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Simple Fish Adventure similar games & best alternatives

Simple Fish Adventure

PC (Microsoft Windows) • 2021

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Quick resume

Simple Fish Adventure is an unusual short physics-based platformer. Jump like a fish, think like a fish, be a fish! Overcome obstacles and suffer. Also includes co-op for up to 4 players.

Global score

88/100

Genres

Adventure, Indie, Simulator

Similar games

    Pros

    • Fun and humorous gameplay
    • Good value for price
    • Enjoyable co-op experience
    • Challenging but rewarding
    • Unique ragdoll fish mechanics

    Cons

    • Frustrating seagull section
    • Awkward and inconsistent controls
    • Randomness reduces fairness
    • Short game length
    • Some bugs and glitches

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players control fish movement with flopping and boosting mechanics, allowing personal attempts and strategies despite some randomness."

    • Competence
      4

      "Game requires skill to master awkward fish physics and overcome challenging obstacles, especially the seagull section."

    • Competition
      -4

      "Focus is on personal progress and overcoming challenges rather than competing against others."

    • Continuation
      4

      "Players report habitual play, repeated attempts, and long sessions driven by frustration and desire to complete."

    • Cooperation
      3

      "Supports co-op play with friends, enhancing enjoyment and shared experiences."

    • Creativity
      -3

      "Gameplay follows fixed mechanics and level design; limited player creativity beyond mastering controls."

    • Domination
      -5

      "Interactions are cooperative or individual; no evidence of exerting control or superiority over others."

    • Escapism
      4

      "Players use the game as a humorous and frustrating escape from real life, often describing it as stress relief."

    • Expectation
      -4

      "Players engage voluntarily for fun and challenge, not out of obligation or external pressure."

    • Experimenting
      2

      "Some experimentation with movement and strategies to overcome difficult sections, though limited by game design."

    • Exploration
      1

      "Game involves progressing through different zones and environments, but within a linear path."

    • Expression
      2

      "Includes unlockable cosmetics and hats allowing some degree of self-expression."

    • Fantasy
      3

      "Players embody a fish with exaggerated ragdoll physics and humorous scenarios, providing a whimsical fictional experience."

    • Fellowship
      3

      "Community and shared experiences with friends are important, with multiplayer and social play emphasized."

    • Growth
      3

      "Players develop skills and strategies to master difficult controls and progress through the game."

    • Health
      -5

      "Game is sedentary with no physical activity; some players report frustration and stress."

    • Idle
      -4

      "Requires focused attention and continuous engagement due to challenging controls and obstacles."

    • Intimacy
      1

      "Some social interaction with friends during co-op play, but no evidence of deep emotional connections."

    • Leadership
      -5

      "No leadership or authoritative roles; cooperative play is egalitarian."

    • Progression
      3

      "Players unlock checkpoints, cosmetics, and advance through levels, showing clear progression."

    • Relaxation
      -4

      "Game induces frustration and rage rather than relaxation or flow."

    • Sensation
      2

      "Humorous ragdoll physics and sound effects provide sensory enjoyment and emotional fun."

    • Status
      -4

      "No emphasis on social recognition or leaderboards; focus is on personal achievement."

    • Story
      1

      "Minimal narrative elements; some players mention a story about struggle and freedom but it is light."

    • Strategy
      2

      "Requires some planning and timing to overcome obstacles, though randomness limits deep strategy."

    • Thrill
      3

      "Tension and suspense arise from difficult sections and risk of failure, especially with seagulls."

    • Value
      4

      "Players generally feel the game offers good value for its low price and entertainment."

    • Violence
      -5

      "No combat or destruction; gameplay focuses on movement and survival."

    • Survival
      3

      "Players must avoid hazards and survive through challenging sections to progress."

    Last update: 29/04/2026