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Roundguard

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Nintendo Switch • 2020

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Quick resume

Roundguard is a bouncy dungeon crawler with pinball physics, lots of loot, and a randomized castle full of oddballs. Press your luck against hordes of dangerously cute monsters and challenging roguelike elements in this all-round bouncy adventure!

Global score

82/100

Genres

Casual, Indie, Role-playing (RPG), Strategy, Pinball, Simulator, Arcade, Puzzle

Similar games

    Pros

    • Addictive and fun gameplay
    • Unique blend of peggle and roguelike mechanics
    • Charming art style and humor
    • Multiple characters with distinct playstyles
    • Good replayability with relics and challenges

    Cons

    • Limited content and variety in rooms and enemies
    • Some balance issues with character power
    • Randomness can frustrate players
    • Price considered high by some
    • Lack of multiplayer or social features

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Value, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players choose characters, skills, relics, and paths through the dungeon, allowing meaningful decision-making and control over play style."

    • Competence
      3

      "Game requires skillful aiming, timing of abilities, and strategic use of upgrades, though some randomness affects outcomes."

    • Competition
      -2

      "Focus is mainly on individual runs and personal improvement; leaderboards exist but are not central to gameplay."

    • Continuation
      3

      "Players report addictive gameplay with desire to do one more run; short sessions and daily/weekly challenges encourage repeated play."

    • Cooperation
      -5

      "Entirely single-player experience with no cooperative elements."

    • Creativity
      3

      "Players customize builds with different weapons, armor, skills, and relics; some creative experimentation with character builds."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; gameplay is solo and non-confrontational socially."

    • Escapism
      4

      "Players use the game as a fun, lighthearted distraction with charming art and humor, suitable for stress relief."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment and replayability; no indication of obligation or pressure to play."

    • Experimenting
      3

      "Variety of characters, relics, and skills encourages trying new builds and strategies each run."

    • Exploration
      2

      "Randomized dungeon paths and room layouts provide some discovery, though environments are limited in variety."

    • Expression
      2

      "Players express style through character choice and build customization, though cosmetic options are limited."

    • Fantasy
      4

      "Cartoonish, whimsical fantasy setting with imaginative characters, bosses, and humorous writing."

    • Fellowship
      -5

      "No social or community gameplay elements; strictly single-player."

    • Growth
      3

      "Players develop skill in aiming and strategy; unlock relics and improve builds over time."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires player attention and timing during shots and ability use; not a background or idle game."

    • Intimacy
      -5

      "No close social interactions or relationship-building features."

    • Leadership
      -5

      "No leadership or group management roles; solo play only."

    • Progression
      4

      "Strong progression through loot, skills, relics, and character upgrades each run."

    • Relaxation
      3

      "Generally relaxing and fun with moments of tension; suitable for casual play and stress relief."

    • Sensation
      3

      "Enjoyable audiovisual style with cheerful music and satisfying physics feedback."

    • Status
      -3

      "Leaderboards exist but social recognition is minimal; focus is on personal achievement."

    • Story
      2

      "Light narrative with humorous banter and character interactions, but story is not central."

    • Strategy
      3

      "Requires planning routes, skill usage, and build optimization to succeed."

    • Thrill
      2

      "Some tension from RNG and boss fights, but overall a lighthearted experience."

    • Value
      2

      "Good value especially on sale; players appreciate polish and replayability though some feel content is limited."

    • Violence
      2

      "Combat is cartoonish and light, focused on defeating enemies with skills and shots."

    • Survival
      3

      "Players must manage health and mana to survive runs; failure ends the run."

    Last update: 29/04/2026