Enshrouded similar games & best alternatives

Enshrouded

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2024

Should you play it?

You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players.

What works
  • Highly creative and flexible building system
  • Large, beautiful, and immersive world
  • Engaging co-op multiplayer experience
  • Meaningful progression and skill customization
  • Frequent developer updates and community responsiveness
Things to keep in mind
  • Combat can feel repetitive and lacks depth
  • Some grind and resource management can be tedious
  • Limited character customization options
  • Certain gameplay systems (loot, quests) feel underdeveloped
  • Performance and optimization issues on some systems

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Lost Castle 2

  • Craftopia

  • Smalland: Survive the Wilds

  • Grounded 2

  • Backrooms Society

  • Sketchy's Contract

  • Eon Altar

  • Gatewalkers (Alpha)

  • VR Dungeon Knight

Hidden Gems

Less popular games with surprisingly high similarity

  • Quest Master

  • Super Cane Magic ZERO - Legend of the Cane Cane

  • MetaPhysical

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Enshrouded: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Exploration, Creativity, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose characters, customize builds with items, and explore different playstyles and strategies."

    Capsule for Risk of Rain 2 Risk of Rain 2

    "Players have freedom to customize characters, choose different builds, and play solo or co-op with various playstyles and difficulty settings."

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires skill and timing; RPG progression and skill trees provide feedback on player effectiveness."

    Capsule for Assassin's Creed® Origins Assassin's Creed® Origins

    "Combat and skill trees provide challenge and progression; some players note combat could be deeper but still requires skill and strategy."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and co-op play rather than competitive ranked modes or leaderboards."

    Capsule for Dead Rising 3 Apocalypse Edition Dead Rising 3 Apocalypse Edition

    "Focus is on personal progression, exploration, and co-op play rather than competitive ranked modes or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long playtimes and habitual engagement due to exploration, building, and collecting."

    Capsule for LEGO® Worlds LEGO® Worlds

    "Many players report long playtimes, habitual engagement, and repeated exploration/building sessions."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Co-op multiplayer is highly praised; teamwork in resource gathering, building, and survival is a core experience."

    Capsule for Raft Raft

    "Co-op multiplayer is well supported and praised; teamwork in dungeons and base building is common."

  • Creativity

    Game with the same Creativity vibe

    5

    "Highly creative building and terraforming system allowing players to design unique bases and settlements."

    Capsule for Xsyon - Prelude Xsyon - Prelude

    "Highly praised building and terraforming system encourages creative base construction and customization."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize cooperation and shared progression; no evidence of dominance or power imposition over others."

    Capsule for 9th Dawn III 9th Dawn III

    "Interactions emphasize cooperation and shared progression; no evidence of dominance or power imposition."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive world, relaxing exploration, and magical crafting provide escape from real life."

    Capsule for Alchemist's Awakening Alchemist's Awakening

    "Immersive world, exploration, and crafting provide strong escape from real life stress and routine."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    Capsule for Deep Rock Galactic Deep Rock Galactic

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different classes, skills, and tactics; game encourages trying various builds and strategies."

    Capsule for Shadowrun Returns Shadowrun Returns

    "Players try different builds, skills, and playstyles; exploration and building encourage experimentation."

  • Exploration

    Game with the same Exploration vibe

    5

    "Large, dense open world with diverse biomes, secrets, and verticality encourages discovery and curiosity-driven play."

    Capsule for Horizon Forbidden West™ Complete Edition Horizon Forbidden West™ Complete Edition

    "Large, detailed world with many secrets and biomes encourages extensive discovery and curiosity-driven play."

  • Expression

    Game with the same Expression vibe

    4

    "Character customization and extensive building options allow for personal expression."

    Capsule for Creativerse Creativerse

    "Character customization and extensive building/decorating options allow for personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly rooted in fantasy with mythical creatures, magic, and imaginative lore."

