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Space Pirates And Zombies 2

Mac, PC (Microsoft Windows), Linux • 2017

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Quick resume

Design and then improve the ultimate mothership. Explore a persistent living galaxy populated by 200 unique captains that can do everything you can do. Survive the zombie infection and then fight them back. Make allies and start your own faction. Build your empire. Also includes Sandbox Mode.

Global score

79/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Simulator, Strategy

Pros

  • Deep ship customization
  • Engaging tactical combat
  • Living galaxy with factions and ai captains
  • Active developer support
  • Long campaign and sandbox modes

Cons

  • Early game pacing can be slow
  • Ship building ui and mechanics can be clunky
  • Ai sometimes exploits battle limits
  • Some players find story shallow
  • No multiplayer yet

Motivations

  • Autonomy
    4

    "Players have freedom to customize their mothership and choose playstyle, factions, and strategies."

  • Competence
    3

    "Combat and ship building require skill and tactical thinking, though some aspects can be repetitive."

  • Competition
    3

    "Presence of 200 AI captains with rivalries, bounties, and faction wars encourages competition."

  • Continuation
    4

    "Players report long play sessions and high engagement with campaign and sandbox modes."

  • Cooperation
    3

    "Players can ally with factions, receive help from wingmen, and coordinate in battles."

  • Creativity
    4

    "Highly modular ship building system allows creative design and customization."

  • Domination
    2

    "Players can impose authority via faction control and bounties, but interactions are balanced."

  • Escapism
    4

    "Immersive space setting and engaging gameplay provide strong real-life escape."

  • Expectation
    -3

    "Players engage voluntarily for enjoyment; no indication of obligation or pressure."

  • Experimenting
    4

    "Players experiment with ship layouts, weapons, and tactics extensively."

  • Exploration
    3

    "Galaxy map exploration and discovery of resources and factions drive curiosity."

  • Expression
    3

    "Ship customization and faction choices allow personal expression."

  • Fantasy
    3

    "Fictional space setting with zombies and sci-fi elements create imaginative experience."

  • Fellowship
    3

    "Players feel part of a faction community and interact with many NPC captains."

  • Growth
    4

    "Leveling, skill perks, and ship upgrades provide learning and development."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during battles and strategic map management."

  • Intimacy
    1

    "Some social interaction with NPC captains and factions, but limited emotional depth."

  • Leadership
    4

    "Players lead factions, manage starbases, and command allied captains."

  • Progression
    4

    "Strong emphasis on accumulating resources, ship parts, and upgrades."

  • Relaxation
    2

    "Gameplay balances challenge and flow, but some difficulty spikes cause tension."

  • Sensation
    3

    "Colorful visuals, explosions, and sound effects provide sensory stimulation."

  • Status
    2

    "Recognition through faction rank and bounties, but mostly single player focus."

  • Story
    3

    "Narrative campaign with characters and plot, though some find it shallow."

  • Strategy
    4

    "Strategic map management, faction diplomacy, and tactical combat require planning."

  • Thrill
    3

    "Combat and faction conflicts provide suspense and excitement."

  • Value
    4

    "Players report many hours of engaging content for the price."

  • Violence
    4

    "Combat involves destruction of ships, ramming, and weapon fire."

  • Survival
    3

    "Players manage resources and avoid defeat by zombies and rival factions."

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    Last update: 06/03/2026