Dungeonmans similar games & best alternatives
Dungeonmans
2014
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Quick resume
Crush monsters and get loots in the classic turn-based style of deep dungeons and high adventure! Grow the Dungeonmans Academy, a bastion of learning that expands as you play. Serious gameplay with a light-hearted atmosphere, combining the feel of history's great RPGs and dice-slinging adventures around the tabletop.
Global score
91/100
Genres
Adventure, Indie, Role-playing (RPG), Strategy
Similar games
Pros
- Deep character customization
- Engaging tactical combat
- Strong meta-progression and legacy system
- Humorous writing and charm
- Frequent developer updates
Cons
- Some bugs and occasional crashes
- Limited visual equipment changes
- Can become grindy or repetitive
- Lack of multiplayer or cooperative play
- Price considered high by some
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Competition, Status, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can freely customize characters with mixed skills from different classes and choose their own playstyle."
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Competence4
"Game requires tactical thinking, skillful combat, and strategic resource management with meaningful feedback."
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Competition1
"Some leaderboard and ranked modes exist but most play is single-player without direct comparison."
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Continuation5
"Highly addictive with meta-progression and legacy systems motivating repeated play and long sessions."
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Cooperation-4
"Primarily a single-player experience with limited social or cooperative gameplay."
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Creativity4
"Players create custom builds mixing skills and abilities; also upgrade and customize the academy base."
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Domination-3
"Interactions are balanced and respectful; no evidence of trash talk or power imposition."
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Escapism5
"Players use the game as a deep immersive escape with humor and fantasy elements."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."
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Experimenting4
"Encourages trying new builds, skills, and strategies with varied character customization."
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Exploration4
"Large overworld and many randomized dungeons encourage discovery and curiosity-driven play."
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Expression2
"Some character customization and cosmetic humor, but limited visual changes with equipment."
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Fantasy5
"Strong fantasy setting with imaginative monsters, magic, and humorous roleplaying elements."
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Fellowship-4
"Mostly solo play with minimal social connection or community interaction in gameplay."
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Growth5
"Players learn skills, improve tactics, and develop mastery over time with meta-progression."
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Health-4
"Primarily sedentary gameplay with no physical activity or health-related mechanics."
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Idle-3
"Requires focused attention and tactical decision-making; not suited for idle or background play."
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Intimacy-5
"No evidence of close social relationships or emotional sharing in gameplay."
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Leadership1
"Players manage their own academy and characters but no multiplayer leadership roles."
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Progression5
"Strong meta-progression system with upgrades, legacy, and item collection driving advancement."
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Relaxation2
"Balanced challenge with moments of flow, but also tension and risk of sudden death."
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Sensation3
"Colorful visuals, satisfying sound effects, and engaging animations provide sensory stimulation."
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Status0
"Some leaderboard presence but mostly individual focus without strong social recognition."
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Story3
"Humorous narrative elements and lore enrich the experience beyond context-free actions."
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Strategy5
"Highly tactical combat and planning required; players must devise strategies to survive."
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Thrill4
"Permadeath and sudden difficulty spikes create suspense and excitement."
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Value4
"Players report high entertainment value and replayability for the price."
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Violence4
"Combat and monster slaying are core gameplay elements with satisfying destruction."
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Survival4
"Players must manage resources and avoid death in challenging, risky environments."
Last update: 29/04/2026