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Brief Karate Foolish

PC (Microsoft Windows) • 2016

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Quick resume

Here comes a new epic of live action fighting game!! With 60fps smooth action, sexy and deadly guys fly into air and bounces their flab!

Global score

94/100

Genres

Action, Casual, Free To Play, Indie, Fighting

Pros

  • Free to play
  • Unique and humorous characters
  • Skill-based fighting mechanics
  • Local multiplayer support
  • Addictive and replayable

Cons

  • No online multiplayer
  • Control scheme unintuitive for some
  • Bugs with alt-tabbing and crashes
  • No tutorial or key rebinding
  • Low resolution and dated graphics

Motivations

  • Autonomy
    3

    "Players can choose from multiple unique characters with different movesets and play styles, allowing personal control over gameplay decisions."

  • Competence
    4

    "The game features skill-based fighting mechanics with combos, juggles, and timing challenges, providing a rewarding skill progression."

  • Competition
    4

    "Includes local multiplayer and arcade modes with AI difficulty spikes; players compete against others or AI to improve performance."

  • Continuation
    3

    "Players report habitual play and long sessions despite some bugs; the game is addictive and replayable."

  • Cooperation
    -3

    "Focus is on single-player or local versus modes; no online multiplayer or cooperative gameplay reported."

  • Creativity
    2

    "Players can select from diverse characters with unique moves, but no creation or customization features."

  • Domination
    2

    "Competitive local play encourages asserting superiority over opponents, but no toxic behavior or trash talk mentioned."

  • Escapism
    4

    "Players use the game for humor, stress relief, and distraction, enjoying its absurd and silly premise."

  • Expectation
    -4

    "Players engage voluntarily for fun and intrinsic interest; no obligation or external pressure noted."

  • Experimenting
    3

    "Players explore different characters and combos, experimenting with moves and strategies."

  • Exploration
    -2

    "Game environments are static backgrounds with limited exploration; focus is on fighting mechanics."

  • Expression
    -3

    "No character customization or avatar personalization; players use predefined characters and visuals."

  • Fantasy
    3

    "The game features exaggerated, humorous fighting scenarios with improbable characters and story elements."

  • Fellowship
    1

    "Some community engagement through local multiplayer and annual meetups, but limited online social features."

  • Growth
    4

    "Players develop fighting skills, learn combos, and improve performance over time."

  • Health
    -4

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during matches; not designed for background or idle play."

  • Intimacy
    -4

    "Social interactions are limited to local multiplayer with friends; no deep emotional connections reported."

  • Leadership
    Insufficient data
  • Progression
    3

    "Players progress through arcade mode and unlock new challenges; character mastery reflects progression."

  • Relaxation
    2

    "Some players find humor and flow in gameplay, though occasional bugs cause frustration."

  • Sensation
    3

    "The game provides sensory stimulation through unique visuals, sound effects, and humorous animations."

  • Status
    2

    "Competitive local play and community recognition at meetups provide some social status."

  • Story
    2

    "Includes a story/arcade mode with character backgrounds and narrative elements, though simple and humorous."

  • Strategy
    3

    "Requires timing, combo execution, and tactical use of moves; some strategic depth in fighting mechanics."

  • Thrill
    3

    "Players enjoy suspense and challenge in fights, especially against difficult AI bosses."

  • Value
    5

    "Free to play with high entertainment value; players praise the game as a great return on time investment."

  • Violence
    3

    "Enjoyment of combat and fighting is central, with exaggerated attacks and humorous violence."

  • Survival
    2

    "Players must avoid defeat in matches and manage resources like health during fights."

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    Last update: 06/03/2026