Cloudheim similar games & best alternatives
Cloudheim
2025
Related articles
Quick resume
Ragnarok shattered the world, and the gods have chosen you to shape the next one. Cloudheim is a 1-4 player action adventure that blends crafting with chaotic physics-based combat. Awaken forgotten deities, drive back corruption, and upgrade your shop in the sky to bring harmony to a broken realm.
Global score
83/100
Genres
Action, Adventure, Role-playing (RPG), Early Access, Indie
Similar games
Pros
- Engaging physics-based combat
- Beautiful and charming art style
- Addictive exploration and progression loop
- Active developer support and frequent updates
- Fun cooperative multiplayer experience
Cons
- Early access bugs and jank
- Limited base building customization
- Minimal story and narrative depth
- Some ui and inventory management issues
- Multiplayer progression syncing limitations
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Survival, Story, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to explore islands, choose weapons, classes, and build their base/shop with some customization, though some base building is prefab-based."
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Competence3
"Combat is skill-based with physics-driven combos and mastery progression; some players note a moderate learning curve and satisfying challenge."
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Competition-3
"Focus is on cooperative and solo play with no mention of ranked modes or leaderboards; progression and goals are personal or shared with friends."
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Continuation4
"Many players report addictive gameplay loops, long play sessions, and habitual return to base building and exploration."
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Cooperation3
"Co-op multiplayer is supported and praised, though some limitations exist; players enjoy shared progression and cooperative combat."
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Creativity2
"Base building and shop management allow some creative placement and customization, but building structures are somewhat limited and prefab-based."
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Domination-4
"Interactions emphasize cooperative play and shared experiences rather than exerting control or superiority over others."
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Escapism4
"Players use the game as a relaxing, immersive escape with charming worlds, physics-based combat, and enjoyable exploration."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or external pressure."
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Experimenting3
"Players experiment with different weapons, classes, combos, and base layouts; physics-based combat encourages creative tactics."
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Exploration4
"Exploration of multiple islands, dungeons, puzzles, and secrets is a core part of gameplay and highly praised."
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Expression2
"Character skins and some cosmetic customization exist, but full character customization is limited; some players desire more options."
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Fantasy4
"The game features a mythic, colorful fantasy world with imaginative creatures, magic, and physics-based combat."
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Fellowship3
"Strong community engagement and cooperative multiplayer foster a sense of belonging and shared experience."
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Growth4
"Players develop skills, level up classes and weapons, and improve their base and shop, reflecting personal growth and mastery."
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Health-4
"Primarily sedentary gameplay with no physical activity or health-related mechanics."
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Idle-3
"Gameplay requires active engagement with combat, exploration, and crafting; not designed for idle or background play."
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Intimacy2
"Co-op play with friends and community interaction provide some social bonding, though not focused on deep emotional connections."
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Leadership-3
"No evidence of leadership roles; multiplayer is cooperative with shared progression and no authoritative control."
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Progression5
"Strong emphasis on leveling weapons and classes, acquiring loot, upgrading base and shop, and unlocking new content."
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Relaxation3
"Many players find the game relaxing and enjoyable with a good balance of challenge and flow."
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Sensation3
"Visuals, physics-based combat, and sound design provide stimulating and enjoyable sensory experiences."
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Status-3
"No focus on social status or recognition; progression and achievements are mostly personal or shared within small groups."
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Story-2
"Story is minimal and shallow in early access; gameplay focuses more on exploration and mechanics than narrative immersion."
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Strategy2
"Combat and base management require some planning and tactical thinking, though not deeply complex."
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Thrill2
"Combat provides moments of excitement and chaotic fun, but overall experience is balanced and not overly tense."
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Value4
"Players feel the game offers good value for price with frequent updates, engaging gameplay, and content."
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Violence3
"Combat involves physics-based attacks and ragdolling enemies, with enjoyable destruction and chaos."
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Survival-3
"No survival mechanics like hunger or resource scarcity; gameplay occurs in relatively stable, low-risk environments."
Last update: 29/04/2026