Webbed similar games & best alternatives

Webbed

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One • 2021

Should you play it?

Swing through the trees, spin sticky webs, and make friends with bugs! Be the adorable spider you've always wanted to be.

What works
  • Adorable art and characters
  • Unique and satisfying web-slinging mechanics
  • Wholesome and charming story
  • Good value for price
  • Accessible yet skillful gameplay
Things to keep in mind
  • Short game length
  • Some physics puzzles can be finicky
  • Lack of fast travel can make backtracking tedious
  • Minor bugs reported
  • Gamepad controls less optimal than mouse/keyboard

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Spirit and the Mouse

  • LEGO® Harry Potter: Years 1-4

  • Shady Part of Me

  • Prince of Persia®

  • Neva

  • Trine 2: Complete Story

  • Chicory: A Colorful Tale

  • Untitled Goose Game

  • Octodad: Dadliest Catch

Hidden Gems

Less popular games with surprisingly high similarity

  • The Spirit and the Mouse

  • The Smurfs - Mission Vileaf

  • de Blob

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Grim Fandango Remastered

  • Creativity

    SpiderHeck

  • Escapism

    Kitaria Fables

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Webbed: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore, interact with many characters and items, and solve puzzles with multiple approaches, reflecting control over their actions."

    Capsule for Grim Fandango Remastered Grim Fandango Remastered

    "Players have freedom to choose how to move, solve puzzles, and explore with multiple approaches to tasks."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzle-solving and mastering controls provide a moderate challenge and sense of skill development."

    Capsule for Untitled Goose Game Untitled Goose Game

    "Movement and puzzle mechanics require skill and mastery; controls are tight but challenging to master."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal exploration and story; no evidence of competitive modes or leaderboards."

    Capsule for Dread Delusion Dread Delusion

    "Focus is on personal exploration and story; no evidence of competitive modes or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report habitual play, replaying levels for better scores and collectibles, with some addiction to exploration."

    Capsule for Ostrich Island Ostrich Island

    "Players report habitual play, replaying for collectibles and secrets, and enjoying extended exploration."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Story involves working with bug allies; some cooperative themes but gameplay is mostly single-player."

    Capsule for Isopod: A Webbed Spin-off Isopod: A Webbed Spin-off

    "Game features helping NPC bugs and collaborative story elements, but mostly single-player experience."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players can customize spiders with hats and colors, and use a variety of weapons and modifiers to create unique gameplay experiences."

    Capsule for SpiderHeck SpiderHeck

    "Players can build webs creatively and customize spider appearance with hats and colors."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; interactions are friendly and cooperative."

    Capsule for Disneyland Adventures Disneyland Adventures

    "No evidence of exerting control over others; interactions are friendly and cooperative."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, stress-relieving experience with charming world and characters."

    Capsule for Kitaria Fables Kitaria Fables

    "Players use the game as a relaxing, wholesome escape with charming world and stress relief."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and affection for the characters and gameplay."

    Capsule for Love, Ghostie Love, Ghostie

    "Players engage voluntarily out of intrinsic interest and affection for spiders and gameplay."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with novel movement mechanics and puzzle solutions, exploring different strategies and approaches."

    Capsule for MO:Astray MO:Astray

    "Players experiment with web building, movement styles, and puzzle solutions in multiple ways."

  • Exploration

    Game with the same Exploration vibe

    4

    "The game encourages discovering new areas, secrets, and collectibles across a varied map."

    Capsule for Chicory: A Colorful Tale Chicory: A Colorful Tale

    "Game encourages discovering secrets, collectibles, and new areas in a large, varied map."

  • Expression

    Game with the same Expression vibe

    3

    "Customization options like hats and colors allow players to personalize their spiders and express individuality."

    Capsule for SpiderHeck SpiderHeck

    "Customization of spider hats and web colors allows personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Imaginative insect world with metamorphosis and surreal elements, though grounded in a naturalistic setting."

    Capsule for Morphopolis Morphopolis

    "Imaginative anthropomorphic insect world with whimsical story and abilities like laser eyes."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some social interaction with NPCs and community feeling, but primarily a solo experience."

    Capsule for Summer in Mara Prologue Summer in Mara Prologue

    "Some sense of community through NPC interactions, but primarily a solo experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop platforming skills and puzzle-solving strategies over time."

    Capsule for Snapshot Snapshot

    "Players develop platforming skills and puzzle-solving abilities over time."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related features; sedentary gameplay."

    Capsule for CarX Drift Racing Online CarX Drift Racing Online

    "No physical activity or health-related features; sedentary gameplay."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles and progress; not a background or idle game."

    Capsule for Lake Haven - Chrysalis Lake Haven - Chrysalis

    "Requires focused attention on puzzles and movement; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Some emotional engagement through character relationships and story, but limited social interaction."

    Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

    "Emotional engagement with story and characters, but limited social interaction."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or authority roles; players support and help NPCs collaboratively."

    Capsule for Winter Burrow Winter Burrow

    "No leadership or group management; single-player with NPC allies."

  • Progression

    Game with the same Progression vibe

    3

    "Collecting hats, achievements, and completing quests provide a sense of progression."

    Capsule for Little Kitty, Big City Little Kitty, Big City

    "Collectibles, achievements, and upgrades like hats provide a sense of progression."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Many players find the game relaxing and a good stress relief."

    Capsule for SPORE™ Galactic Adventures SPORE™ Galactic Adventures

    "Many players find the game relaxing, wholesome, and a good way to de-stress."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable physics, visuals, and sound design provide sensory stimulation and fun."

    Capsule for Bean Bean

    "Enjoyable visuals, sound design, and satisfying physics provide sensory pleasure."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems; focus is on personal experience."

    Capsule for God of War God of War

    "No social status or recognition systems; focus is on personal experience."

  • Story

    Game with the same Story vibe

    3

    "Engaging, humorous narrative with characters and plot, though simple and lighthearted."

    Capsule for Super Panda Adventures Super Panda Adventures

    "Engaging, charming narrative with characters and a simple but emotional plot."

  • Strategy

    Game with the same Strategy vibe

    2

    "Puzzles require some problem solving and planning but are generally straightforward and accessible."

    Capsule for Backfirewall_ Backfirewall_

    "Puzzles require some problem solving and planning, though generally accessible."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Game is mostly relaxing with low tension; some moments of challenge but not high suspense."

    Capsule for Beatbuddy: Tale of the Guardians Beatbuddy: Tale of the Guardians

    "Game is mostly calm and relaxing; minor moments of challenge but low suspense."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers excellent value for its price and content quality."

    Capsule for Corn Kidz 64 Corn Kidz 64

    "Players feel the game offers excellent value for price with quality content and charm."

  • Violence

    Game with the same Violence vibe

    -4

    "Minimal violence; focus on cooperation and puzzle solving rather than combat."

    Capsule for Never Alone (Kisima Ingitchuna) Never Alone (Kisima Ingitchuna)

    "Minimal violence; some insect combat but mostly constructive web building and cooperation."

  • Survival

    Game with the same Survival vibe

    -3

    "No significant survival or threat mechanics; environment is stable and low risk."

    Capsule for Amazing Frog? 2 Amazing Frog? 2

    "No significant survival or threat mechanics; low-risk environment."

Last update: 01/06/2026