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Do No Harm

iOS, Android, PC (Microsoft Windows) • 2025

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Quick resume

Lovecraftian Doctor Simulator. Diagnose patients by analyzing unsettling symptoms and treat them using your Book of Medicine. Make moral choices — decide who to save or kill, discover whom to trust, and unlock multiple endings! Can you endure 30 days of perilous decisions?

Global score

75/100

Genres

Simulator, Visual Novel

Pros

  • Engaging and challenging gameplay loop
  • Strong lovecraftian atmosphere and story
  • Multiple endings and replay value
  • Unique medical diagnosis mechanics
  • Immersive art style and sound design

Cons

  • Steep learning curve and limited tutorials
  • Some bugs and ui issues
  • Repetitive gameplay over long sessions
  • Limited character development and worldbuilding
  • Resource management can feel punishing

Motivations

  • Autonomy
    3

    "Players have significant control over diagnosis and treatment decisions, including dosage and medicine mixing, with some trial and error."

  • Competence
    4

    "The game challenges players to learn complex mechanics, solve puzzles, and manage resources effectively to succeed."

  • Competition
    -3

    "Focus is on individual problem solving and personal progress without direct player-vs-player competition."

  • Continuation
    3

    "Multiple endings and branching paths encourage replay and extended engagement, though some find the gameplay loop repetitive."

  • Cooperation
    -4

    "Gameplay is primarily single-player and independent, with no cooperative multiplayer or teamwork elements."

  • Creativity
    2

    "Players experiment with medicine dosages and mixing, but within a fixed system and predefined mechanics."

  • Domination
    -5

    "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "The Lovecraftian horror setting and immersive story provide a strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and curiosity, with no obligation or external pressure."

  • Experimenting
    4

    "Trial and error, testing dosages, and exploring mechanics are core to gameplay and player learning."

  • Exploration
    2

    "Players discover new mechanics and story elements over time, though the environment is mostly static."

  • Expression
    -3

    "Limited customization; players use preset characters and environments without much personalization."

  • Fantasy
    4

    "Strong Lovecraftian fantasy and horror themes with eldritch elements and supernatural anomalies."

  • Fellowship
    -4

    "Minimal social interaction; focus is on solo play and individual experience."

  • Growth
    4

    "Players develop skills in diagnosis, resource management, and puzzle solving through gameplay."

  • Health
    -4

    "Sedentary gameplay with no physical activity or health-related benefits."

  • Idle
    -4

    "Requires focused attention and active decision-making throughout play sessions."

  • Intimacy
    -4

    "Limited emotional connection with characters; interactions are mostly functional and brief."

  • Leadership
    -4

    "No leadership or group management roles; players act independently."

  • Progression
    3

    "Players accumulate tools, unlock story branches, and improve skills over multiple playthroughs."

  • Relaxation
    1

    "Some players find the gameplay calming, but others experience frustration and tension from difficulty."

  • Sensation
    2

    "Atmospheric visuals and sound create an eerie mood, though sensory stimulation is moderate."

  • Status
    -4

    "Achievements exist but social recognition or status seeking is not a major focus."

  • Story
    4

    "Strong narrative immersion with multiple endings, character arcs, and unfolding mysteries."

  • Strategy
    4

    "Players must use logic, deduction, and planning to diagnose and treat patients effectively."

  • Thrill
    2

    "Tension arises from managing limited resources and sanity, but risk is controlled and predictable."

  • Value
    3

    "Generally perceived as good value for price, with engaging gameplay and replayability."

  • Violence
    -4

    "Focus on healing and diagnosis rather than combat or destruction."

  • Survival
    3

    "Players manage resources and sanity to avoid failure and progress through the story."

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    Last update: 06/03/2026