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Born of Bread

PlayStation 5, Nintendo Switch, Xbox Series X|S, PC (Microsoft Windows) • 2023

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Quick resume

Get ready to go on a wacky and joyful turn-based RPG adventure! Play as Loaf, a freshly baked flour golem, and explore the different regions of a wonderful world ripe with mysteries with the help of a colorful cast of characters.

Global score

79/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Platform

Pros

  • Charming story and characters
  • Beautiful art style and music
  • Engaging exploration and side quests
  • Customizable combat and party skills
  • Nostalgic paper mario-inspired gameplay

Cons

  • Frequent bugs and glitches
  • Combat is easy and sometimes repetitive
  • Some pacing and design choices feel outdated
  • Limited challenge and strategic depth
  • Short final chapter and abrupt ending

Motivations

  • Autonomy
    4

    "Players have freedom to explore the world, choose weapons and badges, and customize party members' skills, though some combat constraints exist."

  • Competence
    2

    "Combat involves skill-based timed hits and strategy with elemental weaknesses, but is generally easy and sometimes repetitive."

  • Competition
    -3

    "Focus is on personal progression and story experience without ranked modes or direct player comparison."

  • Continuation
    3

    "Players report habitual play and engagement with side quests and exploration, though some find the game short and easy."

  • Cooperation
    1

    "Party members have unique abilities and skill trees, but combat is mostly single-player with limited partner interaction."

  • Creativity
    3

    "Players manage weapon inventory like Tetris, customize badges and skills, and explore varied environments."

  • Domination
    -4

    "Interactions emphasize shared story and party cooperation rather than exerting control or superiority over others."

  • Escapism
    4

    "The game offers a charming, lighthearted fantasy world with humor and exploration that distracts from real life."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and nostalgia for Paper Mario-style RPGs."

  • Experimenting
    3

    "Players experiment with different weapons, badges, and partner skills, though combat strategies can become repetitive."

  • Exploration
    4

    "World design encourages discovery of secrets, side quests, and hidden items across varied and colorful areas."

  • Expression
    3

    "Players can customize character color palettes and equip badges and weapons to personalize gameplay."

  • Fantasy
    5

    "Strongly imaginative setting with anthropomorphic characters, whimsical story, and fantasy elements."

  • Fellowship
    2

    "Players experience a sense of community through party interactions and shared story, though mostly single-player."

  • Growth
    3

    "Players develop characters through skill trees, level ups, and side quests that promote personal development."

  • Health
    -4

    "Game is sedentary with no physical activity; some players note long sessions and backtracking."

  • Idle
    -3

    "Requires focused attention on exploration, combat, and quest progression rather than casual or background play."

  • Intimacy
    2

    "Players form emotional connections with party members and NPCs through dialogue and character-driven quests."

  • Leadership
    1

    "Players manage party composition and skills but do not lead other players or groups."

  • Progression
    4

    "Strong emphasis on collecting weapons, badges, leveling up, and unlocking partner abilities."

  • Relaxation
    3

    "Generally a lighthearted and charming experience with some minor frustrations from bugs and pacing."

  • Sensation
    4

    "Vibrant visuals, varied music, and expressive character animations provide sensory enjoyment."

  • Status
    -4

    "Focus is on personal story and progression without social recognition or competitive status."

  • Story
    4

    "Narrative immersion with character-driven story, humor, and side quests that enrich the plot."

  • Strategy
    2

    "Combat and party customization require some planning and tactical thinking, though battles are mostly easy."

  • Thrill
    -2

    "Game is low risk with predictable outcomes and minimal suspense or tension."

  • Value
    3

    "Players feel the game offers good content and enjoyment for the price, despite some bugs."

  • Violence
    -2

    "Combat involves defeating enemies but is cartoonish and non-graphic, with emphasis on constructive exploration."

  • Survival
    -3

    "Low threat environment with minimal challenge to staying alive; enemies are easy to defeat."

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    Last update: 06/03/2026