Kero Blaster similar games & best alternatives

Kero Blaster

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Android, iOS • 2015

Should you play it?

C&F Inc. teleporters are going offline all over the place, and it's up to an intrepid frog employee to fix the situation.

What works
  • Tight and polished controls
  • Challenging but fair difficulty curve
  • Engaging weapon upgrade system
  • Multiple modes including hard and new game+
  • Catchy chiptune soundtrack
Things to keep in mind
  • Short base game length
  • Linear level design with limited exploration
  • Some frustrating boss fights and platforming sections
  • Lack of social or cooperative features
  • Controls can feel stiff or floaty to some players

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Exit the Gungeon

  • Gato Roboto

  • Orbital Bullet – The 360° Rogue-lite

  • Flinthook

  • Bloodshed

  • ROGUE FLIGHT

  • Berserk Boy

  • The Messenger

  • Guns of Fury

Hidden Gems

Less popular games with surprisingly high similarity

  • ROGUE FLIGHT

  • Berserk Boy

  • Ocean Keeper: Dome Survival

If you liked…

Recommendations by what you enjoyed most

  • Progression

    Copy Kitty

  • Competence

    Khimera: Destroy All Monster Girls

  • Escapism

    JumpJet Rex

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Kero Blaster: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Leadership, Experimenting.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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  • Competition

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    "Focus is on personal progression and challenge rather than direct player-vs-player competition or leaderboards."

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    "Focus is on individual progression and personal challenge rather than player-vs-player competition or leaderboards."

  • Continuation

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  • Cooperation

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    "Single-player experience with no cooperative multiplayer or teamwork elements."

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  • Creativity

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    "Players can upgrade and customize weapons and choose different approaches to combat, but the game is mostly linear with predefined structures."

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  • Domination

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  • Escapism

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    "Players enjoy nostalgic retro style and immersive gameplay as a fun distraction."

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    "Players engage voluntarily out of interest and enjoyment, not due to obligation or pressure."

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    "Players engage voluntarily out of interest and enjoyment, not due to obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Some experimentation with weapon upgrades and combat tactics, but overall gameplay follows established routines."

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    "Some experimentation with weapon upgrades and strategies, but largely follows established gameplay routines."

  • Exploration

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    "Some hidden collectibles and secrets encourage exploration within linear levels."

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  • Expression

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  • Fantasy

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  • Fellowship

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    "No social or community features; strictly single-player experience."

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  • Growth

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    "Players develop skills and upgrade traps and weapons, showing clear progression and learning."

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  • Health

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    "Sedentary gameplay with no physical activity or rehab elements."

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  • Idle

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    "Requires focused attention and continuous engagement; not a casual or background game."

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  • Intimacy

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  • Leadership

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    "No leadership or group management roles; solo gameplay."

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  • Progression

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    "Strong emphasis on accumulating weapons, upgrades, and unlocking new content and modes."

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  • Relaxation

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    "Balanced challenge with moments of flow, though some tension from difficulty and survival elements."

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  • Sensation

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    "Enjoyable pixel art visuals and chiptune soundtrack provide pleasant sensory stimulation."

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  • Status

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    "No social recognition or leaderboards; achievements are personal."

    Capsule for FATE FATE

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  • Story

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    "Light narrative with humorous cutscenes and level themes, but story is minimal."

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  • Strategy

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    "Challenging boss fights and platforming create suspense and excitement."

  • Value

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  • Violence

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    "Core gameplay involves shooting enemies and bosses with various weapons."

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  • Survival

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    "Players manage health and resources to avoid death and progress through challenging levels."

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Last update: 01/06/2026