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Ultra Street Fighter® IV

Xbox 360, PlayStation 3, PC (Microsoft Windows), PlayStation 4, Arcade • 2014

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Quick resume

The world’s greatest fighting game evolves to a whole new level with Ultra Street Fighter IV.

Global score

90/100

Genres

Action, Fighting, Arcade

Pros

  • Deep and balanced fighting mechanics
  • Large and diverse character roster
  • High skill ceiling and learning curve
  • Active online community and multiplayer
  • Excellent value for playtime

Cons

  • Steep difficulty for beginners
  • Limited single-player content
  • Online matchmaking can be frustrating
  • Some input precision required
  • Aging graphics and presentation

Motivations

  • Autonomy
    4

    "Players have full control over their actions, character choice, and playstyle; the game rewards personal skill and decision-making."

  • Competence
    5

    "High skill ceiling with complex combos, frame-perfect inputs, and continuous learning; players experience gradual improvement and mastery."

  • Competition
    5

    "Strong focus on competitive play with ranked matches, online leaderboards, and a community driven by skill improvement and rivalry."

  • Continuation
    3

    "Players invest hundreds of hours to improve; the game encourages habitual play and long-term engagement despite frustration."

  • Cooperation
    -3

    "Primarily a 1v1 competitive game with limited cooperative modes; some private lobbies with friends but mostly independent play."

  • Creativity
    1

    "Some expression through character choice and costume customization; limited creative building or modification."

  • Domination
    3

    "Competitive environment fosters exerting superiority over others; players seek to outplay and dominate opponents."

  • Escapism
    3

    "Players use the game as a challenging distraction and stress relief, immersing themselves in intense matches."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest and passion for fighting games; no obligation or external pressure."

  • Experimenting
    3

    "Players explore different characters, combos, and strategies to improve and adapt, though within established mechanics."

  • Exploration
    -2

    "Game environments and stages are familiar and repeated; focus is on mastering known mechanics rather than discovering new areas."

  • Expression
    2

    "Customization options like costumes and colors allow some personal expression but are cosmetic and limited."

  • Fantasy
    4

    "Imaginative fighting characters and moves with exaggerated special attacks and combos create a strong fantasy experience."

  • Fellowship
    2

    "Community exists around the game with shared interests and some social interaction, but gameplay is mostly individual."

  • Growth
    5

    "Strong emphasis on learning, skill acquisition, and personal development through practice and competition."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity; long sessions can promote unhealthy habits."

  • Idle
    -3

    "Requires focused attention and continuous engagement; not suited for casual or background play."

  • Intimacy
    -3

    "Limited to surface-level social interactions; no deep emotional or close relationship building within gameplay."

  • Leadership
    -2

    "Mostly individual competition; some players may lead in community or training but game modes do not emphasize leadership."

  • Progression
    3

    "Players accumulate skill, ranks, and unlock cosmetic items; progression is mostly skill-based rather than item-based."

  • Relaxation
    -2

    "Game is challenging and can be frustrating; tension and focus are constant rather than relaxed flow."

  • Sensation
    3

    "Vivid visual effects, animations, and sound design provide sensory stimulation and excitement."

  • Status
    4

    "Recognition through rankings, leaderboards, and community respect motivates players."

  • Story
    0

    "Minimal narrative focus; story is present but not a central motivation or immersive element."

  • Strategy
    5

    "High mental challenge requiring planning, reading opponents, and tactical decision-making."

  • Thrill
    4

    "Matches provide suspense, tension, and excitement from risk and close competition."

  • Value
    5

    "Excellent value for money with extensive content and hundreds of hours of gameplay."

  • Violence
    3

    "Enjoyment of combat and destruction through fighting moves and combos; stylized violence."

  • Survival
    3

    "Focus on avoiding defeat and managing resources like meter and positioning to stay alive in matches."

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    Last update: 06/03/2026