    Capsule for Conquest of Elysium 4 Conquest of Elysium 4

    "Fantasy setting with magic, mythical creatures, and imaginative lore strongly supports fantasy motivation."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong community and co-op play foster a sense of belonging and shared experience."

    Capsule for Dead Rising 3 Apocalypse Edition Dead Rising 3 Apocalypse Edition

    "Strong community and co-op play foster a sense of belonging and shared adventure."

  • Growth

    Game with the same Growth vibe

    4

    "Skill trees, leveling, crafting, and character progression provide learning and personal development opportunities."

    Capsule for Mandragora: Whispers of the Witch Tree Mandragora: Whispers of the Witch Tree

    "Skill trees, leveling, and crafting systems provide opportunities for learning and self-improvement."

  • Health

    Game with the same Health vibe

    -5

    "No evidence of physical activity or health-related gameplay; typical sedentary gaming experience."

    Capsule for ANNO: Mutationem ANNO: Mutationem

    "No evidence of physical activity or health-related gameplay; typical sedentary gaming experience."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and building; not designed for passive or background play."

    Capsule for V Rising V Rising

    "Requires focused attention during combat and building; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Co-op play encourages social interaction and friendship building, though not deeply intimate."

    Capsule for Godsworn Godsworn

    "Co-op play encourages social interaction and friendship building, though not deeply emotional or intimate."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some players lead groups in co-op but mostly shared decision-making and collaboration."

    Capsule for Sunkenland Sunkenland

    "Some players lead groups in co-op but overall balanced and collaborative interactions predominate."

  • Progression

    Game with the same Progression vibe

    4

    "Clear progression through gear upgrades, skill unlocking, and base building advancement."

    Capsule for Beyond the Map Beyond the Map

    "Clear progression through leveling, gear upgrades, and unlocking new skills and building options."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Offers moments of flow and relaxation in exploration and building, balanced with occasional combat tension."

    Capsule for Avorion Avorion

    "Building and exploration provide relaxing flow states, though combat can be tense at times."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visuals, sound, and atmospheric effects provide sensory stimulation."

    Capsule for The Darkest Tales — Into the Nightmare The Darkest Tales — Into the Nightmare

    "Visuals, sound, and atmospheric effects provide engaging sensory stimulation and emotional enjoyment."

  • Status

    Game with the same Status vibe

    -2

    "Limited social recognition or ranking systems; focus is on personal achievement rather than public status."

    Capsule for QANGA QANGA

    "Limited social status or ranking systems; focus is on personal and group achievements rather than public recognition."

  • Story

    Game with the same Story vibe

    3

    "Narrative is present and engaging with characters and lore, though not the primary focus."

    Capsule for SteamWorld Dig 2 SteamWorld Dig 2

    "Narrative and lore are present and appreciated but not the central focus; story delivered via journals and exploration."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and skill customization require tactical thinking and planning."

    Capsule for Mass Effect™: Andromeda Deluxe Edition Mass Effect™: Andromeda Deluxe Edition

    "Combat and skill customization require planning and tactical thinking; some players desire deeper strategic elements."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat and exploration provide moments of tension and excitement, though overall pacing is moderate."

    Capsule for Starcom: Unknown Space Starcom: Unknown Space

    "Combat and exploration provide moments of tension and excitement, though overall pacing is moderate."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for time and money, especially given frequent updates and content."

    Capsule for Outworld Station Outworld Station

    "Players feel the game offers good value for time and money, especially given frequent updates and content."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves defeating enemies but is not excessively violent; also includes constructive crafting and village building."

    Capsule for Primal Planet Primal Planet

    "Combat involves fighting enemies and bosses, but violence is balanced with building and crafting."

  • Survival

    Game with the same Survival vibe

    3

    "Survival elements present, especially in survival mode, involving resource management and threat avoidance."

    Capsule for Fallout 4 Fallout 4

    "Survival elements present but described as 'lite'; resource management and threat avoidance are important."

Last update: 01/06/2026