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Enshrouded similar games & best alternatives

Enshrouded

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2024

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Quick resume

You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players.

Global score

86/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Early Access

Similar games

    Pros

    • Highly creative and flexible building system
    • Large, beautiful, and immersive world
    • Engaging co-op multiplayer experience
    • Meaningful progression and skill customization
    • Frequent developer updates and community responsiveness

    Cons

    • Combat can feel repetitive and lacks depth
    • Some grind and resource management can be tedious
    • Limited character customization options
    • Certain gameplay systems (loot, quests) feel underdeveloped
    • Performance and optimization issues on some systems

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Exploration, Creativity, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to customize characters, choose different builds, and play solo or co-op with various playstyles and difficulty settings."

    • Competence
      3

      "Combat and skill trees provide challenge and progression; some players note combat could be deeper but still requires skill and strategy."

    • Competition
      -3

      "Focus is on personal progression, exploration, and co-op play rather than competitive ranked modes or leaderboards."

    • Continuation
      4

      "Many players report long playtimes, habitual engagement, and repeated exploration/building sessions."

    • Cooperation
      4

      "Co-op multiplayer is well supported and praised; teamwork in dungeons and base building is common."

    • Creativity
      5

      "Highly praised building and terraforming system encourages creative base construction and customization."

    • Domination
      -4

      "Interactions emphasize cooperation and shared progression; no evidence of dominance or power imposition."

    • Escapism
      4

      "Immersive world, exploration, and crafting provide strong escape from real life stress and routine."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    • Experimenting
      3

      "Players try different builds, skills, and playstyles; exploration and building encourage experimentation."

    • Exploration
      5

      "Large, detailed world with many secrets and biomes encourages extensive discovery and curiosity-driven play."

    • Expression
      4

      "Character customization and extensive building/decorating options allow for personal expression."

    • Fantasy
      5

      "Fantasy setting with magic, mythical creatures, and imaginative lore strongly supports fantasy motivation."

    • Fellowship
      4

      "Strong community and co-op play foster a sense of belonging and shared adventure."

    • Growth
      4

      "Skill trees, leveling, and crafting systems provide opportunities for learning and self-improvement."

    • Health
      -5

      "No evidence of physical activity or health-related gameplay; typical sedentary gaming experience."

    • Idle
      -3

      "Requires focused attention during combat and building; not designed for passive or background play."

    • Intimacy
      2

      "Co-op play encourages social interaction and friendship building, though not deeply emotional or intimate."

    • Leadership
      1

      "Some players lead groups in co-op but overall balanced and collaborative interactions predominate."

    • Progression
      4

      "Clear progression through leveling, gear upgrades, and unlocking new skills and building options."

    • Relaxation
      3

      "Building and exploration provide relaxing flow states, though combat can be tense at times."

    • Sensation
      3

      "Visuals, sound, and atmospheric effects provide engaging sensory stimulation and emotional enjoyment."

    • Status
      -2

      "Limited social status or ranking systems; focus is on personal and group achievements rather than public recognition."

    • Story
      3

      "Narrative and lore are present and appreciated but not the central focus; story delivered via journals and exploration."

    • Strategy
      3

      "Combat and skill customization require planning and tactical thinking; some players desire deeper strategic elements."

    • Thrill
      2

      "Combat and exploration provide moments of tension and excitement, though overall pacing is moderate."

    • Value
      4

      "Players feel the game offers good value for time and money, especially given frequent updates and content."

    • Violence
      2

      "Combat involves fighting enemies and bosses, but violence is balanced with building and crafting."

    • Survival
      3

      "Survival elements present but described as 'lite'; resource management and threat avoidance are important."

    Last update: 29/04/2026