Verdict Guilty - 유죄 평결 Thumbnail

Verdict Guilty - 유죄 평결 similar games & best alternatives

Verdict Guilty - 유죄 평결

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2016

Related articles

Quick resume

Verdict Guilty is a 90's arcade-style fighting game with a cops vs robbers theme.

Global score

85/100

Genres

Action, Casual, Indie, Arcade, Fighting

Similar games

    Pros

    • Retro pixel art and soundtrack
    • Unique handcuff and bomb mechanics
    • Multiple modes including story and survival
    • Easy to learn controls
    • Excellent value for price

    Cons

    • No online multiplayer
    • Short and repetitive gameplay
    • Some balance issues
    • Limited character roster
    • Lack of customization

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Story, Creativity, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can choose from 8 characters and select different modes including story, arcade, survival, and training, with some unique objectives in story mode, allowing personal control over play style."

    • Competence
      2

      "Gameplay is simple with easy combos and controls, but some challenge exists in survival and story mode objectives; however, some players find it too easy or unbalanced."

    • Competition
      1

      "Includes local multiplayer and leaderboards in some modes, but no online multiplayer; competition is mostly casual and local."

    • Continuation
      1

      "Players report spending several hours completing all modes and achievements, but some find the game short and repetitive, leading to limited long-term engagement."

    • Cooperation
      -4

      "No cooperative multiplayer modes; gameplay is focused on solo or versus matches without teamwork."

    • Creativity
      2

      "Unique mechanics like handcuffing opponents and bomb throws add creative twists to classic fighting gameplay, though overall structure is traditional."

    • Domination
      -3

      "Game emphasizes balanced local multiplayer with no reports of toxic or dominating behavior; interactions appear equal and respectful."

    • Escapism
      3

      "Players enjoy the retro style and humorous story as a fun distraction and nostalgic escape from real life."

    • Expectation
      -4

      "Players engage voluntarily for fun and nostalgia; no indication of obligation or pressure to play."

    • Experimenting
      2

      "Story mode encourages learning different moves and strategies per character with unique objectives, promoting experimentation within the game."

    • Exploration
      -2

      "Game environments and characters are fixed with limited discovery; story mode offers some variation but overall familiar settings."

    • Expression
      -3

      "No character customization or cosmetic modifications reported; players use preset characters and aesthetics."

    • Fantasy
      2

      "Set in a stylized futuristic Neo Seoul with police and criminals, featuring exaggerated moves and storylines, blending imaginative fiction with retro fighting tropes."

    • Fellowship
      1

      "Local multiplayer allows social play with friends, fostering some community feeling, but no online or broader social features."

    • Growth
      2

      "Players learn character moves and strategies through story mode and practice, improving skills over time."

    • Health
      -5

      "No physical activity or health-related gameplay elements; typical sedentary gaming experience."

    • Idle
      -3

      "Requires player focus during matches; not designed for passive or background play."

    • Intimacy
      -4

      "Social interactions limited to local multiplayer with no deep emotional or relationship-building features."

    • Leadership
      -4

      "No leadership or management roles; gameplay is individual or competitive without group direction."

    • Progression
      2

      "Unlockable variant characters and modes provide some sense of progression; players accumulate achievements and complete story arcs."

    • Relaxation
      2

      "Game offers a casual, nostalgic experience with a fun soundtrack and simple mechanics, promoting relaxed play."

    • Sensation
      2

      "Retro pixel art, animations, and soundtrack provide enjoyable sensory stimulation and nostalgic emotional fun."

    • Status
      0

      "No significant social recognition or status systems; leaderboards exist but limited impact on social status."

    • Story
      3

      "Each character has a unique story mode with humorous and cheesy narratives, adding narrative immersion beyond typical fighting games."

    • Strategy
      1

      "Some strategic elements in move selection and timing, but overall gameplay is simple and accessible with limited complexity."

    • Thrill
      1

      "Some tension from timed objectives and survival mode, but overall gameplay is casual and not highly suspenseful."

    • Value
      4

      "Players widely agree the game offers excellent value for its low price, with multiple modes, achievements, and nostalgic appeal."

    • Violence
      2

      "Combat involves punches, kicks, and weapons like guns and bombs; handcuff mechanic adds a unique non-lethal element."

    • Survival
      1

      "Survival mode challenges players to last through multiple fights; some emphasis on avoiding damage and managing resources."

    Where to buy

    Last update: 29/04/2026