Carry The Glass similar games & best alternatives

Carry The Glass

PC (Microsoft Windows) • 2024

Should you play it?

Team up as two quirky construction workers in this fun 2-player co-op platformer! Carry a fragile glass window through colorful levels filled with challenges. Communicate and coordinate to dodge obstacles and solve puzzles. Can you finish the job without breaking the glass?

What works
  • Fun and unique cooperative gameplay
  • Engaging communication and coordination challenge
  • Affordable price
  • Humorous and entertaining physics
  • Good stress relief for some players
Things to keep in mind
  • Poor optimization and technical bugs
  • Short game length with only one level
  • Frustrating difficulty spikes
  • Unstable controller support
  • Can strain friendships due to difficulty and frustration

What to play next

Top picks

Games that feel the closest overall

  • Paddle Paddle Paddle

  • Boat Together

  • VR The Diner Duo

  • Biped

  • Burger Shift: Team Rush: Prologue

  • My Coworker is an Idiot

  • Climber Animals: Together

  • My Supermarket

  • Firefighting Simulator - The Squad

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • My Coworker is an Idiot

  • My Supermarket

  • Can't Drive This

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    My Coworker is an Idiot

  • Competence

    Chained Together

  • Fellowship

    PHOGS!

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Carry The Glass: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have control over their own character's movement and must coordinate with a partner, allowing personal decision-making within cooperative constraints."

    Capsule for Log Riders Log Riders

    "Players have control over their movements and decisions in navigating the glass, but must coordinate closely with a partner, limiting full independence."

  • Competence

    Game with the same Competence vibe

    4

    "Game requires skillful platforming, timing, and coordination; players receive feedback through success/failure and leaderboards."

    Capsule for Chained Together Chained Together

    "Game requires skillful coordination, precision, and timing to succeed, with players receiving clear feedback from successes and failures."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on cooperative play with a friend rather than competing against others or leaderboards."

    Capsule for We Were Here Too We Were Here Too

    "Focus is on cooperative play with a friend rather than competing against others or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players often complete the game in one or two sessions and some engage in speedrunning or replaying for achievements."

    Capsule for Leap Year Leap Year

    "Some players engage in multiple sessions and speedruns, but others find it frustrating and stop quickly."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Core gameplay requires working closely with another player to deliver glass without breaking it."

    Capsule for My Coworker is an Idiot My Coworker is an Idiot

    "Core gameplay is built around working together with a friend to carry the glass and complete the course."

  • Creativity

    Game with the same Creativity vibe

    -3

    "Players interact with fixed visual novel scenes and predefined obstacle courses; minimal customization or creative expression."

    Capsule for Be My Girlfriends Be My Girlfriends

    "Gameplay follows a fixed obstacle course with limited customization or creative building."

  • Domination

    Game with the same Domination vibe

    -4

    "Players participate equally with shared roles and mutual respect; no evidence of dominance or power imbalance."

    Capsule for Unboxing the Cryptic Killer Unboxing the Cryptic Killer

    "Players participate equally and must collaborate; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a distraction and stress relief despite frustration."

    Capsule for Super Hipster Lumberjack Super Hipster Lumberjack

    "Many players use the game as a stress relief or distraction, despite some reporting frustration and anger."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge, not out of obligation or pressure."

    Capsule for Armello Armello

    "Players engage voluntarily for fun and challenge, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players explore different strategies and paths to overcome difficult levels, though within a fixed gameplay framework."

    Capsule for Bob Was Hungry Bob Was Hungry

    "Players try different strategies and approaches to overcome obstacles, though within a fixed level."

  • Exploration

    Game with the same Exploration vibe

    -5

    "Single map with fixed vantage points; no exploration or discovery of new areas."

    Capsule for Ski Sniper Ski Sniper

    "Single fixed map with no exploration or discovery of new areas."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or personal expression options reported."

    Capsule for Sharks and Minnows Sharks and Minnows

    "No character customization or self-expression options reported."

  • Fantasy

    Game with the same Fantasy vibe

    -4

    "The game features realistic wooden objects and rope physics without fantasy or fictional elements."

    Capsule for Zen Bound 2 Zen Bound 2

    "Game simulates a realistic task of carrying glass with physics-based challenges, no fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong social connection through cooperative play and shared experiences with friends or partners."

    Capsule for PHOGS! PHOGS!

    "Strong social connection through cooperative play and shared experiences, though some report friendship strain."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop communication skills and problem-solving abilities during gameplay."

    Capsule for We Were Here We Were Here

    "Players develop coordination, communication, and problem-solving skills during gameplay."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and coordination; not suitable for casual or background play."

    Capsule for ibb & obb ibb & obb

    "Requires focused attention and coordination; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Some players form friendships and close bonds, though interactions are mostly social and game-focused."

    Capsule for Wolvesville Wolvesville

    "Some players play with close friends or partners, fostering emotional connection, but interactions remain mostly task-focused."

  • Leadership

    Game with the same Leadership vibe

    0

    "No clear leadership roles; cooperation appears balanced without dominant or supporting roles."

    Capsule for Escape Memoirs: Questionable Side Stories Escape Memoirs: Questionable Side Stories

    "No clear evidence of leadership or supporting roles; cooperation appears balanced."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through checkpoints and level completion, but no item collection or upgrades."

    Capsule for Return. Return.

    "Players progress through a single level with checkpoints but no item collection or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Game induces tension and frustration more than relaxation or flow."

    Capsule for Boxman's Struggle Boxman's Struggle

    "Game induces tension and frustration, though some find it cathartic and stress-relieving."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable physics, comedic visuals, and sound effects provide sensory stimulation and emotional fun."

    Capsule for Totally Accurate Battlegrounds Totally Accurate Battlegrounds

    "Enjoyable physics effects, sound design, and humorous moments provide sensory and emotional stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social ranking or status systems; focus is on private cooperative play."

    Capsule for Together: Moon Escape Together: Moon Escape

    "No social recognition or ranking systems; focus is on private cooperative play."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; purely gameplay focused."

    Capsule for Golf With Your Friends Golf With Your Friends

    "No narrative or story elements; purely gameplay focused."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning and precise timing to navigate obstacles and optimize runs."

    Capsule for Trials 2: Second Edition Trials 2: Second Edition

    "Requires planning and coordination to navigate obstacles and manage timing."

  • Thrill

    Game with the same Thrill vibe

    3

    "Players experience suspense and tension from difficult scenarios and risk of failure."

    Capsule for Frosthaven Frosthaven

    "Players experience suspense and tension from the risk of breaking the glass and failing."

  • Value

    Game with the same Value vibe

    1

    "Generally considered affordable with decent entertainment value, though some players note limited content."

    Capsule for Waifu Fighter -Family Friendly Waifu Fighter -Family Friendly

    "Generally considered affordable with good entertainment value, though some complain about bugs and short length."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destruction; gameplay centers on constructive and cooperative activities."

    Capsule for Hello Kitty Island Adventure Hello Kitty Island Adventure

    "No combat or destruction; gameplay centers on careful handling and cooperation."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid failure by not touching obstacles and managing momentum."

    Capsule for Verlet Swing Verlet Swing

    "Players must avoid failure by careful movement and coordination to keep the glass intact."

Last update: 13/07/2026