than combat or destruction."
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Survival3
"Players manage resources and sanity to avoid failure and progress through the story."
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Last update: 06/03/2026