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Cloudheim

PlayStation 5, Xbox Series X|S, PC (Microsoft Windows) • 2025

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Quick resume

Ragnarok shattered the world, and the gods have chosen you to shape the next one. Cloudheim is a 1-4 player action adventure that blends crafting with chaotic physics-based combat. Awaken forgotten deities, drive back corruption, and upgrade your shop in the sky to bring harmony to a broken realm.

Global score

82/100

Genres

Action, Adventure, Role-playing (RPG), Early Access, Indie

Pros

  • Engaging physics-based combat
  • Beautiful and charming art style
  • Addictive exploration and progression loop
  • Active developer support and frequent updates
  • Fun cooperative multiplayer experience

Cons

  • Early access bugs and jank
  • Limited base building customization
  • Minimal story and narrative depth
  • Some ui and inventory management issues
  • Multiplayer progression syncing limitations

Motivations

  • Autonomy
    4

    "Players have freedom to explore islands, choose weapons, classes, and build their base/shop with some customization, though some base building is prefab-based."

  • Competence
    3

    "Combat is skill-based with physics-driven combos and mastery progression; some players note a moderate learning curve and satisfying challenge."

  • Competition
    -3

    "Focus is on cooperative and solo play with no mention of ranked modes or leaderboards; progression and goals are personal or shared with friends."

  • Continuation
    4

    "Many players report addictive gameplay loops, long play sessions, and habitual return to base building and exploration."

  • Cooperation
    3

    "Co-op multiplayer is supported and praised, though some limitations exist; players enjoy shared progression and cooperative combat."

  • Creativity
    2

    "Base building and shop management allow some creative placement and customization, but building structures are somewhat limited and prefab-based."

  • Domination
    -4

    "Interactions emphasize cooperative play and shared experiences rather than exerting control or superiority over others."

  • Escapism
    4

    "Players use the game as a relaxing, immersive escape with charming worlds, physics-based combat, and enjoyable exploration."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or external pressure."

  • Experimenting
    3

    "Players experiment with different weapons, classes, combos, and base layouts; physics-based combat encourages creative tactics."

  • Exploration
    4

    "Exploration of multiple islands, dungeons, puzzles, and secrets is a core part of gameplay and highly praised."

  • Expression
    2

    "Character skins and some cosmetic customization exist, but full character customization is limited; some players desire more options."

  • Fantasy
    4

    "The game features a mythic, colorful fantasy world with imaginative creatures, magic, and physics-based combat."

  • Fellowship
    3

    "Strong community engagement and cooperative multiplayer foster a sense of belonging and shared experience."

  • Growth
    4

    "Players develop skills, level up classes and weapons, and improve their base and shop, reflecting personal growth and mastery."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Gameplay requires active engagement with combat, exploration, and crafting; not designed for idle or background play."

  • Intimacy
    2

    "Co-op play with friends and community interaction provide some social bonding, though not focused on deep emotional connections."

  • Leadership
    -3

    "No evidence of leadership roles; multiplayer is cooperative with shared progression and no authoritative control."

  • Progression
    5

    "Strong emphasis on leveling weapons and classes, acquiring loot, upgrading base and shop, and unlocking new content."

  • Relaxation
    3

    "Many players find the game relaxing and enjoyable with a good balance of challenge and flow."

  • Sensation
    3

    "Visuals, physics-based combat, and sound design provide stimulating and enjoyable sensory experiences."

  • Status
    -3

    "No focus on social status or recognition; progression and achievements are mostly personal or shared within small groups."

  • Story
    -2

    "Story is minimal and shallow in early access; gameplay focuses more on exploration and mechanics than narrative immersion."

  • Strategy
    2

    "Combat and base management require some planning and tactical thinking, though not deeply complex."

  • Thrill
    2

    "Combat provides moments of excitement and chaotic fun, but overall experience is balanced and not overly tense."

  • Value
    4

    "Players feel the game offers good value for price with frequent updates, engaging gameplay, and content."

  • Violence
    3

    "Combat involves physics-based attacks and ragdolling enemies, with enjoyable destruction and chaos."

  • Survival
    -3

    "No survival mechanics like hunger or resource scarcity; gameplay occurs in relatively stable, low-risk environments."

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    Last update: 06/03/2026