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Born Again similar games & best alternatives

Born Again

PC (Microsoft Windows), iOS, Mac, Android, Linux • 2023

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Quick resume

Explore an enchanting world with friends or on a solo adventure, as you Hack-n-Slash your way through minions of the Outer Realm in redemption of your dishonorable past!

Global score

84/100

Genres

Action, Indie, Massively Multiplayer, Role-playing (RPG), Free To Play, Hack and slash/Beat 'em up

Similar games

    Pros

    • Free to play and accessible
    • Engaging permadeath roguelike gameplay
    • Friendly and helpful community
    • Unique blessing and class customization
    • Cross-platform play with mobile

    Cons

    • Limited content and maps currently
    • Slow and grindy progression for some
    • Loss of items and cosmetics on death
    • Early game difficulty spike
    • Some bugs and ui issues reported

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status. It leans lower than usual among comparable games on Leadership, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose classes, customize blessings, and adapt playstyle; permadeath and progression require self-directed learning and decision-making."

    • Competence
      3

      "Game involves skillful dodging, learning boss patterns, and character progression; some players find early game difficult but rewarding."

    • Competition
      -2

      "Focus is mostly on personal progression and survival rather than direct competition or leaderboards; some trading and social interaction but no ranked modes."

    • Continuation
      3

      "Players report long play sessions, grinding for loot and blessings, and repeated character resets; some find grind slow but motivating."

    • Cooperation
      1

      "No formal party system but players can fight bosses together and share rewards; some cooperative elements but mostly individual progression."

    • Creativity
      2

      "Customization through blessings and character builds allows creative approaches; limited building or modding."

    • Domination
      -3

      "Community described as friendly and helpful; no evidence of trash talk or dominance behaviors."

    • Escapism
      4

      "Players use game as stress relief and engaging distraction; immersive music and atmosphere support escapism."

    • Expectation
      -3

      "Players engage voluntarily out of interest and enjoyment; no reports of obligation or pressure to play."

    • Experimenting
      3

      "Players try different classes, blessings, and strategies; some experimentation with builds and playstyles."

    • Exploration
      2

      "Game has multiple realms and bosses to discover; exploration is limited by small map count but players enjoy discovering loot and secrets."

    • Expression
      2

      "Cosmetic hats and character customization allow self-expression, though hats can be lost on death."

    • Fantasy
      4

      "Strong fantasy theme with Japanese mythology, bullet hell combat, and permadeath roguelike elements."

    • Fellowship
      2

      "Community is described as friendly and helpful; players share experiences and play together informally."

    • Growth
      3

      "Players learn boss patterns, improve skills, and develop strategies over time; progression through leveling and blessings."

    • Health
      -4

      "Game is sedentary with no physical activity; some players report long hours and addictive play."

    • Idle
      -3

      "Requires focused attention and active dodging; not suitable for background or idle play."

    • Intimacy
      1

      "Some social interaction and community engagement, but limited evidence of close relationships or emotional sharing."

    • Leadership
      Insufficient data
    • Progression
      4

      "Strong emphasis on accumulating items, unlocking classes, upgrading blessings, and expanding bank space."

    • Relaxation
      2

      "Some players find the game relaxing and enjoyable; others note tension from permadeath and challenging combat."

    • Sensation
      3

      "Enjoyable pixel art, music, and fast-paced combat provide sensory stimulation and excitement."

    • Status
      1

      "Cosmetic hats serve as status symbols; some social recognition in community but limited formal status systems."

    • Story
      1

      "Minimal narrative; some thematic elements and lore but focus is on gameplay loop rather than story immersion."

    • Strategy
      3

      "Requires planning character builds, managing blessings, and tactical combat decisions."

    • Thrill
      4

      "Permadeath and challenging bosses create suspense and excitement; risk-reward gameplay."

    • Value
      2

      "Free to play with fair progression; some complaints about grind and monetization but overall good value for time."

    • Violence
      3

      "Combat focused on defeating enemies and bosses with melee and abilities; destruction and combat are core gameplay."

    • Survival
      4

      "Core gameplay revolves around avoiding death, managing resources, and surviving challenging encounters."

    Last update: 29/04/2026