Burglin' Gnomes similar games & best alternatives

Burglin' Gnomes

PC (Microsoft Windows) • 2026

Should you play it?

An online Co-op game about breaking into houses and causing havoc as a tiny gnome. Avoid danger, repurpose stolen household items, and complete tasks to meet the High-Gnome’s demands. Craft equipment and upgrade your home to make your missions easier and more successful.

What works
  • Funny and chaotic gameplay
  • Strong emphasis on teamwork
  • Variety of tasks and environments
  • Frequent updates from the developer
  • Great value for the price
Things to keep in mind
  • Bugs and glitches present
  • Challenging difficulty spikes
  • Loss of progress on failure
  • Some tasks can be unclear
  • Limited solo play enjoyment

What to play next

Top picks

Games that feel the closest overall

  • Pratfall

  • PANICORE

  • Escape the Backrooms

  • Far Far West

  • Trickster VR: Co-op Dungeon Crawler

  • Content Warning

  • Malum

  • Subterror

  • Project Unknown

Hidden Gems

Less popular games with surprisingly high similarity

  • Bureau of Contacts

  • SWAPMEAT

  • Atomic Picnic

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    DEVOUR

  • Fantasy

    Magical Princess

  • Fellowship

    Sledding Game

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Burglin' Gnomes: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Progression, Intimacy, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can choose their missions and approach, but some tasks are vague."

    Capsule for Gray Zone Warfare Gray Zone Warfare

    "Players can choose their tasks and how to approach them."

  • Competence

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    "Players feel effective with skill-based gameplay and rewarding mechanics."

    Capsule for Far Far West Far Far West

    "Players feel effective when completing tasks and overcoming challenges."

  • Competition

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    "Focus is on cooperative play and personal progress rather than competing against others."

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    "Focus is more on cooperative play rather than competing against others."

  • Continuation

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    "Players express a desire to keep playing despite some issues."

    Capsule for Farever Farever

    "Players express a desire to keep playing despite challenges."

  • Cooperation

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    5

    "Strong emphasis on teamwork, communication, and coordination to complete objectives and survive."

    Capsule for DEVOUR DEVOUR

    "Strong emphasis on teamwork to complete objectives."

  • Creativity

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    "Players can experiment with many builds, skill combinations, and tactical approaches."

    Capsule for Stoneshard Stoneshard

    "Players can experiment with different strategies and tools."

  • Domination

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    -3

    "Game focuses on shared survival and cooperation rather than exerting control or superiority over others."

    Capsule for HALF DEAD 3 HALF DEAD 3

    "Game mechanics focus on cooperation rather than exerting control over others."

  • Escapism

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    "Players enjoy the game's chaotic, mysterious world as a form of stress relief and immersive distraction."

    Capsule for Morsels Morsels

    "Players enjoy the whimsical and chaotic nature of the game."

  • Expectation

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    -4

    "Players engage voluntarily out of intrinsic interest and personal desire rather than obligation."

    Capsule for Antimatter Dimensions Antimatter Dimensions

    "Players engage out of personal desire rather than obligation."

  • Experimenting

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    4

    "Players enjoy trying new characters and strategies."

    Capsule for Zenless Zone Zero Zenless Zone Zero

    "Players enjoy trying new strategies and tools."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore a detailed environment, searching for clues and items to progress."

    Capsule for Blameless Blameless

    "Players explore various environments and discover new items."

  • Expression
    Insufficient data

    No nearest game available

  • Fantasy

    Game with the same Fantasy vibe

    5

    "The game immerses players in a magical and whimsical world."

    Capsule for Magical Princess Magical Princess

    "The game immerses players in a whimsical fantasy world."

  • Fellowship

    Game with the same Fellowship vibe

    5

    "Strong sense of community and shared experiences among players."

    Capsule for Sledding Game Sledding Game

    "Players feel a strong sense of community and shared experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn strategies and improve their skills over time."

    Capsule for Super Sus Super Sus

    "Players learn from their experiences and improve over time."

  • Health
    Insufficient data

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  • Idle

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    -3

    "The game requires active engagement rather than passive play."

    Capsule for The Sims™ 2 Legacy Collection The Sims™ 2 Legacy Collection

    "Game requires active engagement rather than passive play."

  • Intimacy
    Insufficient data

    No nearest game available

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    -3

    "Limited progression; players complete short scenarios without item collection or upgrades."

    Capsule for The Way of Life Free Edition The Way of Life Free Edition

    "Players lose progress upon failure, which can be frustrating."

  • Relaxation

    Game with the same Relaxation vibe

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    "The game can be stressful due to its difficulty."

    Capsule for Fatekeeper Fatekeeper

    "The game is fun but can be stressful due to its challenges."

  • Sensation

    Game with the same Sensation vibe

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    "Game provides strong sensory stimulation with chaotic visuals, sounds, and emotional highs and lows."

    Capsule for KEEP GAMBLING KEEP GAMBLING

    "The game provides a lot of sensory stimulation through its chaotic gameplay."

  • Status
    Insufficient data

    No nearest game available

  • Story
    Insufficient data

    No nearest game available

  • Strategy

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    4

    "Players must plan movements, resource use, and enemy avoidance tactics to survive."

    Capsule for Wick Wick

    "Players must devise strategies to complete tasks and avoid enemies."

  • Thrill

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    "The game provides moments of suspense and excitement."

    Capsule for Subnautica 2 Subnautica 2

    "The game offers suspenseful moments, especially when avoiding capture."

  • Value

    Game with the same Value vibe

    4

    "Players feel they get good entertainment value for the price paid."

    Capsule for Sir Whoopass™: Immortal Death Sir Whoopass™: Immortal Death

    "Players feel they get good entertainment value for the price."

  • Violence

    Game with the same Violence vibe

    2

    "Contains deaths and combat events, but presented humorously and not focused on violence."

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    "The game includes humorous violence but is not the main focus."

  • Survival

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    "Players must avoid capture and disable objectives to survive and win, involving threat management and resource use."

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    "Players must manage threats and avoid capture to succeed."

Last update: 06/07/2026