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Born Again

PC (Microsoft Windows), Linux, iOS, Mac, Android • 2023

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Quick resume

Explore an enchanting world with friends or on a solo adventure, as you Hack-n-Slash your way through minions of the Outer Realm in redemption of your dishonorable past!

Global score

84/100

Genres

Action, Indie, Massively Multiplayer, Role-playing (RPG), Free To Play, Hack and slash/Beat 'em up

Pros

  • Free to play and accessible
  • Engaging permadeath roguelike gameplay
  • Friendly and helpful community
  • Unique blessing and class customization
  • Cross-platform play with mobile

Cons

  • Limited content and maps currently
  • Slow and grindy progression for some
  • Loss of items and cosmetics on death
  • Early game difficulty spike
  • Some bugs and ui issues reported

Motivations

  • Autonomy
    4

    "Players have freedom to choose classes, customize blessings, and adapt playstyle; permadeath and progression require self-directed learning and decision-making."

  • Competence
    3

    "Game involves skillful dodging, learning boss patterns, and character progression; some players find early game difficult but rewarding."

  • Competition
    -2

    "Focus is mostly on personal progression and survival rather than direct competition or leaderboards; some trading and social interaction but no ranked modes."

  • Continuation
    3

    "Players report long play sessions, grinding for loot and blessings, and repeated character resets; some find grind slow but motivating."

  • Cooperation
    1

    "No formal party system but players can fight bosses together and share rewards; some cooperative elements but mostly individual progression."

  • Creativity
    2

    "Customization through blessings and character builds allows creative approaches; limited building or modding."

  • Domination
    -3

    "Community described as friendly and helpful; no evidence of trash talk or dominance behaviors."

  • Escapism
    4

    "Players use game as stress relief and engaging distraction; immersive music and atmosphere support escapism."

  • Expectation
    -3

    "Players engage voluntarily out of interest and enjoyment; no reports of obligation or pressure to play."

  • Experimenting
    3

    "Players try different classes, blessings, and strategies; some experimentation with builds and playstyles."

  • Exploration
    2

    "Game has multiple realms and bosses to discover; exploration is limited by small map count but players enjoy discovering loot and secrets."

  • Expression
    2

    "Cosmetic hats and character customization allow self-expression, though hats can be lost on death."

  • Fantasy
    4

    "Strong fantasy theme with Japanese mythology, bullet hell combat, and permadeath roguelike elements."

  • Fellowship
    2

    "Community is described as friendly and helpful; players share experiences and play together informally."

  • Growth
    3

    "Players learn boss patterns, improve skills, and develop strategies over time; progression through leveling and blessings."

  • Health
    -4

    "Game is sedentary with no physical activity; some players report long hours and addictive play."

  • Idle
    -3

    "Requires focused attention and active dodging; not suitable for background or idle play."

  • Intimacy
    1

    "Some social interaction and community engagement, but limited evidence of close relationships or emotional sharing."

  • Leadership
    Insufficient data
  • Progression
    4

    "Strong emphasis on accumulating items, unlocking classes, upgrading blessings, and expanding bank space."

  • Relaxation
    2

    "Some players find the game relaxing and enjoyable; others note tension from permadeath and challenging combat."

  • Sensation
    3

    "Enjoyable pixel art, music, and fast-paced combat provide sensory stimulation and excitement."

  • Status
    1

    "Cosmetic hats serve as status symbols; some social recognition in community but limited formal status systems."

  • Story
    1

    "Minimal narrative; some thematic elements and lore but focus is on gameplay loop rather than story immersion."

  • Strategy
    3

    "Requires planning character builds, managing blessings, and tactical combat decisions."

  • Thrill
    4

    "Permadeath and challenging bosses create suspense and excitement; risk-reward gameplay."

  • Value
    2

    "Free to play with fair progression; some complaints about grind and monetization but overall good value for time."

  • Violence
    3

    "Combat focused on defeating enemies and bosses with melee and abilities; destruction and combat are core gameplay."

  • Survival
    4

    "Core gameplay revolves around avoiding death, managing resources, and surviving challenging encounters."

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