Spacelines from the Far Out similar games & best alternatives

Spacelines from the Far Out

Linux, Xbox One, PC (Microsoft Windows), Mac • 2022

Should you play it?

Run your own 60s-inspired space-age alien airlines in this randomly-generated chaotic 1-to-4-player local and online co-op game!

What works
  • Fun and engaging cooperative gameplay
  • Charming art style and humor
  • Strategic ship upgrades and route choices
  • Good value especially on sale
  • Strong social and teamwork elements
Things to keep in mind
  • Limited content and short campaign
  • Difficulty imbalance for solo play
  • Some bugs and ui issues
  • Repetitive gameplay after multiple runs
  • Lack of scaling difficulty and variety

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Overcooked! All You Can Eat

  • Embr

  • Restaurats

  • Dead In Bermuda

  • Ale & Tale Tavern: First Pints

  • Oddsparks: An Automation Adventure

  • Ale & Tale Tavern

  • Lovers in a Dangerous Spacetime

  • Ocean World: Eden Crafters Prologue

Hidden Gems

Less popular games with surprisingly high similarity

  • Space Food Truck

  • Struggling

  • Starstruck Vagabond

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Puzzle Pirates: Dark Seas

  • Autonomy

    Lifeslide

  • Escapism

    No Creeps Were Harmed TD

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Spacelines from the Far Out: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Cooperation. It leans lower than usual among comparable games on Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over flying paths, plane choice, upgrades, and risk-taking decisions, enabling personal freedom in gameplay."

    Capsule for Lifeslide Lifeslide

    "Players have freedom to choose routes, upgrades, and roles (pilot, steward, etc.) with strategic decisions affecting gameplay."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers skill-based ship combat and strategic resource management, with a learning curve and meaningful feedback on performance."

    Capsule for Free Stars: The Ur-Quan Masters Free Stars: The Ur-Quan Masters

    "Game offers skill-based challenges managing ship systems and passenger needs, with a learning curve and strategic elements."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on cooperative play and personal progression rather than competing against others or leaderboards."

    Capsule for PILGRIM PILGRIM

    "Focus is on cooperative play and personal progression rather than competing against others or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players spend extended time in missions and some replay for achievements, but limited content reduces long-term engagement."

    Capsule for The Red Stare The Red Stare

    "Players enjoy replaying runs and upgrading ships, but limited content and short campaign reduce long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Strong emphasis on teamwork in ship crewing, pillaging, and community activities."

    Capsule for Puzzle Pirates: Dark Seas Puzzle Pirates: Dark Seas

    "Strong emphasis on teamwork in local or online co-op to manage ship and passengers effectively."

  • Creativity

    Game with the same Creativity vibe

    2

    "Customization through ship builds and upgrades, but limited ship classes and predefined mechanics."

    Capsule for Gangs of Space Gangs of Space

    "Some customization of ships and unlocks, but limited ability to modify ship layout or create unique designs."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are balanced and cooperative; no evidence of exerting control or superiority over others."

    Capsule for Bus Simulator 18 Bus Simulator 18

    "Interactions are balanced and cooperative with no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as an engaging distraction with immersive sci-fi themes and humor."

    Capsule for No Creeps Were Harmed TD No Creeps Were Harmed TD

    "Players use the game as a fun, lighthearted distraction with humorous and charming sci-fi setting."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and social interaction without pressure or obligation."

    Capsule for Embr Embr

    "Players engage voluntarily for fun and social interaction without pressure or obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different roles, strategies, and upgrade paths, exploring game mechanics and chaos."

    Capsule for Bronzebeard's Tavern Bronzebeard's Tavern

    "Players try different strategies, ship upgrades, and roles to optimize runs and handle chaos."

  • Exploration

    Game with the same Exploration vibe

    1

    "Limited map sizes and modes reduce exploration, but 3D space and unlocking new ships provide some discovery elements."

    Capsule for Stellar Warfare Stellar Warfare

    "Some discovery in choosing routes and unlocking new ships, but limited variety in environments and events."

  • Expression

    Game with the same Expression vibe

    2

    "Ship visual customization with colors and emblems allows self-expression; limited character customization"

    Capsule for Windward Windward

    "Customization options for ship skins, logos, and characters allow some self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features imaginative sci-fi setting with aliens and humorous story elements, providing a fictional experience."

    Capsule for Ancient Planet Tower Defense Ancient Planet Tower Defense

    "Imaginative sci-fi setting with quirky aliens and humorous scenarios provides a strong fantasy experience."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong social connection through shared cooperative gameplay and community interest."

    Capsule for The Timeless Child - Prologue The Timeless Child - Prologue

    "Strong social connection through cooperative multiplayer and shared challenges."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn ship building, resource management, and combat tactics, improving skills over time."

    Capsule for The Last Starship The Last Starship

    "Players develop skills managing multiple tasks and learn strategic ship upgrades over time."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements; sedentary play."

    Capsule for Who's Lila? Who's Lila?

    "No physical activity or health-related gameplay elements; sedentary play."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and multitasking; not suited for idle or background play."

    Capsule for Saloon Simulator: Prologue Saloon Simulator: Prologue

    "Requires active attention and multitasking; not suited for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Close social interactions with friends and family during co-op play foster emotional connection."

    Capsule for Super Bunny Man Super Bunny Man

    "Close social interactions with friends during co-op play foster emotional connection."

  • Leadership

    Game with the same Leadership vibe

    2

    "Some players may take lead in coordinating team strategy but overall balanced roles."

    Capsule for Space Food Truck Space Food Truck

    "Some players may take lead roles (e.g. pilot or steward), but overall balanced teamwork."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate points, unlock ship upgrades, and improve scores over time."

    Capsule for Vecter Vecter

    "Players accumulate money, upgrades, and unlock ships to improve performance across runs."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Game balances fun and challenge with chaotic moments; some players find it relaxing, others find it hectic."

    Capsule for Embr Embr

    "Game balances chaotic moments with downtime, but can be stressful especially in solo play."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable visuals, sound, and humorous animations provide moderate sensory stimulation."

    Capsule for Shift Happens Shift Happens

    "Enjoyable visuals, music, and humorous animations provide moderate sensory stimulation."

  • Status
    -4

    No nearest game available

  • Story

    Game with the same Story vibe

    1

    "Some narrative elements and lore exist but overall limited story immersion."

    Capsule for F1® Manager 2022 F1® Manager 2022

    "Some lore and narrative elements exist but limited story depth or character interaction."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning upgrade paths, prioritizing threats, and tactical decision-making."

    Capsule for Utopia Must Fall Utopia Must Fall

    "Strategic planning of routes, upgrades, and task prioritization is key to success."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some thrill from challenging maneuvers and narrowly avoiding death zones; tension present but controlled."

    Capsule for Gun Rocket Gun Rocket

    "Tension from managing multiple tasks and avoiding hazards creates moderate thrill."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value especially on sale; some complaints about price and content length."

    Capsule for Virelia Virelia

    "Good value for price especially on sale; some complaints about short length and limited content."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destruction; gameplay focuses on constructive and cooperative activities."

    Capsule for Cozy Caravan Cozy Caravan

    "No combat or destruction; gameplay focuses on management and cooperation."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid crashing and manage vehicle damage to survive runs."

    Capsule for Jet Racing Extreme: The First Encounter Jet Racing Extreme: The First Encounter

    "Players must avoid ship damage and passenger dissatisfaction to survive runs."

Last update: 27/05/2026