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Cataegis : The White Wind

PC (Microsoft Windows) • 2015

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Quick resume

Welcome to Cataegis - The White Wind: Ziggurat Chapter, a frantic 2D arcade action retro-style game that pays homage to the glory days of 8-bit side scrolling gaming.

Global score

68/100

Genres

Action, Indie

Pros

  • Authentic retro nes-style gameplay
  • Challenging and rewarding difficulty
  • Engaging soundtrack and pixel art
  • Multiple endings and replay value
  • Developer responsiveness

Cons

  • Sluggish or awkward controls for some
  • High difficulty can be frustrating
  • Limited enemy variety
  • Small screen resolution, no widescreen support
  • Some bugs and technical issues

Motivations

  • Autonomy
    3

    "Players make meaningful choices affecting story outcomes and endings, but gameplay follows classic platformer structure."

  • Competence
    4

    "High difficulty requiring skill, pattern memorization, and mastery of controls; players feel effective as they improve."

  • Competition
    -3

    "Focus is on individual challenge and personal mastery rather than competing against others."

  • Continuation
    2

    "Multiple endings and new game plus encourage replay, though some find repeated playthroughs frustrating."

  • Cooperation
    -5

    "Single-player experience with no cooperative or multiplayer elements."

  • Creativity
    1

    "Some weapon upgrades and playstyle variations, but mostly follows predefined level design and mechanics."

  • Domination
    -5

    "No social dominance or power over others; purely solo gameplay."

  • Escapism
    3

    "Retro style and challenging gameplay provide distraction and immersion away from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia, not obligation."

  • Experimenting
    2

    "Players experiment with different weapons and strategies to overcome challenges."

  • Exploration
    1

    "Some secrets and multiple endings encourage exploration within levels, but environments are mostly linear."

  • Expression
    -2

    "Limited character customization; expression mainly through gameplay choices rather than appearance."

  • Fantasy
    4

    "Fictional setting with knights, gods, and fantasy elements in a retro pixel art style."

  • Fellowship
    -5

    "No community or social features; strictly single-player."

  • Growth
    3

    "Players develop skills and unlock new abilities and endings through repeated play."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires focused attention and precise input; not suited for casual or background play."

  • Intimacy
    -5

    "No social or emotional connections formed through gameplay."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    3

    "Unlocking multiple endings, weapon upgrades, and new game plus modes provide progression."

  • Relaxation
    -3

    "High difficulty and frustration reduce relaxation; gameplay is tense and demanding."

  • Sensation
    3

    "Engaging retro music and pixel art provide sensory enjoyment despite simple graphics."

  • Status
    -4

    "No social recognition or ranking systems present."

  • Story
    3

    "Multiple endings and narrative choices provide story immersion beyond basic action."

  • Strategy
    3

    "Players must learn enemy patterns and plan attacks carefully to succeed."

  • Thrill
    3

    "Challenging boss fights and risk of death create suspense and tension."

  • Value
    -2

    "Some players feel price is high for content; others appreciate replayability and challenge."

  • Violence
    4

    "Combat-focused gameplay with sword fighting and defeating enemies."

  • Survival
    3

    "Players must manage limited lives and health to avoid failure and progress."

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    Last update: 06/03/2026