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Breath of Death VII

PC (Microsoft Windows), Xbox 360 • 2011

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Quick resume

Resurrect the classic era of RPGs with the retro parody RPG, Breath of Death VII: The Beginning. Join Dem the Skeleton Knight, Sara the ghost historian, Lita the vampire techie, and Erik the zombie prince as they explore an undead world in search of the secrets of the past. Laugh! Cry! Laugh some more!

Global score

84/100

Genres

Indie, Role-playing (RPG)

Similar games

    Pros

    • Nostalgic retro style
    • Humorous writing and characters
    • Fast-paced and strategic combat
    • Level-up customization
    • Excellent value for price

    Cons

    • Short game length
    • Limited story depth
    • Repetitive random encounters
    • Minimal character customization
    • No multiplayer or social features

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value, Violence. It leans lower than usual among comparable games on Sensation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can explore the world freely and choose upgrades at level up, allowing some control over character development."

    • Competence
      2

      "Combat involves strategic use of combos and skills with increasing enemy difficulty, providing moderate skill challenge."

    • Competition
      -3

      "Focus is on personal progression and story; no mention of ranked modes or leaderboards."

    • Continuation
      1

      "Short game length (~4-6 hours) with some replayability via skill choices and extra modes encourages moderate continued play."

    • Cooperation
      -4

      "Single-player game with no multiplayer or cooperative elements."

    • Creativity
      2

      "Players choose between different upgrade paths at level up, allowing some customization."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; gameplay is solo and cooperative dominance is absent."

    • Escapism
      4

      "Players enjoy a humorous, nostalgic fantasy world distinct from reality, providing escapism."

    • Expectation
      -4

      "Players engage voluntarily for fun and nostalgia, not out of obligation."

    • Experimenting
      2

      "Level-up choices and combo system encourage trying different strategies and builds."

    • Exploration
      1

      "Game world is somewhat linear but allows exploration with limited random encounters."

    • Expression
      -2

      "Limited character customization mainly through level-up choices; no cosmetic or avatar personalization."

    • Fantasy
      5

      "Set in a post-apocalyptic undead world with skeleton heroes and supernatural elements, strongly fantastical."

    • Fellowship
      -4

      "Solo gameplay with no social or community features."

    • Growth
      3

      "Leveling system with skill choices supports learning and character development."

    • Health
      -5

      "Sedentary gameplay typical of RPGs; no physical activity involved."

    • Idle
      -3

      "Requires active player attention during battles and exploration; no idle or background play."

    • Intimacy
      -4

      "No social or emotional relationship building; interactions limited to scripted dialogue."

    • Leadership
      -4

      "No leadership or group management mechanics; player controls a party but no leadership dynamics."

    • Progression
      4

      "Character leveling, skill upgrades, and equipment collection drive progression."

    • Relaxation
      2

      "Fast-paced combat with some challenge balanced by healing after battles provides moderate flow and relaxation."

    • Sensation
      1

      "Retro pixel art and music provide nostalgic sensory stimulation but not intense sensory excitement."

    • Status
      -4

      "No social recognition or ranking systems; gameplay is individual and low visibility."

    • Story
      2

      "Narrative with humorous dialogue and parody elements provides light story immersion."

    • Strategy
      3

      "Combat requires tactical use of combos, skill timing, and resource management."

    • Thrill
      1

      "Some tension from increasing enemy strength per turn and boss fights, but overall controlled experience."

    • Value
      5

      "Highly praised for excellent value given low price and bundled content."

    • Violence
      3

      "Combat involves attacking enemies and bosses, typical of RPG combat."

    • Survival
      1

      "Players must manage resources and avoid defeat in battles, but overall low risk environment."

    Last update: 29/04/2026