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Roundguard

Xbox One, Nintendo Switch, PC (Microsoft Windows), iOS, Mac, PlayStation 4, Android • 2020

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Quick resume

Roundguard is a bouncy dungeon crawler with pinball physics, lots of loot, and a randomized castle full of oddballs. Press your luck against hordes of dangerously cute monsters and challenging roguelike elements in this all-round bouncy adventure!

Global score

82/100

Genres

Casual, Indie, Role-playing (RPG), Strategy, Simulator, Pinball, Puzzle, Arcade

Pros

  • Addictive and fun gameplay
  • Unique blend of peggle and roguelike mechanics
  • Charming art style and humor
  • Multiple characters with distinct playstyles
  • Good replayability with relics and challenges

Cons

  • Limited content and variety in rooms and enemies
  • Some balance issues with character power
  • Randomness can frustrate players
  • Price considered high by some
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    4

    "Players choose characters, skills, relics, and paths through the dungeon, allowing meaningful decision-making and control over play style."

  • Competence
    3

    "Game requires skillful aiming, timing of abilities, and strategic use of upgrades, though some randomness affects outcomes."

  • Competition
    -2

    "Focus is mainly on individual runs and personal improvement; leaderboards exist but are not central to gameplay."

  • Continuation
    3

    "Players report addictive gameplay with desire to do one more run; short sessions and daily/weekly challenges encourage repeated play."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative elements."

  • Creativity
    3

    "Players customize builds with different weapons, armor, skills, and relics; some creative experimentation with character builds."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is solo and non-confrontational socially."

  • Escapism
    4

    "Players use the game as a fun, lighthearted distraction with charming art and humor, suitable for stress relief."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and replayability; no indication of obligation or pressure to play."

  • Experimenting
    3

    "Variety of characters, relics, and skills encourages trying new builds and strategies each run."

  • Exploration
    2

    "Randomized dungeon paths and room layouts provide some discovery, though environments are limited in variety."

  • Expression
    2

    "Players express style through character choice and build customization, though cosmetic options are limited."

  • Fantasy
    4

    "Cartoonish, whimsical fantasy setting with imaginative characters, bosses, and humorous writing."

  • Fellowship
    -5

    "No social or community gameplay elements; strictly single-player."

  • Growth
    3

    "Players develop skill in aiming and strategy; unlock relics and improve builds over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires player attention and timing during shots and ability use; not a background or idle game."

  • Intimacy
    -5

    "No close social interactions or relationship-building features."

  • Leadership
    -5

    "No leadership or group management roles; solo play only."

  • Progression
    4

    "Strong progression through loot, skills, relics, and character upgrades each run."

  • Relaxation
    3

    "Generally relaxing and fun with moments of tension; suitable for casual play and stress relief."

  • Sensation
    3

    "Enjoyable audiovisual style with cheerful music and satisfying physics feedback."

  • Status
    -3

    "Leaderboards exist but social recognition is minimal; focus is on personal achievement."

  • Story
    2

    "Light narrative with humorous banter and character interactions, but story is not central."

  • Strategy
    3

    "Requires planning routes, skill usage, and build optimization to succeed."

  • Thrill
    2

    "Some tension from RNG and boss fights, but overall a lighthearted experience."

  • Value
    2

    "Good value especially on sale; players appreciate polish and replayability though some feel content is limited."

  • Violence
    2

    "Combat is cartoonish and light, focused on defeating enemies with skills and shots."

  • Survival
    3

    "Players must manage health and mana to survive runs; failure ends the run."

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    Last update: 06/03/2026