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DEAD OR ALIVE 6

Xbox One, PlayStation 4, PC (Microsoft Windows) • 2019

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Quick resume

DEAD OR ALIVE 6 is fast-paced 3D fighting game, produced by Koei Tecmo Games, featuring stunning graphics and multi-tiered stages that create a truly entertaining competitive experience.

Global score

75/100

Genres

Action, Fighting

Pros

  • Accessible and deep fighting mechanics
  • Extensive character customization
  • Smooth and visually impressive graphics
  • Robust tutorial and training modes
  • Free to play core version available

Cons

  • Excessive and expensive dlc
  • Grindy and randomized costume unlock system
  • Small and declining online player base
  • Lack of tag/team modes
  • Weak and minimal story mode

Motivations

  • Autonomy
    3

    "Players can choose characters, customize outfits, and select modes freely, but some progression and unlocks are grindy and partially randomized."

  • Competence
    4

    "The game offers skill-based combat with depth, combo challenges, and a detailed tutorial system that supports learning and mastery."

  • Competition
    3

    "Includes ranked online matches and tournaments, but the player base is small and online is less active; still competitive elements exist."

  • Continuation
    2

    "Players report long play sessions and habitual play, though some note the game is 'dead' online and content updates have ceased."

  • Cooperation
    -3

    "Focus is primarily on 1v1 fighting; no tag mode or team battles; online lobbies exist but limited social cooperation."

  • Creativity
    3

    "Extensive character customization and costume mixing; however, many costumes are DLC and unlocks are randomized."

  • Domination
    -2

    "Community is described as friendly and respectful; no strong evidence of trash talk or dominance behaviors."

  • Escapism
    4

    "Players use the game for stress relief, distraction, and enjoyment of fantasy combat and fanservice elements."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and enjoyment; no indication of obligation or pressure to play."

  • Experimenting
    3

    "Players explore combos, mechanics, and character movesets; tutorials encourage experimentation with fighting styles."

  • Exploration
    -2

    "Game environments are mostly familiar fighting stages with limited new area discovery; stage transitions add some variety."

  • Expression
    4

    "Strong emphasis on avatar customization, mixing costumes, hairstyles, and accessories for self-expression."

  • Fantasy
    4

    "Features imaginative characters, exaggerated fighting moves, and fanservice elements consistent with fantasy fighting games."

  • Fellowship
    -3

    "Mostly individual play; online community is small and fragmented; limited social interaction beyond matchmaking."

  • Growth
    4

    "Extensive tutorials, combo challenges, and skill development opportunities support player growth and learning."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires focused attention during matches; not designed for casual background play."

  • Intimacy
    -4

    "Minimal social or emotional connection; interactions are mostly surface-level competitive matches."

  • Leadership
    -4

    "No evidence of leadership roles; players participate individually without group management or authority."

  • Progression
    3

    "Players accumulate characters, costumes, and upgrades through gameplay and DLC purchases."

  • Relaxation
    2

    "Some players find the game relaxing and enjoyable; others note frustration with grind and competitive pressure."

  • Sensation
    4

    "High sensory stimulation through detailed graphics, animations, effects, and fanservice visuals."

  • Status
    2

    "Ranked modes and leaderboards offer recognition, but the small player base limits social status impact."

  • Story
    -1

    "Story mode exists but is considered weak and secondary to gameplay; narrative is minimal and episodic."

  • Strategy
    3

    "Combat involves strategic use of holds, counters, combos, and positioning; tutorials support strategic learning."

  • Thrill
    3

    "Players enjoy suspense and excitement from fast-paced matches and risk-reward combat mechanics."

  • Value
    -3

    "Many players criticize the high cost and grindy nature of DLC and unlock systems; base game value is better on sale."

  • Violence
    3

    "Enjoyment of combat and destruction is central; environmental hazards and damage effects enhance violent gameplay."

  • Survival
    2

    "Players focus on avoiding defeat and managing health in matches; survival elements are present but not dominant."

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    Last update: 06/03/2026