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HAAK similar games & best alternatives

HAAK

PC (Microsoft Windows), iOS, Nintendo Switch, Android • 2022

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Quick resume

HAAK is a Metroidvania-Platformer. As the mysterious wanderer Haak, you embarked on an epic expedition across the vast cyber-wasteland to find your lost brother. Explore deserted cities and metro, refine your weapons and hack skills, and uncover the secrets behind metal and dust.

Global score

90/100

Genres

Action, Adventure, Indie, Platform, Role-playing (RPG), Puzzle

Similar games

    Pros

    • Smooth and responsive movement
    • Rewarding exploration and secrets
    • Well-designed levels and map
    • Engaging platforming and puzzles
    • Good value for price and content length

    Cons

    • Combat is basic and easy
    • Some translation and localization issues
    • Story can be cheesy or underdeveloped
    • Frustrating difficulty spikes and backtracking
    • Limited character customization and social features

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore multiple areas, choose routes, and backtrack with fast travel; some linear progression but overall good player control over actions."

    • Competence
      3

      "Platforming and combat require skill and precision; some bosses offer challenge; however, combat is often described as easy or basic."

    • Competition
      -4

      "Focus is on solo exploration and personal progression without competitive elements or leaderboards."

    • Continuation
      4

      "Many players report long playtimes (20-40 hours), rewarding exploration and upgrades encourage habitual play and completion."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative gameplay mentioned."

    • Creativity
      3

      "Players discover secrets, unlock new movement abilities, and solve puzzles; some customization in upgrades but limited."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and cooperative social dominance is absent."

    • Escapism
      4

      "Players enjoy immersive exploration and story in a post-apocalyptic world, providing distraction and escape from real life."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

    • Experimenting
      3

      "Game encourages trying new movement abilities, exploring hidden areas, and solving puzzles; some routine backtracking."

    • Exploration
      5

      "Strong emphasis on discovering secrets, hidden paths, and lore; exploration is a core motivator and praised feature."

    • Expression
      -3

      "Limited character customization; some suggestions for weapon effect color swaps but mostly standardized presentation."

    • Fantasy
      3

      "Set in a post-apocalyptic, somewhat cyberpunk world with fictional story and characters; imaginative but grounded."

    • Fellowship
      -4

      "Minimal social interaction; mostly solo play with limited NPC dialogue but no community or multiplayer focus."

    • Growth
      4

      "Players learn new abilities, improve skills, and progress through upgrades and puzzles; some learning curve noted."

    • Health
      -5

      "Typical sedentary gameplay; no physical activity or health-related features."

    • Idle
      -4

      "Requires focused attention for platforming and combat; some frustration with difficult sections demands concentration."

    • Intimacy
      -4

      "Limited emotional or social connections; interactions mostly with NPCs via text, no close relationships formed."

    • Leadership
      -5

      "No leadership or group management elements; purely individual gameplay."

    • Progression
      4

      "Players accumulate upgrades, new abilities, and collectibles; progression through exploration and quest completion."

    • Relaxation
      2

      "Generally enjoyable flow and satisfying movement; some frustration and tension in difficult platforming and boss fights."

    • Sensation
      3

      "Visuals, animations, and music praised for quality and atmosphere; sensory stimulation through smooth controls and effects."

    • Status
      -4

      "No social recognition or ranking systems; achievements exist but mostly personal milestones."

    • Story
      3

      "Narrative and lore are present and appreciated by players; some translation issues but story engagement is noted."

    • Strategy
      2

      "Some puzzle solving and planning in platforming and exploration; combat is straightforward and less strategic."

    • Thrill
      2

      "Platforming and boss fights provide moments of tension and challenge; overall difficulty moderate with some spikes."

    • Value
      4

      "Players report good value for price with many hours of content and replayability; minor complaints about content length."

    • Violence
      1

      "Combat involves defeating enemies but is not emphasized as a core thrill; more focus on platforming and exploration."

    • Survival
      1

      "Some resource management and health recovery mechanics; survival elements present but not dominant."

    Last update: 29/04/2026